3.19.0f Patch Notes

That's a step in the right direction.... Needs more !!

And how about fixing crafting ?? How about getting back Keep Prefix / Suffix ? How about overhauling crafting for less RNG ? How about getting 100 times more cristallised essence in Harvest ?

Like i have said in the past, RNG crafting is not crafting and will make a lot of player leave the game because they can't finish their character and move on to a new one.

Finalising a character in a decent time frame won't make player leave because they won't be burned out and would more likely start a new one !!

Right now, i have no way to upgrade my gear in a decent time length (less than 3 month) to go in red maps !!

Persnnaly i want to try a shit ton of builds but can't do because i'm stuck on one character for 8+ months and i'm prone to burn out relatively quickly when i start realizing i'm loosing my time...
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
still crashing in trades
thanks for putting in all of these changes. This is my second league, and really enjoying the buffs, it's making the game feel like i'm progressing.

I've seen the feedback be a little hard-hitting, sorry you were on the receiving end of that, people are emotional because they care.

keep rocking!
Why did you make that "awesome" changes just to harvest in 3.19. Instead of challenging, deep and exciting pre 3.19 harvest encounters you transformed it into dull lifeforce farm...

Go further! Why should we build Betrayal connections and promote target members to leading in Jun encounters? Let us just farm, lets say "betrayal dust" and in the end of the day spend it on predictive nerfed version of crafts and drops. Betrayal stuff is also TFT sellable, so this make sence in your worldview.

Instead of build Alva temples, let us farm "time shards" or whatever. Its so more fun! Farm some "shards" and spend it on corrupting gems or items.

Who need those unique mechanics? Lets step back to early 00's MMO games with dull grind. Farm thousands of lifeforce, dust, shards and sell it or spend it on predictive stuff - It's SO EXCITING kind of gameplay!

Harvest was half of the fun for me and thousands of players since it's release. I sold and bought hundrends of crafts via TFT and in-game chats - and I have never encountered any scum with that (but I meet bottled faith scummers, and fake trade responds scummers with changed price on some items every single league at the same time)

Harvest was rather strong on Harvest league (but still it wasnt any kind of abuse or economy destroying stuff, IMHO even sentinel were worse for economy last league) And it got nerfs every single league to it's compleate death we get now. It's dead in term of its mechanic. Its not exciting anymore and it lost 3/4th of its power.

Now, we lost this awesome part of the game, and the effort of members of your team who designed it was actually deleted. And the only reason for this - some weak players who cant check reputation of crafters on TFT. Thats just "great"

I love PoE and this game was awesome and deep. Every single league it became more deep, but now it becomes more dull and primitive. What for? Are u sure that its the way to go?
Good changes and I find overall the league is good, but is it worth running lakes for small rewards? I'm sure I still get more from maps :(

Lakes seem to be underwhelming for a league mechanic which has always, in the past, been the best way to get great drops.
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100% Ethical, most of the time.
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Looks good, but where's my loot. I need my loot.
I think problem with Archnem is more the Offensive Mods. It's very brutal and noticable if you have a build that only focuses on one strong defensive layer like Armour. You run into one steel-infused rare and your game is over. I'm hoping the devs are at least aware that this is the bigger issue, especially with some of the annoying and just downright frustrating after-death effects and lingering effects that last so long it almost seems comical. Burning Ground that deals half your hp in 1 second that sits on the ground for like 7-10 seconds after the mob has died is a bit silly.

Also Beyond really needs some work. I am not bothered about it not being a juicing mechanic anymore but it is currently really not worth investing in as the difficulty of the mobs is way overtuned and the reward for fighting them is extremely rare and stripped of all it's power. I would prefer having the original strength currency even if it had to be 4x rarer, than the current situation of it being just rare enough to still feel bad, but common enough that the power of the currencies themselves has been completely gutted. Would be the equivalent of making Exalted Orbs 2x more common but giving them a 90% chance to destroy an item. They might drop a bit more now, but in turn who would ever want to use that item.

Regardless, appreciating the patches and it's not all Doom and Gloom like people are saying, GGG is reticent to good feedback and is not trying to ruin the game.
looks nice!
"All that fancy sword swinging when all you need is one good stab."
Isn't it just easier to remove AN until you can actually balance it out? Right now these random ass mobs have the difficulty between a target dummy or an uber boss and very few in between, even worse you can encounter then while just trying to scrap some trash together to be able to even map, when you try to do your acendencies, when you try to do some heists for fun, they're just fucking everywhere smelling up the whole game.

Anyway done with this league, and probably the game if things keep going in this direction.
I always said that the harvest league should be removed from the game. Now they would not whine about this, but calmly crafted as before.

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