there is no way they let sentinel into the core game

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Vennto wrote:

1. When did I ever used the word "balanced"? And what is that? Everyone has the same opportunities to use recombinators in exactly that way, so how is it unbalanced?

2. They are very powerful. I said that. But I said that there's risk involved. Of course if u can produce an item that formerly cost 50ex for 10ex now that seems stupidly OP, but wait til the item only costs 13ex - not that OP anymore right? The only thing else it does is raising the floor level of items, literally what casuals wanted since 1.0 harvest.

3. They might, should and are easy to tweak. Let the crafting behave in the same way but lower the chances, maybe the drop rates of recombinators. If they cost 50c/100c and the chances are lowered suddenly very desirable mod combinations are getting quite expensive again, did u see the rate of alterations for example? Good luck getting multiple dictators on many weapons.
All I said is that they are fun, engaging and fixing a few problems in terms of drop value, ease of use and item progression.


first of all, stop focusing on semantics. you got the point, i think its bad for balance of the game that getting any 3 prefixes or suffixes on an item is that easy. They are too powerful and even with risk involved of loosing a base or an item its still too powerful.

Recombinators won't go core the way they are in their current form for the following reasons: It bypasses the affix weight system and makes obtaining perfect items too easy. even more so than harvest. it also does not care about affix tag and you can even combine 3 prefix items with affixes that have no tag. before this league that was almost impossible with any version of harvest. Reducing the crafting cost of perfect weapon prefixes trivializes the games item progression. you just need to recombine an average of 18 1 mod items where most mods do not cost more than 5000 alteration orbs, reforge the suffixes and you have yourself a perfect weapon where there are almost no upgrades remaining for that slot unless you mirror a synth weapon.

combine that with bypassing the games other crafting systems aswell as the affix weight system and you have the entire endgame itemization focused around gambling with recombinators, which in itself is just boring UI gameplay.
Recombinators also drop from a league mechanic that is boring and bad in itself.

If you were to severly nerf the power of recombinators where it would take 100x the tries. it would still be too powerful since its just a matter of mindlessly repeating the same thing over and over until you get what you want. roll bases, recombine bases, etc etc. it would make the whole thing even more stale than it already is.

With the other crafting systems in the game atlaest you have to solve a puzzle, think, plan and are required to use your brain. recombinators dont do that.
Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
they could implement sentino into game

just ocasionally when you map you encounter one of 3 type of sentinels instead of chest we have right now

from than you can use league mechanic button to pop it

ez clap

and they should put sentinel into a scarab

and they should bring back ultimatum and scourge in scarab where the fuck are they ?
Scourge wont be back, it was just a "test" for new corrupting or w/e.
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impulze3 wrote:

Combine that with bypassing the games other crafting systems aswell as the affix weight system and you have the entire endgame itemization focused around gambling with recombinators, which in itself is just boring UI gameplay.
Recombinators also drop from a league mechanic that is boring and bad in itself.

That's actually a good point where I can get on board with. Not with the boring part, as once you've done all the crafting everything gets boring at some point. But the fact that for the most part recombinators outwheigh all other crafting. Basically, I critiqued that when harvest was in its former state and contrary to many others I think harvest is in a freaking awesome place right now: Strong, very worth doing, even more so if you're experienced using it, but not all-consuming and all-powerful. It fits into its places for crafting and ties into other things like aisling, essences and fossils.

I would like recombinators to do that as well as another layer of crafting, not dominate all the others as you rightfully pointed out in its current state.
The thing is, unlike Harvest, recombinators still require you to use other methods of craft. You will still use essences, you will still use harvest, you will still use fossil, bench crafts and you use recombinator on top of that. They dont spawn those mods from thin air, you first need to craft those T0 mods on an item.
With harvest in its prime it just replaced everything else.
Last edited by Aynix#7757 on Jun 11, 2022, 5:24:37 AM
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Aynix wrote:
The thing is, unlike Harvest, recombinators still require you to use other methods of craft. You will still use essences, you will still use harvest, you will still use fossil, bench crafts and you use recombinator on top of that. They dont spawn those mods from thin air, you first need to craft those T0 mods on an item.
With harvest in its prime it just replaced everything else.


I agree with this. With Eldrich currency/crafting and now with recombinators, it has become easy and cheap to make T1 5-6 affix items. It's a good promotion for beginners and "casuals" but for really powerful crafting you still need harvest, syntesis ..
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jerot wrote:
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Gopstop22 wrote:
they will just add recombinators in core pool but make them much more rarer


They are stronger than Eternal Orbs & pre-nerf Harvest combined in terms of what we can create with them. I think they are more likely to adopt some form of auction house than they are to leave these things in, even at mirror rarity.


Hey look we agree on something.

Yea recombs are beyond 3.13 harvest at this point. The fact that you can multi-fracture is stupid op enough as it is. Or mutli-temple mod item.

From there its just reroll suffix/prefix. Or if its fractured its just reroll X. And bam you have have 50+ex (in previous leagues) item. Barely spending a hand full of c-a couple ex in the process (depending on rng).

Its gonna get nerfed or removed lol.

Thats not even mentioning the recombination of corrupted stuff. Changing uniques to rares... Hands of the high templar and stranglegasp.. Its absolutely crazy.

Lets be honest people.
Mash the clean
Last edited by Mashgesture#2912 on Jun 11, 2022, 4:04:50 PM
They can always make recombinators follow the "rules" of crafting. Just like Harvest in the past used to switch crafted mod into normal one and it was changed. They can make so you cant take multiple fractured mods, or multiple temple/influence mods. There are many changes they can do.
Recombinator must stay, very fun to play with it.

For the core game, maybe just let randomly sentinels apear in game. Reduce global drop rate of recombinator and everyone is happy.


For awakened enlighten/empower/enhance, since the awaken version gives nothing withtout a win corruption, make it drop more often than now. Even 100+ Uber maven without droping it is a joke. Considering you'll need 5 to 10 to get it level 5.. honestly, keeping that low chance to drop as it is, it would worth to make it go level 5 like all the others and being able to vaal it level 6. (2 good option).
STOP NERFING AURA
Agree with the points that it's pretty much the only fun thing left in the game. The new uber duber bosses are nuts, either you have to play a 10 mirror build or that one top meta build to kill them [Removed by Support]. Crafting is boring and I don't play an ARPG for f. static crafting clicker.
Doing maps without sentinel... yeah good luck gearing yourself even for simple map bosses. So unless sentinels are added to the game in a state they are now, the game is boring grind fest with 0 fun attached.
Last edited by Lisa_GGG#0000 on Jul 2, 2022, 9:59:29 PM

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