By far the worst unique yet, not because it's weak but because it's 100% in the wrong direction

i wonder dafuq you ppl talking. like from very start you had to use ancestral totem buffs if you wanted to have dps. at this point you ppl just crying to cry
So you hate totems for melee?
Good news, this item cuts the number you need in half.
Why complain?
Don't use it if you don't like it, it's that simple lol
Flames and madness. I'm so glad I didn't miss the fun.
...
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0#5532 on Dec 21, 2022, 12:38:03 PM
"
gandhar0 wrote:
The limit to one Ancestral buff is actually a slight advantage as you get 1-2 free sockets and press one button less in case you used both totems for boss damage.

You are already limited to one totem on Pinnacle bosses since you can't reliably charge Vaal Warchief.
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way.
You people did read the last line of the item text right? Yes, it doubles the effect of one buff but it removes the other. Since most melee builds had both warchief and protector that means with those boots you have to EITHER drop the more damage OR drop the more attack speed. Depending on the build one might be better than the other so it still pays off using them but i doubt the impact on overall dps is going to be that big overall. Especially considering the opportunity cost of using those boots which means no tailwind for example. The only case where i can see them being BIS is with skills like SST or moltenstrike where warchief has no effect anyway or slam builds that don't scale with APS at all.

I agree that the unique is going in the completely wrong direction but chris said they are discussing the totem issue internally so there is a non zero chance they will do something about it. Let's all just hope that this something doesn't end up being another melee nerf (i fully expect exactly that though)
You lose so much to have these 2 modifiers though. Boots are a pretty powerful slot overall. Spell Suppression, Life, Elusive/Onslaught/Tailwind. Or more recently, brittle ground/ailment immunity. I can't imagine going back to say my cyclone build and not having tailwind/elusive boots. There are definitely some builds you can do to min/max these boots. But you are losing a pretty huge source of QoL overall for your build to get them.
"
trixxar wrote:
I mean if they are so good they are mandatory then they are helping melee at a time when it needs help... so, clumsy or not, positive thing.


Buffing does not equate to making the game better. I'll give you a hyperbole to make it extremely obvious.
GGG could make melee players solve a Rubik's cube at Sirus without ever entering the arena and have him killed like that in 30 seconds. Now you might have a stronger character and a 5x faster way to farm the boss, but the game is now shit.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
+1 OP
I don't usually agree with the general complaints around here but holy hell do I agree with OP.

Why is GGG so obsessed with overincentivizing the most clunky and cringe playstyle, while ignoring the most mechanically dangerous path(real melee) which should do the most damage.

Report Forum Post

Report Account:

Report Type

Additional Info