Forbidden Flesh and Flame are not fun chase items for SSF and the wrong direction to go

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malinVautour wrote:
I really like what GGG has done with the new end game and I think SSF is in one of the best spot right now so take this as lightweight criticism from a SSF player.


There are multiple type of chase items in PoE

Some very rare, but still attainable:
- Mageblood -> 3% of players on the SSFSC ladder
- Headhunter -> 3% of players on the SSFSC ladder
- Ashes of the Stars
- Crystallised omniscience


Then there are some that come with a lot of randomness in their rolls, those will most likely not fit your build, but you could start a new char around them:
- Watcher's eye -> 12% of players on the SSFSC ladder
- Cane of kulemak
- Forbidden Shako (although Sacred Grove is a myth)
- Helm enchants

Then there are the stackable items which will take a long time to farm, but still doable:
- Split personality jewels
- Primordial jewels (golems)

Then there are Forbidden Flesh and Flame with a 0% use in SSF.
The reason being the chances of finding a pair in a 3 months span is practically impossible. From what I counted there is about 135 different rolls (without the newly added ones) meaning that if you find a forbidden flame (which are already rare drops) you have 1/135 or 0.74% to get matching pair if you drop a forbidden flesh.


For those reasons, I found the announcements and teasers around those new jewels very lackluster... they make them even more impossible to use for SSF by reducing the odds of getting a pair.


It is one of the very few things that I would consider trade league only at this point and I hope this is not the direction that PoE is going in the future.


When those jewels were originally introduced I was under the impression that any class could get ascendancies from any other class, which would be truly amazing and justify the absurd rarity and use cost (2 jewel sockets) that these items had. However, when I found out that they are class locked, it basically killed the items for me. Realistically speaking, unless you just buy a matching set to fullfill some gimmick build where you are trying to leverage mechanics from other ascendancies of your class, you will never find and engage with this content to any meaningful degree. Its an absolute waste of potential for an item like this and its really sad.
~ I am Wreaclast middle class and proud of it!
~ Poor investment =/= entitlement to compensation.
~ Build smart, build S-mart!
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malinVautour wrote:


You just proved my point in your second sentence. The only way to get the pair is trade and this is the only thing in PoE that is this way. Thanks


No, what I did proof is you actively choosen to not get the jewel because you play SSF. Game is not balanced around SSF. Get that in your head first.
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zzang wrote:
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malinVautour wrote:


You just proved my point in your second sentence. The only way to get the pair is trade and this is the only thing in PoE that is this way. Thanks


No, what I did proof is you actively choosen to not get the jewel because you play SSF. Game is not balanced around SSF. Get that in your head first.


So, tell me:

If the game is balanced around trading, why does GGG make so much effort to make it unpleasant?

Why no auction house? Why no ban on bots? Why is all the trade interface so clumsy, bad and prone to abuse?

Why is GGG ok with TFT even existing?

Why should spending hours in your base trading for items be considered as "playing" an ARPG game?

The "game is balanced around trading" chant is so irritating.

I'm sorry, but an ARPG game should be balanced aroung getting items and power by killing mosters, not trading.

If you buy things you have no idea on how to acquire by playing yourself - by killing monster with the character you envisioned -, you are bad at the game. You are pretty much a cheater.

If you buy, you are a fail. You haven't put in the work. You don't have the knowledge.

This is how I view the ARPG genre being a SSF enthusiast myself.

And don't get me started on what GGG/Chris Wilson have stated in the past about the theme. I have heard it all during the almost ten years I've had a POE account.

POE is supposed to be what Diablo 3 should have been. That's it. To this day Chris Wilson keeps refering to the Diablo series and saying he himself plays SSF and not trading league.

The thing is Diablo 2 was never balanced trading. Much the contrary. The solo player experience was the core experience and what most of the players enjoyed.This is the reason why it keeps being replayed to this day with pretty much no balance changes in almost 20 years and also why Pluggy is such a prevalent hack.

