melee weapons VASTLY harder to craft than casters......

Leaving aside that your primary school math is heavily biased and partially wrong, the main issue is that you seem to think this is just primary math school problem. You just go into the topic with the absolute conviction that the weightings for caster and melee weapons should be the same. The differences in scaling and impact between both archetypes, the implications regarding balance that drastic changes like the ones you are talking about here would have, you never even considered that. Not that GGG is doing even an ok job balancing their game, but you are a prime example why players shouldn't balance games.

Before any of the things you wrote here, you should have asked yourself: Is it a good idea to give super easy access to trippple t1 phys weapons to everyone?

I am honestly not sure what's worse, the fact that this question never crossed your mind or the fact that your answer likely would have been yes even if it did.
Last edited by Baharoth15#0429 on Jan 25, 2023, 3:59:54 AM
^ Exactly why I mentioned both of these situations in my replies.

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Xzorn wrote:
The difference is how dependent melee is on the stats of a weapon and even further, much of this is just the sorry state of the game making Crit melee the only option.


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Xzorn wrote:
GGG doesn't want left side to Crit so you have to stretch. Just like they don't want upper right side to melee anymore. It's not an itemization problems it's bad passive design among many other things.


Melee can't really do anything but Crit Elemental right now.
Melee has far less Crit Chance nodes than Bows and others.
"Never trust floating women." -Officer Kirac
"
Baharoth15 wrote:
Leaving aside that your primary school math is heavily biased and partially wrong, the main issue is that you seem to think this is just primary math school problem. You just go into the topic with the absolute conviction that the weightings for caster and melee weapons should be the same. The differences in scaling and impact between both archetypes, the implications regarding balance that drastic changes like the ones you are talking about here would have, you never even considered that. Not that GGG is doing even an ok job balancing their game, but you are a prime example why players shouldn't balance games.

Before any of the things you wrote here, you should have asked yourself: Is it a good idea to give super easy access to trippple t1 phys weapons to everyone?

I am honestly not sure what's worse, the fact that this question never crossed your mind or the fact that your answer likely would have been yes even if it did.



sweetheart there is a difference between asking for "super easy access" and asking for "access" also i did not only talk about triple tier one, i also talked about t2 and t3 mods because even t3 mods are as hard "weighting wise" as t1 mods for casters.

there is NO access to triple t1 outside of fracture and even the fractured ones are hard to get triple t1 with.

as of time posting this reply, two handed melee weapon ALL TYPES included. there is a few weapons only with triple tier one in the whole league "online" and most of them are bad base types.


total of zero exquisite blades
total of zero pile driver
total of two karui maul "not that anyone would use those"
total of zero despot axe
total of zero warstaves

ALL of that included FRACTURED ITEMS which should make thing twice as easy to craft.
in other words even when they are twice as easy to craft they are impossible to craft.

no one is asking for easy access, i am asking for any access at all, the odds of landing a triple tier one without fracture is literally impossible. and is unrealistic even with fracture.


allow me to call you son number two because people like you who come with salty tongue and ignorance and yet judge others as if they know the game inside out.

when the league is about to end and almost non of the top tier two handed rare weapons exist.

that says it all.


ah and yes, melee for casters and melee should be the same, why shouldn't it ? it's like melees in general are not even CLOSE to casters in power lol so why exactly should the weightings for casters be easier ? try to make sense of what you say don't throw things out without logical explanation or reasoning.
Last edited by zaarakiekenpachi#0320 on Jan 27, 2023, 9:08:44 AM
"
Xzorn wrote:
^ Exactly why I mentioned both of these situations in my replies.

"
Xzorn wrote:
The difference is how dependent melee is on the stats of a weapon and even further, much of this is just the sorry state of the game making Crit melee the only option.


"
Xzorn wrote:
GGG doesn't want left side to Crit so you have to stretch. Just like they don't want upper right side to melee anymore. It's not an itemization problems it's bad passive design among many other things.


Melee can't really do anything but Crit Elemental right now.
Melee has far less Crit Chance nodes than Bows and others.




yup the way i see it. the game keeps evolving and melees are not evolving with it. they are in so many ways still the same as years ago.
I think people are forgetting how easy it is to fossil craft prefixes on caster weapons. particularly the +1 mods. augment is a waste of time on a phys weapon. If you have fractured dictators and use zeal essences till you hit t1 of either phys prefix aug phys is garbage, and aisling isnt strong enough in comparison. You have to have higher than t3 rolls or its really not much better than uniques. On the bright side, if you want to use 2h axes your options arent horrible, and ichimonji is good.

It would be nice, if after ilvl 83, the typical level to craft phys weapons You dropped at least 1 of the bottom tiers of the phys rolls. Then if you got an ilvl 100 it dropped another tier or something. assuming there is a card for 2h weps that gives ilvl 100. i dont know. I havent done the math to see if that is better though.

Bottom line, it doesnt even matter if they deleted half of the tiers of phys damage people still wouldnt play phys they would convert to ele or roll ele dam prefixes so they can get -ele pen.

Another problem with phys is its a waste sometimes to invest in overwhelm depending on what monster your fighting. where as ele build can get -200 or more ele pen.

Then on top of that all of the melee skill and support gems seem to want to cut your attack speed. Then multistrike prevents you from exerting attacks. Its like someone set it up as a meme.

Ill likely never stop playing melee because i like the playstyle but it is exhausting when bow characters pop a legion and everything explodes in 3s, or other casters just get to dodge mechanics while doing damage meanwhile shaper beam hits you unless youre exactly behind him when youre in strike range.

My point got on a tangent but it would be nice if melee weapons werent a lot harder to craft since the archetype is already rekt by so many issues in the game in the first place.

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