Divine / Exalted orb ?????

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Anngrat wrote:
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Aynix wrote:

So what? It doesnt matter whether one divine will cost 10c or 1000c.


If somebody wants to craft gear - good gear, not some garbage picked up from the ground - that's a disaster for him. As i said - preffix/suffix lock prices gonna sky rocket.



Couldnt care less because I hate crafting, but you seem to forget about one thing. If the crafting cost of item is higher, the worth of it will also be higher.
You dont lose anything. There is no disaster here. Only thing that will change is that those "mirror items" will be just slightly more valuable. (because they are more xpensive to make)
Last edited by Aynix#7757 on Aug 13, 2022, 2:03:35 PM
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Aynix wrote:



Couldnt care less because I hate crafting, but you seem to forget about one thing. If the crafting cost of item is higher, the worth of it will also be higher.


Well, if you dont craft - you just don't understand how market works. Say bye-bye to mid-tier crafts for 20-50 ex. The worth will get higher - see something listed for 20ex ? It gonna cost 50-70-god knows what in 3.19. EVERYTHING is bound to currency used for metamods. Majority of people just stop crafting anymore. Mirror shops devour thousands and thousands of exa every league > now they gonna devour thousands and thousand of divines in 3.19, and we wont have good amount of them at the market... The source of 95-99% of divines is dead, while the demand gonna increased by 1000%? 10000%? For mirror-tier crafters it is a good change - they gonna make insane profits. After people realise the cost of items that used to cost something like 100 exa to craft - they gonna fight to death for mirrors... The gap between the floor and the ceiling in the 3.19 gonna be insane.
3.13 Was the best league ever!
3.18 Rest in peace my beloved recombinators, I'm gonna miss you...
Last edited by Anngrat#4621 on Aug 13, 2022, 2:14:39 PM
Ayinx,

Currently Exalt generation, vrs Exalt demand is about equal (for example Console has 12 pages of Exalts for sale.)

Div Orb Generation vrs Div Orb demand is about equal (console has 1 page of div orbs for sale.)

New league, Exalt demand is reduced across the board, lets say a conservative 75%, Exalt generation remains untouched.

Divine Orb demand is going to go up, More variables to be rolled on changed uniques (per dev design) people who sell services (now want Div Orbs) people who sell items (now want div orbs) people who Meta craft (need Div Orbs)
Demand is going to go through the roof for Div Orbs.

Generation of div orbs just got reduced by 90%, I know most of the time when I need Div orbs, I just buy 6l's and vendor em, and everyone in my guild did the same, last league I had 3 Div orbs drop in 1 month (I play a lot of hours a day).

They even nerfed the Heist trinkets that generate Div Orbs.

Now I am not a qualified Economist, but when you drastically reduce the availability of an item and yet drastically increase the demand for that item, you create a problem, a truly significant problem.

How then are players expected to see this as anything as a bad change? a design intent to reduce the enjoyment they derive from playing the game?

It's nonsensical, generation can never meet demand, not even 50% of demand, so what is the point of the change?
"
I Denizen I wrote:
Ayinx,

Currently Exalt generation, vrs Exalt demand is about equal (for example Console has 12 pages of Exalts for sale.)

Div Orb Generation vrs Div Orb demand is about equal (console has 1 page of div orbs for sale.)

New league, Exalt demand is reduced across the board, lets say a conservative 75%, Exalt generation remains untouched.

Divine Orb demand is going to go up, More variables to be rolled on changed uniques (per dev design) people who sell services (now want Div Orbs) people who sell items (now want div orbs) people who Meta craft (need Div Orbs)
Demand is going to go through the roof for Div Orbs.

Generation of div orbs just got reduced by 90%, I know most of the time when I need Div orbs, I just buy 6l's and vendor em, and everyone in my guild did the same, last league I had 3 Div orbs drop in 1 month (I play a lot of hours a day).

They even nerfed the Heist trinkets that generate Div Orbs.

Now I am not a qualified Economist, but when you drastically reduce the availability of an item and yet drastically increase the demand for that item, you create a problem, a truly significant problem.

How then are players expected to see this as anything as a bad change? a design intent to reduce the enjoyment they derive from playing the game?

It's nonsensical, generation can never meet demand, not even 50% of demand, so what is the point of the change?


Add in the fact that it was already hard to hit some values even with divines on an item :)))...If they remove the reroll divine harvest craft then this game becomes d2 but in a worse state. As diablo 2 items have some fixed values and the numbers that roll between x and y usually don't impact you that much, while in pow every x% matters.

But yet again is Chris we are talking about...His vision is well , let's leave it at that for now, there is no way of talking bad about a man that has a vision but forgot to take his medicine. I am very sure people still have faith that this vision is bringing the game to a better direction.
Never invite Vorana, Last To Fall at a beer party.
Last edited by Vendetta#0327 on Aug 13, 2022, 3:21:32 PM
And then in 3.20
"We're introducing a new item in Game Shop - Divine orb pack! Only 100 points for a hefty pack of 5 Divine Orbs!"
"
I Denizen I wrote:
Ayinx,

Currently Exalt generation, vrs Exalt demand is about equal (for example Console has 12 pages of Exalts for sale.)

