Please remove Archnem mods.
" More than 2ex is allready a steep investment for a good portion of the players. I never had a build worth more than 150c. An that build was not able to do Sirus in 3.13. Today that build is dead and does less than 45K DPS vs 950K in 3.13. Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic... |
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+1
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" You meant Sentinel league is a FAILURE. Archnemesis league was fine. Most fun I had in years, despite melee physical being so very bad. League start and leveling was a pain, but the mapping experience was ok. SSFSC only here. |
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"Easy. |
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"2 ex should be an easy task for any player. Do you guys not know the chaos recipe? Last edited by plaguefear#7132 on May 29, 2022, 12:21:44 AM
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+1
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+1
Increased difficulty of existing content without increasing reward -> FAIL Last edited by tetomobile#5912 on May 29, 2022, 9:04:49 AM
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Arch sucks...
I think Arch could be good, but sticking it on ever blue and yellow mob across the whole game is total low brow bs. It feels bad across the board, but having it in delve, abyss, harvest, .... well everywhere. Feels bad. I think that it should be a broken down version of the league in maps, just have a random chance to find the arch alter and have choices in which fragments you want to run. I think that instead of them sticking and stacking mods on magic and rares, why dont you make the monster not have the mods, and the type of monster itself becomes more or less the mod. That way you dont have random mobs doing random things. Each mob species has its mob specific mods and they dont change across the board. |
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+1
Blight ravaged maps are nearly impossible. It's endless rain of poison and fire above your head. There is no fire second to stop and build a new tower. Because at that second there will be 1-10 balls of something exploding right above you. |
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+1
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