PoE mobile vs Diablo Immortal release

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feike wrote:

You seriously REALLY though i said stay literally meaning stay in the fcking game until the sun goes nova???

Hearthstone managed to make 100m people to stay in the game for 4 fking years, that more than qualifies to say it managed to get people to stay in the game, do you even know the average lifespam of videogames??? A game living for so much time and mantaining a strong playerbase is a huge sucess


Source for "100m people to stay in the game for 4 fking years"?

Well, you comparing DI to non ARPGs makes no sense at all. You compared DI to everything except ARPGs. Yes, yes I agree...Diablo Immortal is no Call of Duty.
Gutting Gameplay Gradually
Last edited by zakalwe55#2432 on Apr 28, 2022, 6:29:55 PM
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zakalwe55 wrote:
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feike wrote:

You seriously REALLY though i said stay literally meaning stay in the fcking game until the sun goes nova???

Hearthstone managed to make 100m people to stay in the game for 4 fking years, that more than qualifies to say it managed to get people to stay in the game, do you even know the average lifespam of videogames??? A game living for so much time and mantaining a strong playerbase is a huge sucess


Source for "100m people to stay in the game for 4 fking years"?

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zakalwe55 wrote:

From Wikipedia: "By November 2018, Blizzard stated that Hearthstone had achieved over 100 million players.[152] In the November 2021 Year of the Phoenix Review, Blizzard reported that there were over 20 million active players in 2020.[153]" Hearthstone doesn't have 100 million players anymore.


There is nothing wrong in comparing a sucess of a title with sucess of another title even if they are not the same kinda of game, idk why you insist only same kind of games can be compared. There are no sucessful titles on mobile
DI is no CoD, BUT D3 ALSOLUTELY compares to CoD titles
Last edited by feike#6684 on Apr 28, 2022, 6:32:30 PM
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feike wrote:
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zakalwe55 wrote:
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feike wrote:

You seriously REALLY though i said stay literally meaning stay in the fcking game until the sun goes nova???

Hearthstone managed to make 100m people to stay in the game for 4 fking years, that more than qualifies to say it managed to get people to stay in the game, do you even know the average lifespam of videogames??? A game living for so much time and mantaining a strong playerbase is a huge sucess


Source for "100m people to stay in the game for 4 fking years"?

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zakalwe55 wrote:

From Wikipedia: "By November 2018, Blizzard stated that Hearthstone had achieved over 100 million players.[152] In the November 2021 Year of the Phoenix Review, Blizzard reported that there were over 20 million active players in 2020.[153]" Hearthstone doesn't have 100 million players anymore.


There is nothing wrong in comparing a sucess of a title with sucess of another title even if they are not the same kinda of game, idk why you insist only same kind of games can be compared. There are no sucessful titles on mobile


OMG really? 100M at end of 2018, 20M in 2020. That is not 100M staying for 4 years. That is a hell of a drop off.
Gutting Gameplay Gradually
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zakalwe55 wrote:
OMG really? 100M at end of 2018, 20M in 2020. That is not 100M staying for 4 years. That is a hell of a drop off.

Hearth launched at 2014... it had 4 y at the 100m mark, had a hell of a dropoff after that, still mantains more players than D3 was praised for having at launch
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feike wrote:
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zakalwe55 wrote:
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feike wrote:

The 100m number is not something i pulled from my rear, btw... its the number of active users hearthstone has. Yeah, that game managed to keep a pool of 100m to play AND STAY on the game. THATS what i would call blizzard standard


A few moments later:

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feike wrote:

And i didnt meant to say hearthstone have 100m users today: No game ever keeps all its players for so much time, hearthstone is almost a decade old by now, give it a break. Point was, it managed to get a crowd of 100m active users even years after its launch. Free to play games almost always put strong download numbers no matter now niche they are. Download counters dont matter: im fairly positive poe also have millions of raw donload numbers, even tho its on pc. Irrelevant because most of those dont even reach malachai, its just the nature of free to play. Will DI have an ACTIVE number of accounts on 100m-ish years after launch? I find it hard, esp if it starts with barely half of that on launch


You did capitalize the "AND STAY" in the "AND STAY on the game". You have no credibility. What would you know about Blizzard standards?

Now you are comparing DI to Angry Birds? Moms played Angry Birds.



Like... serious?
You seriously REALLY though i said stay literally meaning stay in the fcking game until the sun goes nova???

Hearthstone managed to make 100m people to stay in the game for 4 fking years, that more than qualifies to say it managed to get people to stay in the game, do you even know the average lifespam of videogames??? A game living for so much time and mantaining a strong playerbase is a huge sucess


I just looked up the source on the wiki page. It isn't "100 million players stayed for 4 years". here's the quote:

"More than 100 million people have played Hearthstone as of today, a remarkable achievement that Blizzard..."

Has nothing to do with retention. It's literally just the download rate, and HS is free to download.
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feike wrote:
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zakalwe55 wrote:
OMG really? 100M at end of 2018, 20M in 2020. That is not 100M staying for 4 years. That is a hell of a drop off.

Hearth launched at 2014... it had 4 y at the 100m mark, had a hell of a dropoff after that, still mantains more players than D3 was praised for having at launch


Again, what is your source? "4 y at the 100m mark"?

Wikipedia entry doesn't support your claim:

By September 2014, there were more than 20 million registered Hearthstone players[146][147] and by January 2015, there were more than 25 million.[148] As of June 2015, the active players were estimated to be about eight million PC players and nine million mobile device players, with some overlap between each group.[149] Blizzard reported 30 million players in May 2015, 40 million in November 2015 and 50 million in April 2016.[150] Blizzard reported it gained 20 million players over the following year, reaching 70 million unique players, and that they saw record numbers for simultaneous players during the launch of the Journey to Un'Goro expansion in April 2017.[151] By November 2018, Blizzard stated that Hearthstone had achieved over 100 million players.[152] In the November 2021 Year of the Phoenix Review, Blizzard reported that there were over 20 million active players in 2020.
Gutting Gameplay Gradually

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