i think i kno why GGG cant balance

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exsea wrote:
it works both ways.

ggg did not cap players nor the mobs.

its ironic d2 is reference a lot when talking about balance, but in d2 players would find it hard to do more than 25 attacks per second while in poe its.... different.


True but in D2 all you had to do was hit the attack speed animation break points for easy metagaming. I can see why GGG would want to avoid that. Or rather, I can see why 2012 GGG would want to avoid that.

2022 GGG should seriously take a long, hard look at how out of control shit is and start developing POE Classic.

For only $20 a month, you can experience Path of Exile the way you remember it (bonus: we didn't put the desync back in!).
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on May 19, 2022, 9:01:12 PM
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exsea wrote:
it works both ways.

ggg did not cap players nor the mobs.

its ironic d2 is reference a lot when talking about balance, but in d2 players would find it hard to do more than 25 attacks per second while in poe its.... different.


wut?? we have caps... arm/phys cap, max res cap, etc
mobs don hav any caps at all
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TreeOfDead wrote:
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exsea wrote:
it works both ways.

ggg did not cap players nor the mobs.

its ironic d2 is reference a lot when talking about balance, but in d2 players would find it hard to do more than 25 attacks per second while in poe its.... different.


wut?? we have caps... arm/phys cap, max res cap, etc
mobs don hav any caps at all


In this state of the game i don't think anything really helps much. So yeah GG !
GGG thank you for all the great things you are doing. You have combined every element of all other great Rpg's and joined them together as one Diamond, that will shine Forever.

This is coming straight from the heart <3
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jerot wrote:
They can't because the game is too big and complex. They're too busy creating more stuff to add to the game to actually play it the way we do.

They could try to take every factor into account, but with how convoluted systems are, it isn't worth the effort when they can ship something mostly tested/done and fix it later. Balance ultimately happens when player data and feedback is used to make changes and sand off all the rough edges. We will always be the beta testers.

I just wish they would stop trying to fix things that aren't broken, and in the process break them. It usually gets fixed with time, but the constant cycle of two steps forward, one massively confusing and painful step back is really wearing me down.


They could also stop inventing solutions to non-existent problems like people who get to 100 quicker than GGG would like. Why is this a player problem given the majority of the player base never even get close to this level.
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BowWizard wrote:


They could also stop inventing solutions to non-existent problems like people who get to 100 quicker than GGG would like. Why is this a player problem given the majority of the player base never even get close to this level.


The entire issue with the game is them designing only for the outliers.

Its probably still a great game if you're an outlier thought right?

All the guys on Beaclast aren't "outlier enough" except Tarke (and even he recognizes its bad for the game overall)...
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
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BowWizard wrote:
They could also stop inventing solutions to non-existent problems like people who get to 100 quicker than GGG would like. Why is this a player problem given the majority of the player base never even get close to this level.

That isn't really a problem, getting to 100 too fast is a symptom. The real problem is that it means that the player killed 500 million monsters in endgame at ten times the speed of a combine harvester and barely ever died. It means that your game is utterly toothless.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
you know what the real problem is?

that GGG expects/plans for players playing ONE character per league. thus they try and inflate the playtime required for that character to be 'complete'

someone neatly summed it up - GGG prefers vertical scaling (journey for one character) instead of horizontal (many different journeys albeit shorter).

they, on their own, pretty much kill their strongest point - theoretical build diversity (sadly, AN took a MASSIVE dump on it) by forcing people to do so many mundane chores before character is deemed complete

even mathil, who plays this game as his job, plays less and less builds per league because it simply takes longer and longer to bring them to the endgame and to finish all the gearing requirements (list of mandatory immunities and protection grows with each patch - not because the game wants to be 'complex' but to 'prolong the gearing process'



i have no idea why but GGG never tried to change that perception/tactic. there is pretty much no incentive to play second+ characters, GGG does nothing to promote this method of player retention

most of recent changes were made to 'prolong the fun' by adding extra layers of chores and unpleasantries (be it content or gearing options). on the other hand, nothing has been made to make building second+ characters a fun perspective
I didn't mind playing with Ritual League with harvest, spending 1 week per item slot to make my gear "better" for better performance of my character.

Current meta crafting basically requires university degree or just straight up farming for profit to buy items. At that point I can decide to vote with my wallet and if I'd really needed the item upgrade, i would probably RMT. But then - what's the point of the game element in economy simulator?
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
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sidtherat wrote:
you know what the real problem is?

that GGG expects/plans for players playing ONE character per league. thus they try and inflate the playtime required for that character to be 'complete'

That's probably true, but I don't think it's coming out of their ass. Even when the game was easier, I'd wager that the vast majority just played one char per league and called it quits, sure, I don't have the stats but I'd be willing to put good money on that.

So,if people are playing one character either way, it does make sense to try stretching it out as much as possible. Because when the trade league falls below critical mass people start dropping off because it doesn't have a functional economy in addition to everything else.

One nasty consequence is that it kicks SSF in the nuts, that mode lives or dies by playing multiple characters. Well, at least it's a problem in league setting, in standard you got all the time in the world.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
I think its god for plyer to bulid a PROFESONAL charlater. Theirs efort comes int to play.Ex trade wellroundered itemization resujlts 400+ex investmenting lyered dewfences. My profesonaly builded charlater xcan 100+miol dps, I can prety much FLY WITHOUT A CLOAK.

This verticlly bulding cars intresting 'weigth' so we have best competive plyer base in futures.

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