there is no way they let sentinel into the core game
" Probably due to the determiistic crafting in both. Even if that part is vastly different, it is the only thing I could see that would tie them together. A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
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" This one is the real problem with sentinel in core. It’s a very cool mechanic but it doesn’t play nicely with the low effort integration strategy. |
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You guys are making currency? i must be hitting alt 12 or something
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" haha you must be doing something wrong, still sane exile? Still sane exile?
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Real men play standard.
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Seems kind of obvious that Sentinel is an easy modern refresh 1:1 replacement for Tormented Spirits, no?
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" Nah its more like ultimatum but on BIG JUICE. Like it never stops flowing. Still sane exile?
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" Sentinel isn't deterministic, its just a high odds slot machine instead of the usual extremely low odds we are told is crafting. I like it, but where it does have similarity with Harvest is its completely broken when traded/leveraged with currency. Its power is right for the common pleb, its outrageous if you have 1000 exalts to make an item with. As a result it will get gutted lol |
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I think the currency should go core, but not be too common, it will overshadow other crafting methods, I'd rather use them alongside existing content. They have helped me get much better gear this league and allowed me to advance my build myself which feels great. You can restrict Mirrored, Corrupted, Split, and Fractured items if they're too OP, maybe introduce a Tainted Recombinator which works similarly to a Tainted Oil
Sentinel has been the most enjoyable league for me and the most time I spent on PoE. I'm not experienced with meta crafting yet and don't have the currency to buy much better items so I don't usually get very far and feel that any build I was playing before was struggling. When you give players more access to currency in league, it also means that the ones who usually have a lot, now have even more. It pushes prices up, you are still relatively poor by comparison and better items can still remain out of reach. Recombinators are risky, fun, and necessary It would be good to see recombinators included in Betrayal - Immortal Syndicate if going core. Replace Guff's timed crafts with the opportunity to combine 2 items. This will give players and The Forbidden Trove service providers more usable options and more to chase I don't feel that anyone uses Guff, he's always listed as a bad option in every league, I don't enjoy this mechanic, mainly because of the timer. Let's get rid of the timed crafts and have the rewards system similar to Hillock's: ________________ Transportation: T3 Combine 2 weapons, T4 drops 4 weapon recombinators Fortification: T3 Combine 2 amour items, T4 drops 4 armour recombinators Research: T3 Combine 2 Jewelry items, T4 drops 4 jewelry recombinators Intervention: T3 Drops a random recombinator, T4 drops 1 tainted recombinator/ 4 random scarabs |
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" great idea. |
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