PoE mobile vs Diablo Immortal release
I'm kind of looking forward to both POE Mobile and Diablo on Mobile. The Diablo franchise felt like it got a bit too shallow for my main gaming on PC, but for mobile it's probably about right -- assuming they follow the D3 path rather than D2, which seems like a good bet.
I think the ARPG genre in general has a good 5-10 year arc coming. Thanks for all the fish!
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" My take from personal experience is that mobile-focused games tend to burn when introduced into pc port. I played shadowverse and had an unfortunate time with lords mobile Shadowverse is very alive on mobile, but the steam version is a ghost town. There are a number of active users but those are people from the east(judging by time they log in). The eastern side of the globe in general is more in tandem with mobile games in general and tend to scorn pc games, so it might reflect how the game really cathers mobile-focused audience more, and with mobile-focused audience, also read, mostly japanese and korean The lords mobile is doing super well on mobile. The steam store page have low user count, a deep in the red rating and the comment section is a long list of "why this mobile garbage is on steam?", so... yeah... Also, my experience with hearthstone is admitedly limited, but i would say its a game with design phylosophy increasingly more and more in tandem with shadowverse, i see very similar types of complaints from people abandoning the game and venturing into card games like yugioh series and magic arena, so my 2 cents is another case of developer going for a more mobile-focused design and a consequent exodus from people with a more "pc" mentality(that aligns more with the likes of magic the gathering) |
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" Its not their first mobile game for starters... And i clearly said: user count is different on the mobile market, 30 million is not a bad start, but absolutely NOT exceptional on the mobile free-to-pay media The mobile media generates VERY different range of numbers than on pc where D3 broke records with less than 20 millions. For blizzard standards to be met DI need AT least 100-ish million users And even THAT dont tell everything. DI will be free to play, wich means it will be on the pool where the vast majority of the users dont pay a dime: Fishdom have almost double the users hearthstone have, not exactly paragon of terribly sucessfull game. Honor of Kings cant touch pokemon GO, but its by far the most sucessfull game of the current era And im not hating on DI, i gave actual numbers reflecting the general lack of interest from people on the last 3 years. Im not much of a hater as much as you are a fanboy, you took the mark of 30 million and is clinging to it as much as you can but 30m on mobile is very different from 30m on pc or console |
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" For Blizzard standards? The 30 million pre-registrations was a Blizzard goal. "According to Blizzard, the pre-registration goal is to reach 30 million pre-registrations prior to the release. After successfully reaching the mark, players who are part of the millions of registration will be receiving an exclusive costume set as a reward." Also, if you are going to bring up other mobile games to compare to DI they should be other ARPGs to be a fair comp. Like comparing DI to Torchlight Infinite, lol. I had no idea card games were so popular. They are way more popular than ARPGs. That 30m is a mix of mobile and PC, not only mobile. Like others, I didn't have much interest in DI until the PC port was announced out of the blue 2 days ago. Gutting Gameplay Gradually Last edited by zakalwe55#2432 on Apr 27, 2022, 9:05:32 PM
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" Its a bit risky to talk about what their goal was because that can be influenced by a number of factors, going by my perspective that they are not managing to lit interest in the game, they could have set their goals lower for the sake of being realistic One big factor to consider behind those 30m is that it very likely will not reflect the amount of people who STAYS in the game. One thing is claim you got 30m people who decided to give the game a shot, other very different, is claim you are mantaining a base of 30m active accounts The 100m number is not something i pulled from my rear, btw... its the number of active users hearthstone has. Yeah, that game managed to keep a pool of 100m to play AND STAY on the game. THATS what i would call blizzard standard And its a bit hard to compare DI to other ARPGs simply because... there arent a lot of those on the mobile scene(not any big ones at least as far as i know, but maybe im just ignorant). The big dogs of mobile games are a quite diverse bunch, but one thing they tend to have in common is a model of heavy focus on microstransactions, free games where you pay for some sort of advantage(pay to win) or convenience(candy crush esque ones). One big thing that makes me personally skeptical for DI or an eventual poe mobile chances is exactly the fact this kind of model dont clash well with ARPGs, D3 suffered a great deal back when the RMAH was forced into it, and the model GGG adopts of microtransactions heavily focused on cosmetics wont cut it to make a game contest for a spot comparable to hearthstone, so yeah, im skeptical not just for DI, but for ARPGs in general on the mobile |
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Do not trust blizzards with my phone info at all.
