What is the point of building defenses?

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Snorkle_uk wrote:
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DarthSki44 wrote:

Well the problem is evasion as a main mitigation concept to begin with. If it worked so you evaded all damage it would be ridiculous. You would be immortal. But if it only works "most" of the time, then you are guaranteed to die at some point when it hits.

I suppose they could do some parallel things, like I-frames on a movement skill that scales with evasion, or travel skill cooldown reductions, or action speed, or reduction in enemy crit chance/dmg. The issue is there are so many mechanics in PoE it would end up getting abused by non-evasion builds.
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evasion does reduce enemies crits. an attack crit is rolled against evasion to see if it hits and is then rolled against evasion a second time to see if its allowed to be a crit, if it fails it is downgraded to a non crit. so 75% chance to evade means an enemy will always miss 3 times in a row for every 1 hit that lands and 75% of its crit strikes will be reduced to non crits.



I will probably have to defer to you, or someone else that is more informed on the mechanics as I admittedly am not an expert.

That said I always thought the chance to hit was rolled first, not crit chance. So it would stand to reason that if a hit was evaded so too would the crit since it never rolled. You are saying that a crit is rolled first, and then if that is evaded, a resulting "normal" hit takes place? Or as an additional roll happens? If that's how it is, that's bullshit lol.

Edit: oh after re-reading you are saying that if a hit rolls, a second crit roll takes place and that is reduced by evasion chance as well. Yeah I get it.
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Last edited by DarthSki44#6905 on Feb 14, 2023, 12:32:12 PM
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xaerobb wrote:

4.6k life/1.2k es, 77% phys reduction, 81% evade, 92/53% suppress, 77% max el. res., 76% max chaos res, 730 life reg. per sec + instant life/es from items, Ignite + shock immune, freeze 141% avoid, chill 20% avoid, avoid interruptions from stun while casting, nearby and hit enemy are blinded and deal 15% less damage, reflect immune, phasing + onslaught, etc.



Cool as long as GGG doesn't balance around it. It is like taking a Monk in Neverwinter Nights which takes all defensive feats and then you balance the game around it. All other classes will feel like shit.
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Reinhart wrote:
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xaerobb wrote:

4.6k life/1.2k es, 77% phys reduction, 81% evade, 92/53% suppress, 77% max el. res., 76% max chaos res, 730 life reg. per sec + instant life/es from items, Ignite + shock immune, freeze 141% avoid, chill 20% avoid, avoid interruptions from stun while casting, nearby and hit enemy are blinded and deal 15% less damage, reflect immune, phasing + onslaught, etc.



Cool as long as GGG doesn't balance around it. It is like taking a Monk in Neverwinter Nights which takes all defensive feats and then you balance the game around it. All other classes will feel like shit.


You missed my point.
My build and sabo ascendency are far from strong defense.
Many T12 map (and above) bosses will kill you even without mods if you don't respect their mechanics. Curse Crypt, Cold River, Plaza, Orchard, Canyon, Graveyard, to name a few.

But you said it is "a single mob" so not sure exactly what are you dying to. Perhaps a bestiary mob, expedition mobs, a rare with the mod that grants falling rocks ala minataur, Beidat randomly appeared in your map, etc.
i play summoner and have 4100 health and 90% phys reduction without flasks and feel myself very comfortable at t16 maps. what can i say? armour works and works well. you just need to learn how to get better gear
if you got mageblood and 8000 deaths maybe its a learn to play issue?
My 2 cents.

Actual gear pieces and passive nodes are incredibly weak without auras.

Buff the tree remove auras and a lot of common build mistakes go away.

It is stupid that determination with 2 flasks and like 30% aura effect is more than like 50 passive points of armor nodes.

The grace determination banner suppression setup needs to be reevaluated if it works for every build as effectively as it does.

Actually just remove auras alltogether.
defenses in this game matter until they dont

im pretty tired of the random 1 shots on characters that can face tank end game bosses

if i can face tank shaper slam, sirus die beam etc a random monster in my map should not be able to 1 shot me

yet it happens

it happened today!

(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
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RitualMurder wrote:
defenses in this game matter until they dont

im pretty tired of the random 1 shots on characters that can face tank end game bosses

if i can face tank shaper slam, sirus die beam etc a random monster in my map should not be able to 1 shot me

yet it happens

it happened today!



Well if you are asking to be immortal with no chance of death, I dont expect GGG is going to design it that way.

If we get to a point with some builds where death is impossible, that's not healthy either. (And we are close)
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Feb 16, 2023, 9:37:51 AM
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Well if you are asking to be immortal with no chance of death, I dont expect GGG is going to design it that way.

If we get to a point with some builds where death is impossible, that's not healthy either. (And we are close)
It's already happened years ago, I don't remember how it worked but GGG made changes that killed true invincible builds that were known at the time and were used for Delving by players that could create the gear needed to pull it off. So even if "we are close" to players being able to be fully invincible they'll just stop it again once it happens.

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