It seems like the time to remove the resist penalty and xp on death
So compound topic.
The resist penalty punishes players for beating the campaign. If a player only plays in delve or heist that character didn't get hit by it in exchange for like 10 skill points. Just get rid of it. When it was introduced they weren't that many ways for mobs to lower resists. Now every pack has exposure. Also it was extremely dumb in Diablo, and even more dumb in this game. Xp penalty is bad because it doesn't punish bad play, portal limits and other 1 life content do that(ritual, betrayal, lab, blight[kind of], incursion, delve, heist. The xp penalty can remove weeks of playtime from a 90+ char, it doesn't affect hard-core players and people just rota to level anyway. All the xp penalty does is drive players away. It doesn't make the game feel hard, just aggressively not fun. At least to me. Last bumped on Jul 7, 2022, 3:11:58 PM
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" I have never thought of the idea of skipping the last fight in the campaign to avoid the resistances penalty. If all you skipped is that last fight it wouldn't really cost 10 skill points, would it? Is this an option that people sometimes actually do? Thanks! Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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the resist penalty needs to stay, or we could cap resists with 2 items and have a million free suffixes. if you remove the resist penalty, all items with resists would get nerfed to hell.
Tier1 resist right now on an item is 48. crafted is 35. Chaos res mods are lower. you need 135 resist to get to the natural cap. so you need 3-4 resist rolls for each of the elements, PLUS at least 3 chaos resist rolls to get to 0. thats 12+ suffixes on gear. removing the penalty would bring this down to 2 rolls per ele, and chaos is whatever. meaning you now have 4-6 suffixes that can be anything else. it would be much better to rework the resist penalty to APPLY to both heist and delve zones, rather than remove it. the xp penalty can go, sure. |
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" skipping final kitava costs 2 skill points (the reward for the quest). it does mean you cant map, however. as long as you have another character to do lab trials + farm sulphite, you can delve and skip 1 of the penalties. skipping BOTH kitavas, costs at least 10 skill points, probably more. because you cannot get to the pantheon quests, which are all +1 skillpoint, AND 2 from final kitava. |
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People literally get 90% max resists with a amulet and 1 jewel right now.
Game has balance issues with people that can drop like 400 ex on items, idk why ggg make early maping harder though, when it really isn't a problem once players start hitting better ilvls. It kind of feels like the devs don't know what they are doing balance wise. |
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" 1 amulet, 1 jewel, and EVERY AVAILABLE SUFFIX being +stats. its a very specific build requirement. also, this only gets them to 75 max resist. they STILL need aegis, purity of ice, max cold res eldritch implicits, and some aura effect. |
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" That explains where the 10 skill points came from! Thanks! Not being able to map would be a big problem. You could probably equip such a character with all unique items, for example. :-) Anyway, I agree with you, removing the resistances penalty is probably going too far but the XP penalty only serves the chase goal of the level 100 character. I think that PoE would be better off without the XP penalty and redefining the level 100 chase goal. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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"Yes, that's basically the reason why you need to build defenses. Pure breachstone rotations aren't 100% safe either, unless you have "some" defenses. |
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" While correct, the amount of defense you need for a breachstone rota pales in comparison to a juiced T14+ map with a number of atlas passives which make the monsters stronger in exchange for more loot (looking at those eldritch passives that make you take more damage as you activate more altars). This is mostly because you can't really juice breachstones so you get to deal with monsters with base stats and not much else. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi#6258 on Jun 29, 2022, 8:27:57 AM
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Remove xp penalty and everyone would be lvl 100 in one week.
No. |
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