Unique far pro builds are obsolete, out of reach via stat links. How2fix. & Why defense build > dps?

Is everyone's builds glued to their starter zones to be premium builds? If you wanted to build something that uses less stat passives links, while also wishing for a unique build that is on the other side of the trees map.

Or would unique builds like a axe melee witch for example; be more viable if they gave players a few benefits for gaining extra stat nodes.

As of right now, most pros would agree that a build that uses 40 points on passive links to " travel " somewhere tree related, is worst < than a build that only had to use 20 points of passive stats links. Usually speaking.

These starter zone area builds are always more op, than a traveled map unique build, right? So if something is op, you either nerf or buff the other. Yet you don't want to buff the tree traveler too much or else everyone wants to be a tree traveler & you don't want that. Yet keeping it how it is, as the starter zone builds being more strong verse unique builds is also not good.

Thus you only buff the traveler by a tiny amount. So nobody sees it as a glorious buff enough to main traveler builds. Yet the traveler is rewarded for uniquely traveling across the skill tree map.

Pretty much the only fix to this would be that anyone who spends 20 passive stats should get 2 more skill points as of right now that's the equality of this situation. Or when someone reaches 30 stat points they get 3 bonus stat points. Or 40 for 4. & so on. Nothing for 10 tho. Only for 20 passive stat links. to 40 or 60. 1 skill more per 10 after the 20 mark.

or else the skill tree is gonna have to have jumping portal so everyone who doesn't want to play some blonde hair scion is able to make a hybrid build more easily. Especially after the POE 2 tree get added. So figure that please. & ty.

As of right now unique builds are trash. Axe witch or duelist paving to the sorceress side. Anything that reaches to the otherside compares to a build that doesn't have to. Unique builds REQUIRE HELP. Maybe even getting them only 1 more skill point per 10 rounds, from 20 to 60, isn't enough. However I also don't want people seeing these extra points as something they " need " for a build either. So only a few benefits. However yes I would say most builds aren't running around the tree for good reason. Equating to unique builds being less played. & Wth is a poe planner good for if unique builds are always going to have a harder time going pro? They shouldn't. They should be equal. Level the field. For far reaching builds.

Or do you have a different solution, for how any ascendary may travel to any region of the skill tree, without wasting a extra 20 points for stat links?

Till then, or portal skill tree hopping, ye few benefits for stretched builds, so they may be pro viable. Unique builds are underleveled still.




#2 "Why defense builds > dps"
Every new player is going to make a dps leaned build, as they see no problem with this. Not everyone wants to copy skill guides online. Then they die on 10 alts. & are nearly forced by gun point to make a build on the planner, that leans defensively & not dps wise. (Unless your doing runs & not endgame bosses yada yada, tho even for story defense problems are worst and more apparent than not doing enough dps related problems)

So ye I began a few leagues ago. Expedition. I don't believe you need to be some 10 league expert to notice this. That most builds are 60% defense or more & most non farmer endgame builds prioritize defense over dps. Most people aren't glass cannon viable at endgame, nor during story even. How to fix this as well? How to make dps builds be half of this games priority, while right now I'd say ye it leans to defense by at least 10% or more & I'm not a fan of that 10% defense lean for general gameplay or build testing.

The new player experience; most people expect from other mmo's that dps is more viable for story. Then eventually they run around getting 1 shot; is the problem for most story new player alts for 8/10 first alts that the general new player makes. Ye for 2/10 new player alts they may run into the problem of not doing enough dps with their build. Tho that's a huge damn different ratio isn't it. 8/10 needed to be a defensive build for the new player experience & only 2/10 of the chars is POE telling a new players experience that they need more dps. Even the build field.

Meaning theirs more general pro builds with 3/4th defense, for endgame majority or story new player successful experience too. Than their are general pro builds with 3/4th dps & barely any life nodes required. So this game needs to be built around the skill tree planner. For some people, the skill tree planner is 1/3rd the entertainment of POE. So if most builds lean defensively, than that takes the entertainment out of the planner. Or the reason for testing builds, uniqueness.

You don't want most noob or pro builds saying to themselves " hey just get mostly defense & hope you have enough dps " that's how this game presently operates. I'm not a fan. By the time you get to some of the acts, your dps build is getting 1 hit all over the place & isn't viable not for story either. So dps is def not a new player build suggestion leaned. Why not tho? Make story dps viable for new players & for endgame. Obviously some endgame people have dps builds leaned, I'm sure they aren't the majority tho & heavily rely on particular items. I'm not talking about builds that rely on items anyways. Make the ratio of people who endgame with 3/4th dps skill nodes & people who endgame leaning toward defense equal. All fronts equal.

100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map.

https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA

https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/
Last edited by RuneLuthien#3437 on Jun 29, 2022, 4:13:50 PM
Last bumped on Jul 9, 2022, 4:14:34 AM
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first you complain about classes looking 'not what you like'

and then you want to make them ALL THE SAME anyway, by allowing each class to do the same thing as any other class.


class identity exists in poe. the closest you're going to get to your 'axe witch' is done with cluster jewels. you are still limited in your ascendancy choices, and certain nodes are always going to be 'out of reach' for a witch.

if this really bothers you that much, it's time to look for a different game.
You mean you prefer limited builds on a game that has a POE planner I spent at least the first 2 months of starting this game studying. Till now I'm bored of it & wish the skill planners lessens expanded to 6 months of learning curve. Not less than 2 months worth of skill tree build understanding.

