Auction house, good compromise, PETITION

where's the concept at? who's black mamba?

Hi

Here's a concept for you, I'm not famous but maybe you'll be interested to read it as thoughts on the general topic being discussed here.
https://www.pathofexile.com/forum/view-thread/3226841

Some things i think might be possible to convince GGG to do but a straight up auto-trade i've come to understand just is not going to happen on the Core game client (PC)

Soooo many threads including my own fighting for or trying to find some concept or method that might align with the vision of PoE and the environment Chris spoke about long go which i too during the early days was actually able to experience and enjoy sadly much of which has given way to the convenience of the trade websites.. Click > thx > leave party.

I don't really want to go back but at the same time i don't really want to go forward either so its a complicated one for me but if there's any hope for such a system you need to make it work for PoE not make PoE work for it.
Innocence forgives you
Last edited by SilentSymphony#3358 on Aug 26, 2022, 9:05:19 AM
BUMP
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Cyzax wrote:

Free trade would lead to some major imbalance in power between trading and non-trading players. GGG would have to increase overall game difficulty to keep the game challenging for trading players, but that would kill the game for non-trading players. Or, they could keep the game challenging for non-trading players, and kill the game with boredom for trading players.


Your example is true! easy trade would lead to a massive disparity between them!

Lucky though... trade is easy and hence there's no fucking excuse to not do it then outside of playing SSF.

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Cyzax wrote:

Also... No game EVER kept players by giving them instant gratification...


But games lost players by wasting their time.

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Cyzax wrote:
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rdy4 wrote:
The main players are always trading.

You're suffering from a misperception as you're only looking at a very small part of the PoE playerbase and drawing your conclusions from that.


Keep in mind that proper trading in PoE needs a baseline of knowledge, hence the chance for a core player trading is automatically vastly higher then for a casual or new player.

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Cyzax wrote:
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rdy4 wrote:
I dont belive in that manifesto.

Said the person who have (at most) 1% of the information about the game and numbers the writers of the manifesto had...


'Since you're not a cook don't argument about food!' has always been one of the most bullshit arguments out there.

Yes it'll make the game easier for the top-tier. It'll allow tedium to be removed, and PoE is the pinnacle of tedium at the moment especially.

Your way of argumentation is awfully bad.

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Cyzax wrote:

The players that use TFT is a tiny, TINY subset of players, probably less than 1%.


With the biggest impact on the whole market though.
This massive extra tedium they accept gives them an as massive advantage compared to every other player in the game.

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rdy4 wrote:
But nvm. It's simple. You dont want to trade? Just dont. Noone force you to use AH.

That's a very simplistic view, and not at all in touch with reality. An AH would not be an optional element, but would impact game balance. See my first post in this thread. It doesn't matter if it was just for consumables.
[/quote]

That's the stuff GGG tries to literally shove down our throats since years now.
'But if we make it we got to massively balance the game around it!'
We see where they enjoyment of Harvest has led to with that type of approach.

It's an outdated and proven bad approach to solely take this aspect in mind. Which is 'because a few players will use it too much we won't implement it for anyone else'.

It destroyed Fossil crafting, Bestiary crafting and Harvest crafting utterly over the years, creating this casino environment.

Is this what you're would love to see the game aspiring to be? Because I don't.

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Cyzax wrote:

Whatever artificial limitation GGG try to implement will be circumvented and gamed by the bots before you can say 'automation'...


Non-issue. Botting is so rampant in the trading environment of PoE already that they're actually improving the situation.

That's how bad trading currently is.

So it's moot.

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Cyzax wrote:

GGG does not want trading to be mandatory.


And that's the crux of the whole current situation, isn't it?

The game was literally focused so much on 'we have to make it so it doesn't affect the economy' that GGG patched the fun out of it and made it into what we have now.

People are leaving in droves.

The balance of the game is in utter shambles for progression of 'average joes'.

"
Cyzax wrote:

If that happened, the game would immediately become a cake-walk for trading players. You could outfit to close-to-BiS for little currency.


You're ignoring supply versus demand.

An automated trading system increases the supply of currency and crafting materials of any kind in the game.
It increases the demand of gear heavily.
The generated currency from players is generally lower then the needed currency to create top-tier items.
This alone makes it already that the demand of items is higher then the supply of currency, hence adapting the costs accordingly.

The main breaking point is methods of exploiting the game mechanics to get an abundance of currency.
This is the main point GGG failed to tackle since years.

Otherwise a market is self-stabilizing to a degree, and especially so given the current awful state of crafting.

Never before were those points as moot as now since the ability to craft top-tier items in comparison to the overall power level has never been as low as it is now.

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Zerber wrote:

I have roughly 2000 scarabs and 1000 fossiles in my stash. Im just to lazy to trade them because selling stacked decks is enough to sustain simulacrum farming.

Now think about how many players have that in their stash and what would happen if it all gets released on the market because you can do it without any effort?


1000 fossils is basically the starting currency for let's say... 3 items with a low weight of the mods you wanna hit.

So, you're playing day in and out for a crafter to throw it away in 10 minutes.

I literally don't see an issue here.

The scarabs? I have an abundance of scarabs, they are getting thrown in your face willy-nilly since leagues now. Unless you juice every single map repeatedly you won't run out of them in general.

So nah, not even remotely the need to decrease drops, with the increased demand of items and the systems in the game keeping the amount which exist low it's literally a non-issue.

The only problem arises around mirrors... and those are generally limited in supply so also not an issue.

Also you having those items is solely by the reason that trade is in such a bad state that it's a bother to even sell them. So at the same time it's a bother for others to buy them. It's a self-destructive cycle in itself.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
BUMP
Would love to see a AH aswell but only for currency / maps !!! So you have easyer acces to currency to trade faster with other players. Thats what needs to happen in my opinion.
bump
+1 from me too. At least standard should have AH if u dont want to put it in leagues tbh. Not all of us are 12y old kids playing 24/7
I kinda understand what GGG and other players mean when they say that the game would get too easy (aka people would become too rich) if we had an auction house in place.

Imagine all the stuff you drop in maps like transmutes, cheap uniques, non-T1 fractured rares, etc - all the stuff that sells for ~1c. Most people don't pick that up because it's a waste of time. But if you did, and you were able to sell it, you'd make more than double the profit on an average alc&go map.

At the same time, I am super frustrated by the current trade system as it is, trying to buy currency and small items like oils, alcs, maps, leveling uniques etc is a huge pain.

What I would like to see implemented is some sort of penalty for refusing more than x trades (the numbers and punishment would need to be tweaked, haven't thought that part out much). This would force people to clean up their tabs and stop keeping tabs full of uniques for 1c that they never sell when they receive a whisper.

Unless I am unable to (i.e. lab, heist, nasty map, whatever), I always try to portal back and sell an item if I receive a whisper - even if it is a 1c item. If I am unable to sell, I usually at least whisper them back and let them know that I am in a lab or whatever and if they want to buy the item, they will have to wait 5mins. I put it up for sale, someone wants to buy it, it is my responsibility to actually sell the item to them. It is a pain, but I know what it feels like to be on the other end.

Of course, this would severely reduce the pool of up-for-sale cheap items, but there would still be enough left that you could actually buy them - and if not, I don't think it would be hurtful for the economy to have them for 5c instead of 1.

Imagine wanting to buy something cheap and getting it from the first or second whisper. How nice would that be. And this would also get rid of some of the price fixers and scammers out there.
Last edited by Felix44#4475 on Aug 31, 2022, 6:47:52 AM
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