By far the worst unique yet, not because it's weak but because it's 100% in the wrong direction

"
DiabloImmoral wrote:
Is it really helping melee tho? Slow slams still stink. "Melee" that's not melee gets free attack speed. What does melee melee gain?


If you're asking seriously, I wonder what your definition of "helping" is. No matter how much melee "stinks" or no matter how "ranged" melee is, 80% more damage or 50% more attack speed do "help", not to mention that you get the buff for several seconds after the totem is dead.

Does it "fix" melee? No. No unique items in the world could fix melee.

On topic: I do agree with OP, which is pretty rare. Melee needs core improvements, both in term of core numbers changes and core mechanical changes. This whole idea of forcing builds into a "more button setup" to get the most out of your build is getting old. On some builds, you're popping your totem(s), your Berserk, your Vaal skill(s), your warcries and/or activating your adrenaline. It does get tiresome in certain situations.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Dec 9, 2022, 9:29:24 AM
+1 here. Well said
While I mostly agree with the OP, which lol as a side note, there are a few things to consider.

1. This item is a pinnacle boss drop only. So the percentage of players with access outside trade is relatively small, and presumably the drop rate will be low.

2. The boots in most cases for melee will function as sort of a cooldown type pop and play style. This isnt exactly terrible in concept, but it does pigeon hole you currently, because it's the best option for those builds in the boot slot.

3. I think GGG in general has been too tight with the design concepts outsourced to the community event winners. Nobody wants to design a shit item so it's this odd dance they are engaged in. Steelmage actually said fuck it and gave up because they denied his concepts multiple times. They should probably just end this type of reward (or divination cards only)

4. This is a band-aid to the melee problem, and you could make a case it helps few projectile builds even more.

5. Lastly I do actually think OP, chase, powerful boss items are good for endgame. I hope GGG doesn't get the wrong idea about the comments here or on reddit. It's ok really, just poorly implemented in this case due to the state of melee. That's not on Lightee, that's on GGG for having melee in it's currently sad state.

Spoiler
I do wonder if GGG introducing a native damage reduction to melee range in FS to protect against resolve sustain issues, is a test to see how that would fucntion if they gave a native buff in terms of range in all aspects of the game.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Dec 9, 2022, 9:55:06 AM
"
DarthSki44 wrote:
I do wonder if GGG introducing a native damage reduction to melee range in FS to protect against resolve sustain issues, is a test to see how that would fucntion if they gave a native buff in terms of range in all aspects of the game.


Yeah, you could ask GGG why they did this, and the answer is/would be "to make things more equal". The follow-up question would then be: What about the rest of the game and your actual health? I think a veteran player could counter every single answer they would have to that question.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Dec 9, 2022, 10:03:13 AM
"
DarthSki44 wrote:

5. Lastly I do actually think OP, chase, powerful boss items are good for endgame. I hope GGG doesn't get the wrong idea about the comments here or on reddit. It's ok really, just poorly implemented in this case due to the state of melee. That's not on Lightee, that's on GGG for having melee in it's currently sad state.


I haven't said that chase items shouldn't exist. One item being the absolute best for every single build of that archetype is just bad and boring design.

These boots could even have 200% more effect but decreasing totem duration by 50%, removing linger and applying only to Protector would be even more powerful, but it would instantly turn from being the best for 99% of melee builds in 100% of the fights to 50% of the melee builds in 50% of the fights. The item would finally have some depth to it.

There is no blame or shame, GGG and Lightee have their opinions, I have my opinions - that's it.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Last edited by Kiss_Me_Quick#4554 on Dec 9, 2022, 10:18:12 AM
"
Phrazz wrote:
"
DarthSki44 wrote:
I do wonder if GGG introducing a native damage reduction to melee range in FS to protect against resolve sustain issues, is a test to see how that would fucntion if they gave a native buff in terms of range in all aspects of the game.


Yeah, you could ask GGG why they did this, and the answer is/would be "to make things more equal". The follow-up question would then be: What about the rest of the game and your actual health? I think a veteran player could counter every single answer they would have to that question.


Yeah I agree, and I think GGG knows this too. In D3 for example, they tied melee damage reduction to classes because the skills and playstyles matched up. It makes total sense.

In PoE you cannot do this, because anyone can be anything, with any skill. If you make it solely a mob distance modifier (like in FS) spellcasters & range would inherently benefit as well. We went through this already with fortify, when spellcasters just used a skill to pop the fortify buff, and it was so strong it felt mandatory. It wasnt intended to function like that, and has seen many iterations since.

This is one of the cases where the class flexibility hurts GGG design wise when comparing range & spell to melee. A somewhat lazy solution would be to help melee further with either a skill gem, or tie it to ascendancy options that are clearly melee focused. It's not a great solution because of the flexibility players have, and I dont claim to have all the answers for melee. But I think just flat out basic distance multiplier isnt the best direction since it also benefits anyone in close mob distance situations.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
This boot will not be that good, it´s only bonus damage and 100 life...can´t see how it´s better than a megachonky rare boots. Maybe useful for boss killing..
"
Kiss_Me_Quick wrote:
"
DarthSki44 wrote:

5. Lastly I do actually think OP, chase, powerful boss items are good for endgame. I hope GGG doesn't get the wrong idea about the comments here or on reddit. It's ok really, just poorly implemented in this case due to the state of melee. That's not on Lightee, that's on GGG for having melee in it's currently sad state.


I haven't said that chase items shouldn't exist. One item being the absolute best for every single build of that archetype is just bad and boring design.


I mean not really? A rare unique boss drop that is a BiS item for a specific build type isnt the end of the world or "bad or boring design", at least not imo.




"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Dec 9, 2022, 10:28:09 AM
I'm more interested why everyones so butthurt over melee? What's the major difference in playstyle melee to ranged? I click button far away, animation triggers, everything dies or doesn't. Melees only difference is now, I an slightly closer. What about this makes melee so demanded to the point people refuse to play simply because they want to use a skill that has no range?

What about melee makes it so much better than ranged that's it's continuously the center of discussion?

Click button, skill plays, stuff dies. All my builds ever have been and will be, sometimes the order of the buttons is a bit different, but, that's all PoE gameplay is.

Better yet, why is this half second of throwing a totem so insanely offensive people literally refuse to play it? You mean to tell me one extra button clicks all it takes to make you quit? Seriously?
Last edited by Necrotekk#4404 on Dec 9, 2022, 10:34:22 AM
i agree with OP. is pretty sad when melee is in such a shit spot a player would use his chance to design a unique to try and make the archetype playable.

Report Forum Post

Report Account:

Report Type

Additional Info