Want to know more about what goes into the music and sound effects of Path of Exile or how they're made? Our sound designers are keen to answer your questions, so we'll collect them from today's news post and present the answers sometime in the next few weeks!

The intention of this Q&A is to give you an insight of the inner workings of the Audio Team, so if you have any specific questions like "How did you make the Gratuitous Violence blood pops sound so satisfying?", then now's your chance! We may not be able to go through every question with them, but we'll try to get as many of your questions answered as possible!

We look forward to your questions!
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Grinding Gear Games
Hey team!
What's the foley-to-synth ratio for the Skills SFX?
Cheers!
Its such a shame about the old ACT 1 music, Solaris Temple, etc being replaced. I know there was DRAMA but yah...
which software is used to edit/eq/filter/record the audiofiles ?
Hello, how do you make the voice effects on bosses like searing exarch, eater of world, sirus etc ? I'm really curious to see what kind of vfx is this. Thanks !
in the OST where you're using choir, how do you chose what vowels they gonna sing?
*insert sound issue / bug problem on the console versions here.

"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
How does the Game handles massive amounts of sounds playing together? Do you have priorities for boss abilities and such?
How did you make the Gratuitous Violence blood pops sound so satisfying?
Any talks on loot goblin sound effects coming next league?

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