The game is no longer for me, confirmed.

[Removed by Support]

To me, and for me, the game has never ever been worse. Peak POE was 3.7 and it's been radically downhill since 3.9 for me.

Nothing is fun anymore, nothing is strong anymore, no gear is interesting anymore, and basic 30-50c unique gems are now like 7 divines...

I like my entire builds shattering endgame for less than 10 divines total. If now basic unique gems cost more than I think an entire character should -- this game is not for me.

As of about 3.15 HH is like mandatory to even feel moderately strong like we used to for me... And it's only getting worse.


I lived for being OP, that's the only joy I get from an ARPG, for me HAVING the gear is fun, not working towards it. For me BEING op is fun, not working towards it.


The game is just a carrot on a stick now. Keep working to feel as strong as you did 2 years ago. Work work work, like a fucking actual literal slave... Only to end up weak.



Peak POE was when gearing was optional, and gear only had life and res on it... A tabula is all you needed to crush endgame... That was when I had fun. Now the game is tailored towards people who like to work for fun. Slave emulator.
Last edited by Scott_GGG#0000 on Jan 9, 2023, 11:38:36 PM
Last bumped on Jan 11, 2023, 5:01:47 PM
This thread has been automatically archived. Replies are disabled.
I guess losing like 75-90% character power from passives and skill gems would feel pretty bad (depending on build).

Now melee has this awkward attack animation.

Defenses neefed. Auras buffed.

Mana nerfed.

What's left removing life regen?

Also the game feels super limiting with how bosses are designed.

I didn't really play pre harvest so I dunno how it was, but explode chest instant mapping looks cool. Also cyclone being screen wide looked legit.

Yeah, summoners got a massive hit last league and I'm finding myself not enjoying the game as much as I used to before. I've sunk about 40div into the build so far and I'm still worried that my next Expedition logbook is gonna kill my AG and cost another 40c to replace. If my 40c AG is still getting killed, I'm sure as hell not spending the 18div for a Kingmaker (which never costed this much in the past) to risk losing it. I've never had to go through Maven's puzzle twice in each phase before either, especially not after investing that much into the build in the past.

I don't like this. I don't like that I now have to spend 10 minutes clearing a map while non-summoners are doing it in 1/5th the time for a lot less cost. I don't like that it's a 50/50 chance on whether I fail a Blight (and lose my AG) or not even when running the current tower meta. I don't like that I have to constantly resummon my spectres and golem while backpedaling from an Expedition map encounter. I don't like that I still have to put up with all this after sinking 40div into my build and seeing very little improvement for it.

I don't understand why GGG is making it that much harder to reach the same level of power we had access to in the past. If it's to appeal to the ultra wealthy players who already got 40/40 halfway through the first half of the month in a league, perhaps GGG should be nerfing the extreme high end of gear that most players will never hope to reach.

Stop raising the skill floor and start lowering the skill ceiling. If GGG is more concerned about the players earning a mirror a day, perhaps they need a change in priorities, but I'm getting tired that every single balance pass ultimately makes the game more needlessly difficult for those on the poorer end.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Jan 10, 2023, 4:01:55 AM
Unnecessarily difficult? Just because your build is not as strong as before and you are too stubborn to try something else?

Is map sustain better than it was before?
Yes

Are guardian/conqueror maps more accessible?
Yes

Are awakened gems more accessible?
Yes

Are prices of most build-defining unique items constantly going down because it is now easier to get them?
Yes. A good example would be Crystallised Omniscience which I don't believe has ever been this cheap.

Is the game overall easier after the AN mod change?
Yes

Is sustaining map mechanics easier because of the buffed Atlas tree?
Yes

Is juicing maps easier because of the abundance of scarabs?
Yes

Need I continue?

"
Johny_Snow wrote:
Unnecessarily difficult? Just because your build is not as strong as before and you are too stubborn to try something else?

Is map sustain better than it was before?
Yes

Are guardian/conqueror maps more accessible?
Yes

Are awakened gems more accessible?
Yes

Are prices of most build-defining unique items constantly going down because it is now easier to get them?
Yes. A good example would be Crystallised Omniscience which I don't believe has ever been this cheap.

