Minions were already TRASH before and only good at one thing but now...

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Aynix wrote:
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B00b wrote:
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Aynix wrote:
Skeletons were popular because they had insane clearspeed with close to 0 investment.
Uber Bosses are just small addition, even if the build sucks at them, what is important is the clearspeed during mapping. Thats why skills become meta.


There are much better options for cleaning maps for a similar budget. Skeleton mages are only slightly better than siege totems without the benefit of a bow that deal 100k dps.


Tell me those builds then (budget around 20ex). I will gladly test them in new league.


Just focus on critical, elemental damage and penetration with the support of heralds, multiple proyectiles, piercing and attack speed. The only expensive item is a six linked bow, the rest can be any average crafted accessory to achieve a good DPS.
Last edited by B00b#4465 on Aug 5, 2022, 11:27:26 AM
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B00b wrote:


Just focus on critical, elemental damage and penetration with the support of heralds, multiple proyectiles, piercing and attack speed. The only expensive item is a six linked bow, the rest can be any average crafted accessory to achieve a good DPS.


Ah right, so you dont have any build.
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Aynix wrote:
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B00b wrote:


Just focus on critical, elemental damage and penetration with the support of heralds, multiple proyectiles, piercing and attack speed. The only expensive item is a six linked bow, the rest can be any average crafted accessory to achieve a good DPS.


Ah right, so you dont have any build.


It isn't rocket science, but use some creativity and not you just follow any random poe vault build.
Yeo, you cant even think of any build which means you dont have one. You think it probably is faster, but you never tested it, otherwise you would give examples of SPECIFIC BUILDS that have faster clearspeed than Skele Mages.
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Draegnarrr wrote:
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SunL4D2 wrote:

Charges are baseline part of minion builds. It's like using mark or curse. Basically everyone was using them / you was trolling if you not using them.


These things change don't assume competence on behalf of players, frenzy monkeys were a thing before anybody wrote a guide on them and like nobody played support spectres at the time.

They are baseline to us because our level of expertise is one where any traditional scaling mechanic is known and accounted for.

This is why. If I tell a few of my friends that play SC to play summoner they will use essences and fossils to attempt to craft some gear, if the gear looks new or minion orientated doubly so. At no point will it occur to them that spectres can be used as support they won't even think about it.

It gets hard to put yourself back into the inexperienced box once you are experienced but it really is a thing. I used carnage chieftains for frenzies years before it became considered "mandatory" and you could see the build guides shift over time to their inclusion.

To make this point another way go ask some of the very large necro population what other support spectres there are, loads of them won't be able to give you an answer because they genuinely don't know I can list like 10 good ones off the top of my head. Baseline experience won't be where you think it is trust me most players follow guides only and guides will fix their lack of experience within a couple of weeks like they always do.

But we are not living at a times when they were not commonly used (when was it btw?), we are living now when they are.

Are you talking about people literally new to PoE or something?

Charge monkeys are core part of minion builds. You don't make a build without them. Every build guide will mention them.

When talking about how minions are affected they need to be mentioned. They are not part of min-maxing. Min-maxing is gear upgrades you are talking about.

Again, you are talking about casuals when you talk about min-maxers and vice versa.

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DarthSki44 wrote:
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Aynix wrote:
Skeletons were popular because they had insane clearspeed


This is BS. Skelly Mages and Skellies dont have "insane" clear speed.

They were good for non-uber bossing, relatively safe, and protected you from the clicking simulator PoE tends to be.

It's a low stress build that really isnt OP at anything, but is very good generally speaking in terms of survivalbility, damage, and ease of play.

Skelle Mages have surprising clear speed, for minion build. Projectiles would often clear as long as you can keep up with them before they dissipate. I would say it has decent clear speed overall.

Wouldn't say it's damage is anything to write home about. There are better builds on both low budget and high budget. Also as minion build you do not benefit from leech and life/es gained on hit as well as asome other mechanics so defences are worse as well.
Last edited by SunL4D2#6224 on Aug 6, 2022, 4:36:51 AM
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Aynix wrote:
"
B00b wrote:
"
Aynix wrote:
Skeletons were popular because they had insane clearspeed with close to 0 investment.
Uber Bosses are just small addition, even if the build sucks at them, what is important is the clearspeed during mapping. Thats why skills become meta.