I think people are crazy to trust them with it. I doubt I would even trust any gaming company with that info. |
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re streamers as 'community'
" What, you'd expect anything less from the same people who define melee as 'any form of attack that uses a melee weapon to deal damage regardless of range' or have repositioned a substantial if as yet actually unsubstantial expansion as 'a sequel'? GGG have been playing games with language from the start. As long as it was purely in-game and consistent, well, fair enough. But this? 'Community' being a whole six streamers? Never mind the number, let's stick with the core issue. Calling popular streamers who profit from playing your game 'your community' is like calling lobbyists 'average voters'. It completely undermines the actual community's agency and influence. It's bullshit, honestly -- and I was glad to see people saying as much in the comments. A slow news day is not sufficient excuse to so casually use a few professional streamers as a legitimate sample of 'the community'. Reprehensible. I never thought one of the Gs in GGG might stand for 'gaslighting' but gosh, sure does seem like it doesn't it? " It feels like a streamlined D3 but with residual D2 story elements; the former is very playable, the latter is genuinely interesting to a Diablo fan. I honestly can't put it any clearer than that. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Last edited by Foreverhappychan#4626 on Apr 27, 2022, 9:56:56 PM
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" Sure, 30M players to start. Up to Blizzard to see if they stay. I still think it is a good start compared with competitor PC numbers. I think most people would play on PC given the choice. Part of the reason Blizzard decided to make PC port was because they noticed people playing for 3 to 4 hours at a time. From Wikipedia: "By November 2018, Blizzard stated that Hearthstone had achieved over 100 million players.[152] In the November 2021 Year of the Phoenix Review, Blizzard reported that there were over 20 million active players in 2020.[153]" Hearthstone doesn't have 100 million players anymore. Yup, not a lot of ARPGs on mobile so Blizzard has very little competition. As for DI on PC, I know at least one company that has a FTP model with cosmetic MTX and is profitable. DI doesn't have to more profitable than Hearthstone, just more profitable than other ARPGs to be considered successful. Also, Hearthstone is really expensive for players. I wish I could play Hearthstone with a $5 Battle Pass every month. Perhaps that is the reason why Hearthstone doesn't have 100 million players now. Gutting Gameplay Gradually
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" Uh, there are a fucking bunch of ARPGs on mobile. But they're mostly nothing but half-baked, pretty-looking Diablo clones restricted by grotesquely bad UIs and predatory P2W elements -- an official Diablo game on mobile is long, long overdue. Blizzard were well aware of this, and DI itself has been mostly 'finished' for a long time, at least from NetEase's perspective (again, not surprising, given they reused a lot of what they'd already made for their own shameless Diablo Clone, Endless of God). It needed a lot of polish and playtesting to be dragged up to what Blizzard consider their personal standard of quality. And Diablo Immortal is a very high quality game, for what it's worth. And as far as actual proper ARPGs go, Titan Quest has an excellent mobile port that shits all over Diablo Immortal in terms of traditional ARPGs, but DI isn't trying to be a traditional ARPG. It's trying to be D3-lite on mobile, and on that front it succeeds -- again, because NetEase already did the heavy lifting for them, ironically in a fairly blatant attempt at IP skimming. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Last edited by Foreverhappychan#4626 on Apr 28, 2022, 12:49:20 AM
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I've literally never played a game on my phone. Not even tetris I actually hate the thing considering I spend about 6 hrs a day on it talking/texting and purposely leave it in my truck charging at night so I can have a little peace. If my mom calls after 6 she ends up calling my wife for me so i guess you can never get away completely.
Desktop/mancave/sofa only for me. AnD no I'm not a boomer. MUCH OLDER IN SPIRIT. I'd like to be a hunter gatherer like 6000 years ago before SO-CALLED civilization lol I guess thats why I like this game. Hunter gatherer SSF since I have no tribe no trade no nothing Git R Dun! Last edited by Aim_Deep#3474 on Apr 28, 2022, 3:00:20 AM
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