Is the game overall easier after the AN mod change?
Yes

Is sustaining map mechanics easier because of the buffed Atlas tree?
Yes

Is juicing maps easier because of the abundance of scarabs?
Yes

Need I continue?



SO the problem is that players are stubborn? Not that there are about 10 builds to play every league lately yeah? XD

Very few had problems with map sustain

Guardian/conq maps drop rates are clearly nerfed

Awakened gems are more accessible? Because map bosses can now drop them? The majority of players have yet to see one. They're too rare.

Prices of good uniques go down because people don't really use them.

Atlas are NOT buffs tf are you talking about. Juicing maps is really not necessary when there is minimal loot to get. I consider myself a lottery winner for being able to get where i am now.

Quit the shilling bruh... Don't eat anything they feed yo.
"
Johny_Snow wrote:
Unnecessarily difficult? Just because your build is not as strong as before and you are too stubborn to try something else?

Is map sustain better than it was before?
Yes

Are guardian/conqueror maps more accessible?
Yes

Are awakened gems more accessible?
Yes

Are prices of most build-defining unique items constantly going down because it is now easier to get them?
Yes. A good example would be Crystallised Omniscience which I don't believe has ever been this cheap.

Is the game overall easier after the AN mod change?
Yes

Is sustaining map mechanics easier because of the buffed Atlas tree?
Yes

Is juicing maps easier because of the abundance of scarabs?
Yes

Need I continue?


What you seem to not recognize is that every player has different priorities. And a lot of the decisions made by GGG are alienating players. Whether you agree with those complaints is irrelevant, they are true from someone else's perspective.
"
SolomonKain wrote:
"
Johny_Snow wrote:
Unnecessarily difficult? Just because your build is not as strong as before and you are too stubborn to try something else?

Is map sustain better than it was before?
Yes

Are guardian/conqueror maps more accessible?
Yes

Are awakened gems more accessible?
Yes

Are prices of most build-defining unique items constantly going down because it is now easier to get them?
Yes. A good example would be Crystallised Omniscience which I don't believe has ever been this cheap.

Is the game overall easier after the AN mod change?
Yes

Is sustaining map mechanics easier because of the buffed Atlas tree?
Yes

Is juicing maps easier because of the abundance of scarabs?
Yes

Need I continue?


What you seem to not recognize is that every player has different priorities. And a lot of the decisions made by GGG are alienating players. Whether you agree with those complaints is irrelevant, they are true from someone else's perspective.


See, I don't get it, the game is objectively getting more accessible. This is not an opinion, its a fact. What also is a fact is that it does not revolve around single people, ergo someone should not expect their favorite build to constantly be strong. My favorite build last league was spectral helix, for example. Now it is next to useless, but this is to be expected. One way to deal with it is to complain how much "harder" the game has become, another is to accept what has been done and adapt.
"
Johny_Snow wrote:
Unnecessarily difficult? Just because your build is not as strong as before and you are too stubborn to try something else?


The only reason I play PoE is the same reason I started playing it years ago: I am a summoner main. Before this, Diablo 2 was the only game I've ever seen that did minion playstyles any kind of justice and I would say it's what got me into it in the first place. Diablo 3 was an absolute disappointment that made me lose all faith in that franchise, Torchlight 1 was the closest competitor, its sequel had terrible summons. It was during this time that I heard of PoE and when I got my hands on a Raise Zombie gem back in the day of closed beta, I knew this was the game for me.

I play PoE, because I like playing builds that I want to play, and I want to play a summoner. I don't want to play whatever the fuck Chris tells me I should play. It's not up to him, or anyone else in GGG, to decide what build it is I'll be playing this league or the next league. Summoners are in an absolute dogshit state right now, because they want people to run something else. This isn't new, just the usual Flavor of the Month bullshit cycle. Spectres are an absolute joke that's been reduced to support/utility minions, Zombies are all glass and no cannon, Reaper never had its chance to shine. The only minions worth using right now are temporary ones like Absolution, Skeletons, or homing fireballs we all know as SRS. This is approaching Diablo 3 levels of terrible summons.

