What is the point of building defenses?
If you get rekt by a single mob 3 times in a row in a T12 unmoded map and just lose 2hours of exp progress in 20secs?
I sometimes see these people with 8000 deaths, having all the magebloods, ashes and etc., I want to vomit.. Is this the gameplay to pursue - play a glass cannon with portal-cast on death and just buy level100 via 5way boosting? For example - why amour is useless stat for big stats? Why tooltip shows you that it reduces dmg by x%, when in reality it reduces 0 damage when the hit is big enough? PoE is an amazing game for me, I enjoy most of it, but stuff like this is annoying, really annoying. A single 3deaths in 20secs just took out whole will of mine to play for at least good month. While I was enjoying my slow journey in SSF, I felt that these deaths were completely unfair. And I don't like to be robbed like this. Up to this point (level93, 2 pinnacle bosses killed) I had 9 deaths in total, and in this single map without any dmg mods I died 5times.. Last edited by gageris#1266 on Feb 13, 2023, 4:39:53 PM Last bumped on Mar 5, 2023, 1:10:37 AM
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- If you die in a white t12 map you don´t have any defenses already.
- If people would not build defensive layers no one would ever finish gauntlet. Defenses are a core part of a good build. - Armour is not useless, but less effective against big hits. That being said, there are some hits that you are not supposed to tank anyway - dodge manually? - Instead of saying those deaths were unfair, maybe you should look into what actually happened so u can avoid it in the future. As one of the best PoE-Players ever (Ben) said: "The overwhelming majority of deaths in PoE are actually very avoidable if you know what you need to look out for." |
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sounds like something is wrong with your build in this case.
Cause a t12 without mods shouldn't kill you easily unless you failed to build a decent defensive layer. mageblood is often not used as a defensive item and people use it as extra damage to push deep into high end juiced maps. They sometimes die cause their character has close to no defense at all. Armor is not useless, but you need a lot of it in order become actually tanky. And also different ways to mitigate dmg like spell suppression, block, dmg conversion into a different damage taken as type. Which also means you have to cut down some damage in some ways to open op more space for more defense. It can be on your gear or the passive tree. but just a little bit armor on your gear and determination won't just turn you into a immortal god right away. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on Feb 13, 2023, 4:51:37 PM
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" there are still builds with 2 milions e hp pool but very rare ggg nerf it all |
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" When things go wrong, they can go wrong very fast. But the hints are there to let you know what you need to watch out for. I'm noticing you said "mob", not "attack". Learning which situations your character needs to cut their losses in is part of the game (at least, in the Atlas): if it's one-shotting you, don't throw good experience after bad trying to take it down (I'm definitely guilty of this). If it's not one-shotting you, well, half the point of epic battles is that they're hard. Sometimes, people lose hard fights. " If the hit's that big, it's generally telegraphed at least a little. And even for those, armor does still also protect a little; for the biggest hits*, armor still takes off 1/10 its raw value off the damage. Less off smaller hits, but more percentagewise. Math is here. *Plug in a million damage to the formula, and a thousand armor; actual-size hits are presumably smaller, and your actual-worn armor values are hopefully bigger, assuming you're not going for one of the other two primary defenses. I have wandered through insanity;
I have walked the spiral out. Heard its twisted dreamed inanity In a whisper, in a shout. In the babbling cacophony The refrains are all the same: "[permutations of humanity] are unworthy of the name!" |
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" There is a new Armour formula in a new wiki: https://www.poewiki.net/wiki/Armour - max mitigation is now 1/5 of Armour value. No wonder it's lost, it's in the middle of the jungle!
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" That doesn't change what I said about the minimum mitigation, though. Unless that's a mistake on the wiki. Armor vs large hits will still prevent close to 10% of its value in damage; vs small hits, that can improve to 20% of its value. I have wandered through insanity;
I have walked the spiral out. Heard its twisted dreamed inanity In a whisper, in a shout. In the babbling cacophony The refrains are all the same: "[permutations of humanity] are unworthy of the name!" |
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" in fairness its probably even better than youre making out. a large phys hit in maps is about 5k damage, its extremely rare youre gonna get smashed for more than 5k pure phys in 1 hit just running around in a map. with 10k armour youll mitigate a little over 14% of your armour value, and with 1000 armour its 19%. by the time u get up to 20k armour youre down to mitigating 11% of your armour value against a 5k hit, which is more like what ur saying, but at that point its nearly 50% damage reduction against the hit which is gigantic even tho ur % of armour value is getting down towards 10%. armour does its job. nothing in a map is doing a million phys damage per hit, or 100k, or 50k, or 20k, maybe once in a blue moon in a maxed out top tier deli map some kind of abyssal monstrosity with a sub phys aura and gigabuffed soul eater while ur cursed with vulnerability might be the one monster in the last 6 months thats hit you for 10k phys damage in 1 smack. those kind of values like 10k phys in a single hit are like high level telegraphed boss slams. thats not to say you wont instantly take 10k damage in a map, you will, because the map will have 100% of phys as extra lightning and 100% as extra cold and -max and it wont be 1 hit itll be an instant burst of 6 attack hits from some awful molten strike clone or 10 ranged mobs shooting you at what feels like exactly the same time etc. youre gonna get battered in maps, sometimes ull take probably 20k, 30k+ post mitigation damage in under a second. but pure phys damage in 1 hit? nothing is hitting you for 20k, 30k, it just doesnt exist. the idea that armour doesnt work because big hits is a fantasy. i feel that if anything when i play an armour character im scared of burst damage, the theory is its great against a lot of hits but actually thats what is really sketchy with armour. evasion is great against a lot of smaller hits and armour is great against big, less frequent hits when it we take it off the paper math and start to look at how it feels to play with these defences. evasion is the one where if you have 5k life that 5k hit is gonna 1 shot you and leave you wishing u had armour. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Saying armor is useless when the very best players use armor especially in HC
LUL Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy#1805 on Feb 13, 2023, 11:28:51 PM
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"Its your "for the biggest hits*, armor still takes off 1/10 its raw value off the damage." statement which was off. I assumed it was due to the outdated armour formula. But it seems its lack of understanding - or you made typo now? - the statement "vs small hits, that can improve to 20% of its value." is wrong also: Armour takes off more absolute damage vs larger hits, up to 20% of its value. And less vs smaller hits. No wonder it's lost, it's in the middle of the jungle!
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