how fast poe2 will becom ultra fast speed race trash with 99% useless trash loot and NO craftin?

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鬼殺し wrote:
As for 'something needs to disappear', do you know what the original intention of whetstones and scraps was? I bet you can guess. :)


Probably a durability system, like Diablo had. Glad they scrapped that idea.

Anyhow, I don't really think they intended for crafting to be so... Dominant as it is today, even though the whole currency system is based on crafting. But a lot of players took to it, loved it - and play PoE today because of the in-depth crafting system. We can call it gambling as much as we want, and we'd be correct. But it's also vastly based on knowledge, and the more knowledge and currency you have, the less RNG it is. But we could probably say that about Blackjack too; the more you gamble, and the more money you have to gamble, the more certain it is to finally hit 21.
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Last edited by Phrazz#3529 on Jun 25, 2022, 11:31:34 PM
I don't think they intended for much of how the game is now, let's be honest there.

And while I find a durability system contentious (but ultimately justified in most cases), it's a fabulous way of keeping your market unsaturated.
The name says it all.
day 1 ....? i bet on it.
learning is a painful process ... knowledge is the most deadly weapon.
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Phrazz wrote:
I don't really think they intended for crafting to be so... Dominant as it is today, even though the whole currency system is based on crafting


I don't know how to square this sentence up tbh.

It's clear, as you mentioned, that the ENTIRE currency system is crafting related. This isnt an accident.

Now whether or not they have made mistakes along the way with leagues and crafting supplements, that's a different conversation. There is clear intent, just sometimes good, bad, and really bad outcomes to some of the crafting tweaks over the years.

Personally I think they have gone WAY to far, so much so that looting gear has become mostly irrelevant (recombinators have adjusted that slightly). But its obvious this is the way they prefer.

Its interesting because I wonder if PoE players (overall) actually like crafting over looting/finding gear? I personally would much prefer cool gear and upgrades to drop vs div cards and currency, but I do realize that's just me. I dont think I'm alone, but again, not sure if I'm the one thats out of touch with today's younger gamers. Could be. *shrug
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Last edited by DarthSki44#6905 on Jun 28, 2022, 11:07:36 AM
They can do it if they implement diminishing returns.

But then they'll have to find another way of character/item progression from league to league that isn't powercreep.

Something that change the way we play would be nice instead of pure stats. Cluster jewels were a step in the right direction by allowing you to have passives in the tree where wouldn't be possible otherwise, but the buff to monsters kinda makes that a mood point because you need to specialize too much.
Last edited by Gordyne#2944 on Jun 30, 2022, 2:01:45 PM
my only issue is the game is redic for newcomers ... but the game is MILES better than it was ... been playing since open beta ... its gotten better every year ... now the only issue is they have an uber game that requires uber gear ... im not even sure thats bad . ill end my post here. im ok playing the mediocre game ... and in poe2 ill do the same.
IGN- Shaeyaena
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Vanadium81 wrote:
my only issue is the game is redic for newcomers ... but the game is MILES better than it was ... been playing since open beta ... its gotten better every year ... now the only issue is they have an uber game that requires uber gear ... im not even sure thats bad . ill end my post here. im ok playing the mediocre game ... and in poe2 ill do the same.

How has it gotten better for new players if they just keep adding new league mechanics, loot, passives, ways to further min max your character etc.?

I really just want them to abandon all league mechanics for PoE 2 and start fresh.
Well so many POE reply'ers lack imagination. They want POE to remain " the authentic experience " meaning nothing evolutionary as far as features.

So Yes POE 2 will be a " useless speed trash race ". As people have more of a problem with out of the box features, than they have a problem with zoomers. Which is the opposite of how it should be.

Zoomers are worst for POE than any " new feature that may make a arpg better than most arpg's are ".
100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map.

https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA

https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/
Last edited by RuneLuthien#3437 on Jul 3, 2022, 3:10:52 PM
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鬼殺し wrote:
I don't think they intended for much of how the game is now, let's be honest there.

And while I find a durability system contentious (but ultimately justified in most cases), it's a fabulous way of keeping your market unsaturated.


So in principle i'd agree, but I can't think of an example of a durability system where the degradation rate was anything like relevant enough to remove items from the system. You basically only get two types -

BotW, I hit a mob 3x and my sword breaks

DAoC, I used the same gear for 2 years before I had to replace a piece

Do you have a good example for me to read up about? I'd honestly like to dig in to how the players responded to one that actually provided a reasonable limit instead of an extreme one.

I've always put durability down with open world pvp, sounds good on paper but most players hate it even if it appealed to them when they purchased.
Apologies, I actually don't. At least not in a situation where it deeply affected market trends. I was more speculating than using a concrete model. I agree that both BOTW and DAoC exist at two ends of the spectrum but do believe there is room between for what I meant. The real problem would come down to how strongly a game wants you to become attached to your equipment. I find it odd that an ARPG that encourages regular gear upgrades via looting and trading would find item degradation anathema. On the other hand, maybe it would force too much hoarding and drive market prices too high. Honestly not sure.

All I know is that without the temporary league feature wiping the market clean regularly the game would absolutely need some other form of forced scarcity...after all, Standard.

I wrote another book. It's better than the first one, and those who liked the first so far agree. Can't really ask for much more than that.

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