Melee buffs!

Watched the manifesto with the klaun.

Laughed it off. Hit the uninstall button.
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kaepae wrote:
Naaaaah it can't be!


This was actually my initial thought too. "Nice, no mention of any melee stuff, they're probably saving it for the live stream". Then I noticed the Sunder, Cleave and Reave meme "buffs", and thought to myself: "Jesus fucking Christ".

I mean, seriously. If they aren't aware of how far behind certain melee skills are the popular META spells, Tornado Shot clear or Seismic Trap etc - and think that 9% damage effectiveness buff on Reave or +2 area buff on Cleave are going to make ANY difference, I'm baffled. "Attractive"? Hell, even I'm more attractive than that.

But, naive little me is still hoping. There HAVE to be some buffs too, right? They can't seriously believe that there's only OP stuff, and nothing in need of real buffs, right!? Right...?

Right...?

Bring me some coffee and I'll bring you a smile.
funny thing is all builds lost 1 aura so if you lost your dmg aura you lose 30% more damage so that 10-20% dmg buff to underused skills does nothing its still a nerf
They probably looked at the numbers and thought that there is a somewhat active player base for these skills and a small % buff would increase the popularity but that's not true at all.

There are some players and builds, like my Reave which are just popular and fun to play even if they are weak. These changes will not make these skills competitive meta wise nor any more attractive as they already are.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
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Kiss_Me_Quick wrote:
They probably looked at the numbers and thought that there is a somewhat active player base for these skills and a small % buff would increase the popularity but that's not true at all.

There are some players and builds, like my Reave which are just popular and fun to play even if they are weak. These changes will not make these skills competitive meta wise nor any more attractive as they already are.


That's really the core of it all. There are people that are melee mainstays in spite of the current situation. They'll choose the path they prefer rather than the path of least resistance just because they like running up to a monster and swinging a sword at them. I applaud those that stick to their guns on what they enjoy. It may also be sending GGG the wrong message on the state of melee. They can see statistics that we can't. They may be seeing higher usage numbers for melee than we do. But I'm with you; that's the stalwart melee advocates that refuse to play anything else -- not an endorsement of the state of melee.

I'll confess that I find joy in finding ways to adapt regardless of the nerfs, so it doesn't matter what they do in the patch notes. But I can completely see where Phrazz, a seemingly diehard melee fan, would be frustrated. Them doing nothing always gave you hope that it was coming. Them doing something and it is +2 range to cleave? Nope. That's it.

They missed the mark, as they seemingly always do with melee. For the all the melee fans out there, GGG deserves their protest.
Thanks for all the fish!
Last edited by Nubatron#4333 on Aug 3, 2022, 6:54:16 PM
One day they will rework melee (or part of it) to feel good. They managed to make slams good.

But its not today.
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Aynix wrote:
One day they will rework melee (or part of it) to feel good. They managed to make slams good.

But its not today.

When I'm high enough on hopium, I think so too.

But right now, I'm not, so what I think is the case is that GGG considers melee to be in a good spot - kind of shit and barely playable with high investment, so rather than doing anything with melee, they want to brind the other archetypes down to its level.
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Baharoth15 wrote:
You all might want to consider the possibility that GGG actually thinks melee is in a "ok" spot based on their statistics. Simply because the melee you talk about, and the melee GGG thinks about are completely different things.

When GGG looks at melee, they'll most likely sort their skills by tag and look at stuff that has a melee tag. And when you do that you'll find that there are actually a decent number of "melee" skills that see a good amount of play.

Lightning Strike, Cyclone, Flicker Strike, Consecreted Path, Boneshatter, Smite, Blade Flurry, heck even Molten Strike is at a respectable 0,6% usage on POE Ninja despite all the memes around it.

Now you'll probably say that none of those are "real melee" because of "insert reasons here" and that RT Heavy Strike using maces with 0 strike range is still a complete shit show of a build and needs buffs and it certainly is, but i honestly doubt that GGG gives even the slightest fuck about stuff like that.

Obviously this is pure conjecture on my part but it's the imo most likely explanation for why they leave melee untouched all the time. "They just don't care" and "They don't know how" are certainly possible but i don't (want to) think they are the reason.

That said, the Cleave change really made me giggle.


That would all make sense if they didn't revert 40% damage nerf to spells but not to melee (in 3.17).
Last edited by TorsteinTheFallen#1295 on Aug 3, 2022, 8:49:44 PM
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kaepae wrote:

Also, nightblade / elusive not addressed? I don't mean that the one popular strike skill should get a nerf now, but...another league of Helix/LS?

Naaaaah it can't be!


I know at least one streamer who mostly plays lightning strike. Another streamer who mostly plays righteous fire. League after league. Will GGG nerf certain streamers' favorite skills?

Well, it happened to Ghazzy lol. He is pretty salty about the minion changes.

However, I think streamers help define the meta. They might select skills that are easy to use/play while they chat on their stream. Does GGG take that into consideration? Hmmm...

Gutting Gameplay Gradually
Last edited by zakalwe55#2432 on Aug 3, 2022, 9:37:51 PM
the current downsides to playing melee are:

-bad clear
-bad single target damage
-bad damage uptime
-very expensive gear


all they have to do is
-double fortify duration
-increase base attack speed and damage of all melee attacks
-remove ancestral totem buffs and
-add warcries that have the ancestral buffs


i guess 6 months is not enough time to do these simple numerical changes.
Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915

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