There are much better options for cleaning maps for a similar budget. Skeleton mages are only slightly better than siege totems without the benefit of a bow that deal 100k dps.


Tell me those builds then (budget around 20ex). I will gladly test them in new league.


I'll give you a hint:

Spoiler
Maw of mischief with prolif.
Second-class poe gamer
Last edited by pr13st#1040 on Aug 6, 2022, 5:18:40 AM
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pr13st wrote:

I'll give you a hint:

Spoiler
Maw of mischief with prolif.


I will give you a hint. Check my characters and think again.
I played that build to lvl96 and it had GOD AWFULL clearspeed.
It was prolly the best boss killer I ever played (one-shotting Maven/Sirus) but the clearspeed was meh at best (in very packed maps)
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SunL4D2 wrote:


Are you talking about people literally new to PoE or something?

Charge monkeys are core part of minion builds. You don't make a build without them. Every build guide will mention them.


I'm talking about how not everyone that uses them wants to use them and many that play won't even know they are a thing and build guide followers won't actually care because the guide creator will fix the problem for them.

I really think you mislabel casuals if you think they understand frenzy monkeys but have no concept of gear, the first is pretty unusual the latter is a gaming staple. Whats more many of them deal with gear the same way they deal with a build, somebody else does it for them they just buy it.

Whats more minions were better before monkeys and AG were mandatory, choice is good and realistically you stopped getting any in this regard.

The overall point is simple, if you are the Alch and go of summoners the next version could well be a buff. If you already extracted every possible modifier to your benefit its probably a nerf.

I see way too many "I need 20ex to clear yellows" threads from skeleton players in the last two leagues to believe casuals are anything close to min/maxers, I've not played a summoner ever that wasn't an absolute snooze to farm T16s with. Like I said I think you have far too high expectations of the average player.
Last edited by Draegnarrr#2823 on Aug 6, 2022, 6:42:39 AM
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Aynix wrote:
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pr13st wrote:

I'll give you a hint:

Spoiler
Maw of mischief with prolif.


I will give you a hint. Check my characters and think again.
I played that build to lvl96 and it had GOD AWFULL clearspeed.
It was prolly the best boss killer I ever played (one-shotting Maven/Sirus) but the clearspeed was meh at best (in very packed maps)


Ok if you're talking about AynixBoomBoomGolems, close but no cigar. The new and improved version will not use berek's but instead ignite prolif in Maw with prolly polaric ring.

However, I concede the fact that it will be a better starter build and bosser than a zoom mapper.
Second-class poe gamer
Last edited by pr13st#1040 on Aug 6, 2022, 6:53:08 AM
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pr13st wrote:
"
Aynix wrote:
"
pr13st wrote:

I'll give you a hint:

Spoiler
Maw of mischief with prolif.


I will give you a hint. Check my characters and think again.
I played that build to lvl96 and it had GOD AWFULL clearspeed.
It was prolly the best boss killer I ever played (one-shotting Maven/Sirus) but the clearspeed was meh at best (in very packed maps)


Ok if you're talking about AynixBoomBoomGolems, close but no cigar. The new and improved version will not use berek's but instead ignite prolif in Maw with prolly polaric ring.

However, I concede the fact that it will be a better starter build and bosser than a zoom mapper.


You can use chaos ignite or normal ignite, the core mechanic is the same. You stop to "charge" Death Wish, you explode minions, you explode entire screen. But in time you need to explode one screen like that, Skele Mages will delete 2-3 screens (at least before nerf) as long you have decent movement speed and can keep up with their projectiles.
Even my melee build from this league had better clear speed than Death Wish. (actually it had pretty good clear speed, it just had melee problems which is being at the face of monsters and getting hit more often)
Last edited by Aynix#7757 on Aug 6, 2022, 7:05:35 AM

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