Chris Wilson: There is no winning the lottery needed.

Full quote: "I'm just going to reply to this one comment because I need to take a break from this. But I have seen this sentiment a few times and I wanted to address it.

Please re-read the post we made yesterday. It clarifies that drops for average players are where they were before. You find 25% more currency from regular content than you did before the expansion deployed, for example. You find more than 50% more unique items from regular content!

There is no winning the lottery needed. This is a misconception that is causing a lot of damage and I don't know where it came from. The whole point of all of this was to tone down the lottery wins to not be 15k unique items and to be more appropriate. So the very few elite people took a hit (but are still doing fine) and everyone else benefited. Somehow it created the perception that we did the exact opposite."

Loot is fine, just keep playing guys.
Gutting Gameplay Gradually
Last bumped on Aug 31, 2022, 12:19:47 PM
dropping more uniques is pretty pointless since only a few are worth more than 10c and the ones that could be considered a jackpot are so rare it shouldn't be taken into consideration when judging how good or bad the drops are
Uniques lol.....until last league 99% were trash; then they made them drop less ( good change i guess, less trash) ; then they buff us by giving us more uniques ( so more trash is a buff ? ) .

[Removed by Support]
Last edited by Kane_GGG#0000 on Aug 30, 2022, 9:08:59 PM
Chris and GGG are overlooking two factors in this loot fiasco which I believe make up the bulk of the gap between what they see on paper in their designs and what the players who are complaining feel.

1. Loot from monsters was nerfed for the first 5 days of the league. If you started an atlas strategy based on mapping and killing monsters you started the league heavily disadvantaged (especially in white maps where you didn't see the 'rewarding' AN mods and combos as often). Compare that to the player who adopted an early Heist or Expedition or Legion strat where the rewards come from chests with loot icons (deterministic, not subject to GGG's nerfs) and its an enormous difference. Both players were seeing the same 'loot drops' but player B was seeing a whole lot more loot.

2. Lake is the least rewarding league we've had since Synthesis. GGG and Chris keep focusing on how great the 'drops' are. "You find 25% more currency from regular content than you did before the expansion deployed, for example. You find more than 50% more unique items from regular content!"

But in past leagues (we're talking week 1 league start here, white and yellow maps), 'regular content' wasn't the biggest piece of value from your map. If you spawned an Ultimatum and a Legion in your T6 Jungle Valley, those two mechanics gave you a lot of loot. Probably 90% of your loot that map versus 10% from the rest of the map.

Today, if you have a Lake Tablet and a Breach in your T6 Jungle Valley, you get nothing. Because the Lake gives you nothing up front, and Breach mobs (and all league specific mobs) had their "massive historic IIQ and IIR removed". So now re-run those 90%-10% numbers. Your two league mechanics in the past = 90% of your loot, but today they drop next to nothing. But Chris says the 10% of your loot has been buffed by 25-33%. However my 90% got gutted (or is deferred and underwhelming from the Lake) so the net is negative.

I do believe that if you get to T14+ maps you do start to see more normal if not better loot again assuming you can deal with AN rares in a timely manner. At this point, if players want to see loot from GGG's perspective, they need to be in T14 maps, run enough of them to find a god-molested rare, call in an MF culler from TFT to get the proper reward from it, run all the Lake Tablets they made in the process, then divide the Lake Loot across the number of maps that all took. That's GGGs math on loot right now.

For GGG, try alching 10 T4 maps and see how that compares to 10 T4 maps in the past. Do your 1 Lake Tablet. I promise it's less loot than any league since Synthesis. That's the average player's math on loot right now.

Edit: Prophecy is older than I remember, I would change that to Synthesis.

Last edited by innervation#4093 on Aug 27, 2022, 10:35:34 AM
From reddit:

Just in case you missed it, loot problem feedback was confirmed to be given prior to league launch from Testers (and confirmed by Neversink himself), but GGG/Chris still pretend everyone is crazy

https://www.reddit.com/r/pathofexile/comments/wz1k73/just_in_case_you_missed_it_loot_problem_feedback/

So, uh, if GGG is not going to listen to alpha testers are they going to listen to forum posters?
Gutting Gameplay Gradually
Last edited by zakalwe55#2432 on Aug 27, 2022, 10:50:03 AM
"
innervation wrote:


2. Lake is the least rewarding league we've had since Synthesis. GGG and Chris keep focusing on how great the 'drops' are. "You find 25% more currency from regular content than you did before the expansion deployed, for example. You find more than 50% more unique items from regular content!"



Synth was only unrewarding if you did not know how to properly manipulate its tiles, even before they buffed it to the moon. It just required effort and some forethought, and most people just did not want to invest that into a mechanic like synth.
Let me translate Chris Wilson for everyone:

IF you're a solo player running alch-and-go red maps

AND you have a build strong enough to reliably kill all the overpowered Arch Nemesis-mod rares thrown at you

AND you forget about how profitable the Sentinel league mechanic was and keep that out of your considerations

THEN loot drops are about the same as before for you

BONUS: You now earn an extra half an alchemy orb or so every map when you vendor the extra useless uniques dropped from bosses!

BONUS: You'll never have to worry about Blacksmith's Whetstones ever again!

Please come back! (Just make sure to pick Black Thumb on your atlas tree and avoid league starting a minion build, obv.)
"
deathspenalty wrote:
"
innervation wrote:


2. Lake is the least rewarding league we've had since Synthesis. GGG and Chris keep focusing on how great the 'drops' are. "You find 25% more currency from regular content than you did before the expansion deployed, for example. You find more than 50% more unique items from regular content!"



Synth was only unrewarding if you did not know how to properly manipulate its tiles, even before they buffed it to the moon. It just required effort and some forethought, and most people just did not want to invest that into a mechanic like synth.


I played 5 characters in Synthesis, I know what it was about. The point is that Lake released as the least rewarding league in a long long time and I don't think GGG appreciate just how undertuned it was despite having buffed it thoroughly already. It accounted for a lot of the 'loot is worse' 'drops are nerfed' posts, even though rewards in an Ultimatum window or a Ritual window aren't what GGG consider 'drops'.

It's resulted in a bit of talking-past-each-other between devs and community.
I stopped doing the lake a while ago, just did 6 lakes with 12 difficulty mix of notches, league mechanics, regular.

All combined, far less loot than 1 blighted map or 2 heists.

(I realize GGGs response if they even agreed is more likely nerfing those mechanics than buffing the lake, but whatever at this point.)
"
trixxar wrote:
I stopped doing the lake a while ago, just did 6 lakes with 12 difficulty mix of notches, league mechanics, regular.

All combined, far less loot than 1 blighted map or 2 heists.

(I realize GGGs response if they even agreed is more likely nerfing those mechanics than buffing the lake, but whatever at this point.)


No! GGG no nerf tose league mechanics they buff an lake and make path of exile good and fun

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