[Ruthless] Can't wait!

"
Ivanovv83 wrote:
People nowdays are completely clueless what is difficult and what is tedious and boring.

The fact that the ruthless wont have support gems and 98% of the items does NOT make it difficult. Just the grind will be 20 times more..

No wonder the entry exams of most uni-s are dropping..


had the same thought reading your insults.

every "increased difficulty" makes you play longer. if you hate that, it's the wrong game for you anyway.

if you die because you have shit gear or if you die because monsters do more damage is moot.

and, it's the most important factor in that matter if people can buy endgame gear for 2c a piece or not.

there is no difficulty whatsoever buying gear from other players.
age and treachery will triumph over youth and skill!
"
vio wrote:
"
Ivanovv83 wrote:
People nowdays are completely clueless what is difficult and what is tedious and boring.

The fact that the ruthless wont have support gems and 98% of the items does NOT make it difficult. Just the grind will be 20 times more..

No wonder the entry exams of most uni-s are dropping..


had the same thought reading your insults.

every "increased difficulty" makes you play longer. if you hate that, it's the wrong game for you anyway.

if you die because you have shit gear or if you die because monsters do more damage is moot.

and, it's the most important factor in that matter if people can buy endgame gear for 2c a piece or not.

there is no difficulty whatsoever buying gear from other players.


In fairness, insults aside, if the difficulty slider in Ruthless is really just a factor of progession starvation through looting, most of the people that quit will do so because of boredom, not difficulty.

If maps are not even close to sustainable for example, and people resort to running BA and Foothils for hours on end, I dont see how that makes this mod of the main game more difficult. So I would tend to agree in principle with the other posters point. That's death by tedium and repetition.

I guess we will see.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
When someone says "ruthless isn't harder, just grind more", it sounds so stupid (it sounds like "I don't want play it, but it's not because I afraid of difficulty"). Use some logic - if you normally will get 1 alch per campain, you will have super weak gear, but you will have to deal with -60% resists + you can't craft resists on your items. Without support gems, low exp for gems and bad gear your damage will be 5+ times lower than normally, so monsters will have a lot of time to hit you. How about removed movement abilities? Nerfed flasks mods? Should be really funny.

If you don't trust, ok - try 3.20 in Ruthless/HC/SSF and you will see, it will be totally different game. I think nobody will kill ubers in this league.

P.S. You know some SC players cry 24/7 that AN super strong and talk that Ruthless isn't harder KEKW
"
Ivanovv83 wrote:
Difficult is when you have to learn lot's of different game mechanics to be ABLE to kill a certain npc.


And you don't think that a new player has to learn a lot of game mechanics to "succeed" in PoE? If so, your are factually wrong. There are TONS of game mechanics you have to learn in PoE, especially new players. Hell, a lot of people are crying about this every day; not only that there's "too much" to learn, but also that the game does a piss poor job at teaching you said mechanics.

The thing is, the more undergeared you are, the more important becomes your reactions, your knowledge and your positioning. And in Ruthless, you WILL be undergeared. All the time. You finding this difficulty "tedious" is totally fine, but to not call it hard/difficult is just wrong.
Bring me some coffee and I'll bring you a smile.
"
[Ruthless] Can't wait!


Thats the only option you have now. To wait.

I assume you will not only complete campaign and call it a day and instead pushing for red maps & Pinnacle bosses?
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
"
The_Impeacher wrote:
Free microtransaction reward idea for making it to level 60 in Ruthless SSFHC


I MUST HAVE THIS.

I want this to be an item not an MTX... make it equipable in the Heist Trinket slot its only mod is "Culling Strike" 50 STR (from dragging it around) and -5% MS.

So the odd occasion that you whip around an enemy and the physics of the anvil cause it to lash out and strike a >10% HP mob it gets culled from the Anvil hitting it...


Someone use their old left over never gonna use it "Design a Unique" to make this please.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
The more I think about it the more hyped I am for this mode.
"
DarthSki44 wrote:
"
vio wrote:
"
Ivanovv83 wrote:
People nowdays are completely clueless what is difficult and what is tedious and boring.

The fact that the ruthless wont have support gems and 98% of the items does NOT make it difficult. Just the grind will be 20 times more..

No wonder the entry exams of most uni-s are dropping..


had the same thought reading your insults.

every "increased difficulty" makes you play longer. if you hate that, it's the wrong game for you anyway.

if you die because you have shit gear or if you die because monsters do more damage is moot.

and, it's the most important factor in that matter if people can buy endgame gear for 2c a piece or not.

there is no difficulty whatsoever buying gear from other players.


In fairness, insults aside, if the difficulty slider in Ruthless is really just a factor of progession starvation through looting, most of the people that quit will do so because of boredom, not difficulty.

If maps are not even close to sustainable for example, and people resort to running BA and Foothils for hours on end, I dont see how that makes this mod of the main game more difficult. So I would tend to agree in principle with the other posters point. That's death by tedium and repetition.

I guess we will see.


That IS the point though; progression is extremely hampered. Not just in drops of every item, but all currency as well including maps. You can't buy support gems, they have to drop. Also the deletion of the crafting bench, and the bricking of influenced items in certain circumstances.

This means (for players interested in Ruthless) that drops matter a whole hell of a lot more. You're excited for rare items, for currency, for maps. Instead of buying your 6 link day 2 of every league, you realistically won't get one the whole league if playing Ruthless.

Farming the last acts and every early map has meaning. Progression is a LOT more step-by-step.

Every league for YEARS has looked like this for SC trade;

Blast through the campaign with the easiest skill.
Buy a tabula or a 5 link with what currency you've found.
Blast through every map once for the completion.
Buy a 6 link by day 2, and by the end of the day should have level 20 gems.
Buy almost all the uniques your current build needs.
Buy all the maps you need off of Korac, run missions for completion, buy more maps. Run them all once.

It's day 3, you're far into T16's with almost full atlas completion, almost a full atlas tree, level 90+ on 1 or 2 six links, every other piece of gear is linked and rolled, max level gems. So, what are you even farming those T16's for? For just raw currency. You can afford nearly every unique except the *most* expensive so you don't really care about their drops. You don't care about rare item drops because T1 life + resis on every slot is a couple chaos.

The above scenario is why I'm personally optimistic about Ruthless. Current PoE feels exactly like D3 did in it's later stages; you catapult right to the hardest difficulty skipping SO much of the intended progression, and immediately find yourself only every wanting the absolute rarest items to drop because the rain of everything else on your character is just standard.

Sorry for the longer post. My point is, to those of us who are excited for the mode, we know what we're getting into.
When you finish the league lvl 75 with barely done few maps and wih NO rewards we will talk again.

Ruthless wont be hard it will be slow dry death in the desert..
"
Ivanovv83 wrote:
Ruthless wont be hard it will be slow dry death in the desert..


Of course it will. You type this nonsense, but as I see you played only SC and tried only Duelist, common you don't know game at all, you tried only ultraeasy mode. If you think that it is "grind more and you will have same difficulty" - no, league will end faster than you will get same gear as players get on SC in first days + you won't have movement skills.

Report Forum Post

Report Account:

Report Type

Additional Info