Div Orb Generation vrs Div Orb demand is about equal (console has 1 page of div orbs for sale.)

New league, Exalt demand is reduced across the board, lets say a conservative 75%, Exalt generation remains untouched.

Divine Orb demand is going to go up, More variables to be rolled on changed uniques (per dev design) people who sell services (now want Div Orbs) people who sell items (now want div orbs) people who Meta craft (need Div Orbs)
Demand is going to go through the roof for Div Orbs.

Generation of div orbs just got reduced by 90%, I know most of the time when I need Div orbs, I just buy 6l's and vendor em, and everyone in my guild did the same, last league I had 3 Div orbs drop in 1 month (I play a lot of hours a day).

They even nerfed the Heist trinkets that generate Div Orbs.

Now I am not a qualified Economist, but when you drastically reduce the availability of an item and yet drastically increase the demand for that item, you create a problem, a truly significant problem.

How then are players expected to see this as anything as a bad change? a design intent to reduce the enjoyment they derive from playing the game?

It's nonsensical, generation can never meet demand, not even 50% of demand, so what is the point of the change?


Demand for Divines wont be as high as you think. You need to realize that no one will buy Divines in bulk to divine their 2ex items like they used to. Divines will be used only for metacrafting and used on pretty much mirror-tier items.
"
Aynix wrote:
"
I Denizen I wrote:
Ayinx,

Currently Exalt generation, vrs Exalt demand is about equal (for example Console has 12 pages of Exalts for sale.)

Div Orb Generation vrs Div Orb demand is about equal (console has 1 page of div orbs for sale.)

New league, Exalt demand is reduced across the board, lets say a conservative 75%, Exalt generation remains untouched.

Divine Orb demand is going to go up, More variables to be rolled on changed uniques (per dev design) people who sell services (now want Div Orbs) people who sell items (now want div orbs) people who Meta craft (need Div Orbs)
Demand is going to go through the roof for Div Orbs.

Generation of div orbs just got reduced by 90%, I know most of the time when I need Div orbs, I just buy 6l's and vendor em, and everyone in my guild did the same, last league I had 3 Div orbs drop in 1 month (I play a lot of hours a day).

They even nerfed the Heist trinkets that generate Div Orbs.

Now I am not a qualified Economist, but when you drastically reduce the availability of an item and yet drastically increase the demand for that item, you create a problem, a truly significant problem.

How then are players expected to see this as anything as a bad change? a design intent to reduce the enjoyment they derive from playing the game?

It's nonsensical, generation can never meet demand, not even 50% of demand, so what is the point of the change?


Demand for Divines wont be as high as you think. You need to realize that no one will buy Divines in bulk to divine their 2ex items like they used to. Divines will be used only for metacrafting and used on pretty much mirror-tier items.

You need to realize that despite having tons of div cards and shards Exalted orbs were still 130c while mostly being used only for metamod crafting. Now, divines don't have shards and only 1 divination card and they're not only used for metacrafting but item reroll. Even if we throw away rerolling mods with divines they'll still be more expensive from metamod crafting just because of lower supply.
Last edited by alex_disp#4958 on Aug 13, 2022, 4:29:59 PM
Yeah, so? Im not saying Divines wont be 300-400c. Im saying that its fine if they do.


glad all the corrupted 6 link farming was not for nothing xD
Crit Cyclone Guide: thread/1985095
HC Crit Lacerate CI Guide: thread/1765662
Level 100 HC 100k+ Chain Splitarrow: thread/1482575
Level 100 THC Cyclone Mara: thread/1423439
"
Aynix wrote:
Demand for Divines wont be as high as you think. You need to realize that no one will buy Divines in bulk to divine their 2ex items like they used to


That's nothing compared to the hunger of mirror tier crafters smelling big profts. Tbh. I won't be surprised, if at some moments there will be literally no divines at market except price fixers.


"
Aynix wrote:
Yeah, so? Im not saying Divines wont be 300-400c. Im saying that its fine if they do.


It may be fine for super-super casual players.... But if somebody wants actually to play a game, to craft decent gear and actually do some endgame content - that's horrible increase in crafting cost. For example, you have an item with decent/semi decent suff, and u want to finish pref, generally u lock suff and reforge + something in harvest. Let's say we are doing something easy and odds are 1 in 5. If divines go to 350 - on average u gonna spend 3500 chaos instead of something like 1500... Sometimes the odds are something like 1 in 30+ even for mid tier- beginning of high tier crafts - that gonna be increase to 21000 chaos from 9000... You gonna use junk gear way longer, you gonna chew garbage content waaay longer. Shortcut via aurabot,cursebot and etc via party play gonna be even more stronger in this league.

Acts >low budget is the most terrible and boring part of the poe. And they are forcing people to stay longer there, kinda awful and terrible decision.
3.13 Was the best league ever!
3.18 Rest in peace my beloved recombinators, I'm gonna miss you...
Last edited by Anngrat#4621 on Aug 13, 2022, 5:31:55 PM

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