Chris Wilson: There is no winning the lottery needed.

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Ivanovv83 wrote:
All i read from their statemets are brutal lies.

The drop rate atm is abysmall garbage.

165 x 100 quantity maps and i got only 1 fkn divine..


I feel you man. Raw curency drops are total garbage. 99% of currency I got was from crafting/selling stuff. First divine that I dropped was after almost 3 days of total gameplay. My character was lvl 93 at that point, I almost cleared the atlas.
Now I think I dropped around 6-7 divines in total with 3 of them dropping as a stack from some rarity-boosted expedition monster(yay for the loot goblin lottery!).
There's no drop consistency, you farm for days in hope for huge lucky drop instead of getting drop in small portions over time.
Last edited by alex_disp#4958 on Aug 30, 2022, 4:45:23 AM
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DiabloImmoral wrote:
The perception means more than the reality. When a Solaris-touched mob appears all you can think about is "I have to stop immediately and call an IIR/IIQ helper to cull this for me or I'm losing a ton of currency." I've had more raw div and ex drop per unit of time played this league than any league in recent memory and the new lottery system STILL feels bad.

I wouldn't expect a miracle patch today. They were 100% blindsided by the feedback on this league. They can't come up with something out of thin air in 2 days.


If they were 100% blindsided then it was a result of their own sloppiness. Because the reaction seems pretty predictable to me. Furthermore there are plenty of known ways to better predict reactions; like testing the changes out in a playtest environment with some of the live players before the main release.

Also, a lot of the problems were obvious just from looking at patch notes

I can come up with something out of thin air: revert to a prior version that worked. Or at least revert most of the problem changes.

I don't 'expect' a miracle patch ofc; but that's because of their own choices being bad rather than it being impossible to make something good from here.

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