Name a better game then PoE.
" He is actually on point. It was so fun and slow and in Kripparrian ERA, where you could actually see and strategically kill things on screen. Not zoom blasting, or make mobs in leagues so overpowered that they diminish the reason of slow progression. I would rather grind the 10 acts to the endgame then have some unpredictable split second one shots. GGG thank you for all the great things you are doing. You have combined every element of all other great Rpg's and joined them together as one Diamond, that will shine Forever.
This is coming straight from the heart <3 |
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Minesweeper :D
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Game of Thrones.
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The better game than PoE is Trade league shenanigans.
You will have 100% more fun doing things to make people upset in trade league by exposing farming techniques and hot dumping easy access to build required resources. This is clearly the superior game since so many people are playing it. |
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First off, I just want to say that these are just my preferences.
Second, I don't like to say games or players or whatever are "better" than others, but I do like to categorize them by tiers. With that being said, I would put PoE among the highest tier of ARPG's. Other games I put in the same tier as PoE, at the very top, that I find myself always enjoying/going back to, or enjoyed going back to until the game died off are as follows: ARPG's: Lost Ark Diablo III FPS: Quake III/QuakeLive -Q3 Urban Terror -Q3 Threewave -Q3 Rocket Arena CoD -Modern Warfare 2 -Black Ops -Modern Warfare (2019) RPG's: World of Warcraft: -Vanilla (not Classic) -Wrath of the Lich King -Legion Final Fantasy Tactics Final Fantasy VIII Pokemon |
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" I've heard the rumors but had never seen one myself. Is it true? Is there a final fantasy 8 fan in our midst? I thought they were merely legend! Украина в моём сердце
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Oh ya, I loved Final Fantasy VIII, was never a big fan of VII personally. The Gunblades, Guardian system, built in mini games (the card game especially), cinematics, characters, and just the entire feel of the game had me using up an entire memory card with different save points I enjoyed and went back to. Was one of the first games that I actually needed a strategy guide for if anyone remembers those things from back in the day haha.
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From the games I play at this time and over the last 10 years, this is clearly the best, its really come a long way from /oos. It still has a lot of ways it can improve.
In their time, there are probably some better games from my perspective. Half-life, Diablo2, Goldeneye(64), Tetris, Hearthstone for a period during some of the earlier seasons, some others and many games before my time. Though POE continues to innovate, in a time where I would say there has been a dearth of good games, largely because of the way the industry monetizes; release a game that is incomplete, then patch it while it is still profitable. POE has been able to make that work, in general, this doesn't produce quality products. |
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" Tactically, Farystar, not strategically. Strategy is what you do before a battle; tactics are how you react to real-time changes in battle conditions. