how fast poe2 will becom ultra fast speed race trash with 99% useless trash loot and NO craftin?

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Phrazz wrote:
If PoE 2 didn't share an endgame with PoE 1, I could actually see them slowing down the game a lot. But to slow down players in maps, requires a SERIOUS amount of work. The game isn't balanced to go slow. Monster damage, monster density, after death effects and timers here and there tell you that "going fast is key".

For them to slow down the game, all of that has to be reworked. Not just nerfed, but totally reworked. Do you see that happening in PoE 2? In the old acts as well as the shared endgame? Because I don't.

While I like going semi fast, I think the ceiling of how fast you can go, is too high. I would actually welcome a shift in pace. I just think it's such a serious task and too much work for them to pull off in a good way. Sure, they could nerf everything that makes a character go fast, but then everyone would just die.

Nah, I don't think the "new", shared endgame in PoE 2 will be much slower.


I honestly don't think it would take that much ammount of work if they go the "diminishing returns" route for both players and monsters.

Anything else than that, yeah it could take years...

I personally hope they do something about attack/cast speed at least though. Chars with 5+ APS/SPS get pretty ridiculous to look at.
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TreeOfDead wrote:
member how closed/open beta was? and how it now?
in vid poe2 was more like old closed/open beta poe1 was before and askin how fast it become same as now... crazy bad race where fast rush >>>>> anyth els


That's because the demo was very early game and completely isolated from anything 'PoE 1'. Since it leads to the same out of control endgame, the question isn't 'when will POE2 become ultra fast speed race' but more accurately 'will the changes they implement when 4.0 goes live slow the existing game down?'

And unless they have some weird about-face regarding the game's perceived audience, I doubt it. If they really wanted to make a slower, more measured Path of Exile 2, they'd make a slower, more measured Path of Exile 2.

Here's the problem: players have been telling GGG that the otherwise epic 10 act campaign is 'tutorial mode' and 'boring' for years (because it is boring after the twentieth playthrough), so naturally the devs read that as players preferring the Atlas/Mapping, which is where the game is much faster, more intense, and more demanding of metagame considerations. So what do they do in response? Make the core game more like that. Players response? Core game is now too hard (and it is).

Somewhere in the world, probably New Zealand, there are some very confused developers at these mixed signals.

So either the new campaign will be too easy or too hard, depending on which of these player responses GGG take as more valid.

I'm personally amused that their response to this frustration is to just straight up make a new 7 act campaign that people will probably be bored of within a month instead of, yknow, doing what every other ARPG has done and introduce a story-independent mode with player-customisable difficulty settings via area modifiers. It's not like they don't have a perfect system in place for that already. Nothing about PoE '2' impresses me, but the decision to allocate so many resources to a new campaign when they can't even figure out how to make their existing one work is fucking mind-boggling.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Jun 18, 2022, 12:26:43 AM
Every ARPG is about going as fast as possible. Every single one. The faster you go the more loot you drop which means you can go faster to drop even more loot.

D2's "endgame" for example was doing as many baal runs as possible per hour.
Im pretty sure it will be like that since day one, because thats what people like about "PoE 1".
what the heck is even PoE2 ? xD
new campain on same engine and everything ellse the same in endgame

nothing to care about
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Zebedin wrote:
what the heck is even PoE2 ? xD
new campain on same engine and everything ellse the same in endgame

nothing to care about


Idk man, I saw a video of them showing the different skill link system which seems to change how we plan our builds around gems.

Right now there is no incentive to use multiple/different damaging skills, just build around one or two and keep spamming.

The new link system seems to fix that(theoretically ofc)

I personally prefer it that way, I'm excited for PoE2

There is also new animations and models which is always welcome.

Let's wait and see how it turns out.
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Foreverhappychan wrote:
Nothing about PoE '2' impresses me, but the decision to allocate so many resources to a new campaign when they can't even figure out how to make their existing one work is fucking mind-boggling.


You sound a little bitter here.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
"
Reinhart wrote:
"
Foreverhappychan wrote:
Nothing about PoE '2' impresses me, but the decision to allocate so many resources to a new campaign when they can't even figure out how to make their existing one work is fucking mind-boggling.


You sound a little bitter here.


You say that a lot. It doesn't mean much to me because of that. :P

Because if you really paid attention to what I say and how I say it, there is always more than mere emotional motivation. There is rarely not emotional motivation, but that's not quite the same thing. It is, amazingly enough, possible to be simultaneously passionate and rational. I know, fucking mind-blowing right?

You also know that everything I said there, I've elaborated on elsewhere ten times over so I'm not about to do it here for the eleventh. ^_^(It's probably closer to one hundred and eleventh by now, but who's counting?)

Finally, if any emotion drives that sentiment, it's not bitterness. It's probably disappointment. Bitterness still believes there's a chance and allocates some measure of resentment. Disappointment knows it's too late, and just looks back with a sigh.

Two things I've realised lately: I'm not a bitter person, and I don't find idiots entertaining. Which, I know, really raises the question of wtf am I even *here*, but eh, I'm sure others here have had similar realisations, and thus the question is answered.

Have a lovely rest-of-the-weekend and don't worry about me so much, okay? :)
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
poe will have smart loot drop so 99% wont be trash vand less items will drop but better
Last edited by Deviant#8289 on Jun 18, 2022, 8:55:32 PM
"
Reinhart wrote:
"
Foreverhappychan wrote:
Nothing about PoE '2' impresses me, but the decision to allocate so many resources to a new campaign when they can't even figure out how to make their existing one work is fucking mind-boggling.


You sound a little bitter here.


are they wrong, though? a bit dramatic but not really off the mark tbh

poe 1 is essentially a beta-testing platform as it stands
Last edited by shadowfriend420#2623 on Jun 18, 2022, 8:59:12 PM

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