Also you'd be suggesting that unique builds aren't a thing & prefer people to be glued to their starter zones for " class identity ". That's a weird trade off for a feature not every even likes. " Hey lets limit the entire skill tree, for class identity, a theme most people don't favor over ffa face to shoulder (as some people don't like Barbarian weight squareness either) editing.

Also obviously if I or I've heard others too, not like a classes appearance, then obviously we want to reach the parts of the skill tree of the passives of the classes we don't want to play.

" Identity should only be with voice actors & maybe weight alterations. Tho other than that, face identity & hair style to color, ye all those should be free (not shop) & given to a expansion. Also new avatar party profiles that show these new style options.

Even if I & others, did like all the class appearances, we would still want to stretch across the map for other ascendancy unique builds. To some degree the classes ARE able to do what others classes are able to, already. That's how the skill tree is half set for, just not totally. Yet.

Perhaps class identity should be passives gives at lvl 1, like racial talents of WoW. & Not lame glued starter zone positions telling me who I want to be or how I want to build. " Go leave then " ye well I'm not the only one leaving then. Theirs more people who don't play a class over appearance, more than you'd assume. Especially for people who main something, theirs a # of those who won't main something at least. From appearance. It's been like this for any rpg ever. If some little blonde girl cheated on you for real life, do you now want to play a lil blonde girl? That's not the reason for me not playing them, tho that may be 1 of 1,000 reasons someone doesn't want to play 1 appearance. Just get over it & represent this appearance for months? Or simply ask for a red hair scion. Ye I'll ask for a Red Hair Scion. A ranger with brown haired braids. Or a Templar with some hair, who's old, yet not that old. Or a Witch with a ponytail. Or a Barbarian thats still strong tho not a ape.
100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map.

https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA

https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/
Last edited by RuneLuthien#3437 on Jun 29, 2022, 4:42:04 PM
I think youre farting both ways, you want freedom to build any class any way, wich this games does better than most games, but you also want identity like WoW.

Identity and pidgeonholes or freedom?

Ill show you a melee ignite elementalist witch build if you message me, btw, its totally possible.

"
RuneLuthien wrote:
How to fix this as well?


Fix it? Why fix something that isn't broken? It's not about choosing either "defense" or "offense", it's about finding the balance between them.

You have VERY tanky builds in this game that can force most content just based on defense. You also have glass cannon DPS oriented builds one-shoting bosses before they can act. You have BOTH. But an allround build does of course find the perfect balance between offense and defense.

"
RuneLuthien wrote:
The new player experience; most people expect from other mmo's


PoE isn't an MMO, nor will it be. Ever. If people drag their MMO experiences into this ARPG, that's on them
Bring me some coffee and I'll bring you a smile.
"
Phrazz wrote:

PoE isn't an MMO, nor will it be. Ever. If people drag their MMO experiences into this ARPG, that's on them


The OP has a point though. MMORPG: Massively. Multiplayer. Online. Role. Playing. Game.

Is PoE massive? Well, GGG are always banging on about player concurrency records so I'd say so, yes.

Is it multiplayer? .......technically.

is it online? Does an MTX bear shit in the hideout?

Is it role? Well, you certainly do a lot of that with the dice.

Is it playing? ................technically.

Is it a game? Well, someone's being played.

Ergo, PoE is an MMORPG.

And what do all MMORPGs have? CHARACTER CUSTOMISATION OPTIONS.

PoE clearly caters to real life human players with its selection of classes/archetypes but does a really poor job of representing real life elf players. We know GGG live in the past in some ways but their lack of awareness of the needs of real life elf players is reprehensible and should be addressed as a high priority. You know if Mathil were a real life elf they'd do it asap. Shit, maybe he is. Has anyone thought to ask him?

The name says it all.
Last edited by 鬼殺し#7371 on Jun 29, 2022, 9:45:02 PM
Waiting for the replace C.W. with Bobby Kotick thread.
"
鬼殺し wrote:


The OP has a point though.



Not sure if serious here... Anyhow.

Agree to disagree. We clearly define "MMO" differently. I'm not going into a semantics discussion with you, but I think the abbrevation "MMO" implies more then you get from isolating every single word directly and isolated, like you do. I think you have to define the two M's together, and how the game is built around those two M's.

Bring me some coffee and I'll bring you a smile.
Knowing what little I know of Charan, I am going to say that his response was somewhat tongue-in-cheek.
~ Please separate the PoE1 and PoE2 forums.
"
Phrazz wrote:
"
鬼殺し wrote:


The OP has a point though.



Not sure if serious here... Anyhow.

Agree to disagree. We clearly define "MMO" differently. I'm not going into a semantics discussion with you, but I think the abbrevation "MMO" implies more then you get from isolating every single word directly and isolated, like you do. I think you have to define the two M's together, and how the game is built around those two M's.



It's also fairly nuanced. If you play PoE SSF, its barley an online game tbh, minus the live service.

"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln

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