I wish Chris Wilson would just admit they are trying to fabricate a hamster running wheel and not an actually enjoyable player experience at this point.
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Lagartootemido wrote:
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zzang wrote:
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malinVautour wrote:


You just proved my point in your second sentence. The only way to get the pair is trade and this is the only thing in PoE that is this way. Thanks


No, what I did proof is you actively choosen to not get the jewel because you play SSF. Game is not balanced around SSF. Get that in your head first.


So, tell me:

If the game is balanced around trading, why does GGG make so much effort to make it unpleasant?

Why no auction house? Why no ban on bots? Why is all the trade interface so clumsy, bad and prone to abuse?

Why is GGG ok with TFT even existing?

Why should spending hours in your base trading for items be considered as "playing" an ARPG game?

The "game is balanced around trading" chant is so irritating.


The answer to this is simple. The lead designer of this game wants trade to be uncomfortable.
For me personally a trade search is already enough for a decent trade experience. I would dislike auction house because it would automatically open the door for buyout bots.
as per title wait until you learn you need 2 sockets for that shitty jewel :D and 2 jewels to make it work. and they call it buff. you gonna lose way too much for 2% power and even that wont cut it.
fk archnemesis.
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zzang wrote:
The answer to this is simple. The lead designer of this game wants trade to be uncomfortable.


So basically, there are items whose acquisition practically require active discomfort *and* effort spent not playing the game. That's certainly...a choice, I suppose.
Just so to illustrate my point about the current dismal user experience even better, look up on youtube "My 2 mirrors just got deleted.." from the player GhazzyTV.

Why should we actually be OK with being forced to use things like TFT and run the risk of being scammed or losing items for various other reasons?

It is high time players quit the "game is balanced around trading" mantra and actually demand a decent user experience - which must be primarily focused on SSF by design just like Diablo 2 was and apparently Chris Wilson loves so much, because that is inevitably the core experience for every player.

First you play the game, then you think about trading stuff - if ever.

It is an ARPG game. Power should be acquired through killing monsters, not trading, not being forced to lend your valuable item to another person.
Last edited by Lagartootemido#5603 on May 22, 2022, 7:09:05 PM
"balanced by trade" is funny on several levels.
it's not game balance. it's just "economy thinking"
they want you to monetize everything, even your game experience.
people think in chaos per hour. trying to "earn that item"

it's embarrassing, disgusting "game design"
there's no game, it's just another rat race that wants to kill you or punish you 99% of the time.
Every chase item like that should be rollded divine orb like Shako
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Lagartootemido wrote:
Just so to illustrate my point about the current dismal user experience even better, look up on youtube "My 2 mirrors just got deleted.." from the player GhazzyTV.

Why should we actually be OK with being forced to use things like TFT and run the risk of being scammed or losing items for various other reasons?

It is high time players quit the "game is balanced around trading" mantra and actually demand a decent user experience - which must be primarily focused on SSF by design just like Diablo 2 was and apparently Chris Wilson loves so much, because that is inevitably the core experience for every player.

First you play the game, then you think about trading stuff - if ever.

It is an ARPG game. Power should be acquired through killing monsters, not trading, not being forced to lend your valuable item to another person.



Nobody is forcing Ghazzy to go out of his way to craft his mirror tier helmet every single league. A Guy who is as experienced as him knows that things like this can and will happen.

Also i don´t get all this SSF talk. I like SSF a lot, but what exactly do you guys want? Do you want the drops to be balanced around SSF? I mean i had alot of fun in SSF before those Jewels even existed and at the same time i also think that ultra rare items like those jewels need to exist within a game like PoE. But balancing the weightings around SSF would ruin the whole trade economy experience.

Ever found a Tyraels Might in D2? Or an ETH Death´s Web? Triple Aura Watchers Eye in SSF? Some things are just NOT MEANT to be found by yourself unless you are extremely lucky or grind your *** off (or click that migration button and trade with your selffound exalts for it)
Last edited by Hectormarcello1991#4187 on May 22, 2022, 10:32:01 PM

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