I said this before and I'll say it again: If GGG reduces summoners to a state they can't compete with other builds outside of its archetype, I'll fucking quit the game. I don't play PoE to run some fucking self-cast Arc or Tornado Shot build, because that's what the meta dictates. I'll settle on some other ARPG that, while they can't compare to PoE, actually has summons that can do everything that every other build can do without being grotesquely difficult to achieve. I still haven't haven't played through Grim Dawn's Forgotten Gods DLC, and I'm still holding out hope Last Epoch will be able to compete directly with PoE.

None of the other shit you listed is relevant to me either.

"
Johny_Snow wrote:
Is map sustain better than it was before?
Yes

What good is map sustain if my playstyle is miserable the whole way through?

"
Johny_Snow wrote:
Are guardian/conqueror maps more accessible?
Yes

I don't farm guardian/conqueror maps, so why should I care? If I wanna run them for completion/Maven, I'll buy them.

"
Johny_Snow wrote:
Are awakened gems more accessible?
Yes

How are woke gems more accessible? I'd argue they're even harder to farm than before. With the conquerors update, it was just a matter of running a total of 24-36 maps to fight the conquerors, access Sirus, beat him and he might drop a gem. Now you've gotta run 50-100 maps being witnessed by the Maven to get 1-2 splinters to drop whenever you do her atlas invitations. You're still far more likely to get from buying off of someone than finding them yourself. Don't kid yourself that the bosses witnessed by Maven dropping them now has made any substantive improvement to "accessibility". Whatever percent increase to 0 is still 0.

It's laughable that GGG thinks that "buff" this league made Maven more desirable to run over the fucking eldritch altars. And I was looking forward to this buff too, because I like Maven and find fighting bosses to be better for me than map clear. What we got is pathetic.

"
Johny_Snow wrote:
Are prices of most build-defining unique items constantly going down because it is now easier to get them?
Yes. A good example would be Crystallised Omniscience which I don't believe has ever been this cheap.

The amulet is still worth 13-14div. I don't care. My weak ass summoner build is lucky to get that much currency in a week or even two. Why should I care that some expensive chase item became a tiny beat cheaper when I'm still struggling to make that much currency? Since GGG nerfed their drops ages ago, I've never been able to buy Ashes of the Stars again.

"
Johny_Snow wrote:
Is the game overall easier after the AN mod change?
Yes

Nobody asked for GGG to shoehorn in a mechanic when we had something that worked just fine and could've been avoided if they didn't bother doing it in the first place. We're still stuck with volatile blood, toxic balls, and heralding minion totems sneaking up on you and killing you before you have a chance to react.

"
Johny_Snow wrote:
Is sustaining map mechanics easier because of the buffed Atlas tree?
Yes

This isn't relevant at all if said mechanic has a scarab or sextant/compass attached to it. That being said, very few mechanics got more accessible with the atlas changes. And for me, the ones that did aren't relevant to my interests. I already have Blight and Expedition scarabs. Why would I care that... whatever other mechanic got more accessible when, chances are, I already have them blocked, because my weak ass build can't run them?

"
Johny_Snow wrote:
Is juicing maps easier because of the abundance of scarabs?
Yes

Same problem as map sustain improvements: What good is "easier map juicing" if my playstyle is miserable the whole way through? Also, it's complete bullshit. There's no way you can self-sustain the scarabs you want, meaning you're still reliant entirely on trade to get what you need, so what you said is completely pointless. I get more scarab drops, whoop-de-doo, and almost all of them are ones I don't want to use or don't even coincide with my atlas passives I selected.

Just because you can possibly find and sell more scarabs doesn't mean they've become more accessible. It just means they're another vector for you to profit from, but not utilize without the Growing Hordes passive.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Jan 10, 2023, 12:11:41 PM
"Peak POE was when gearing was optional, and gear only had life and res on it... A tabula is all you needed to crush endgame.."

lol

you mean when endgame was chaining gorge maps all day?

It's weird that people don't like the fact that there is much more to do in endgame now than ever before, I guess it's just FOMO
I noticed its not even worth it to invest in gear for character
it wont change anything
Need more brains, exile?

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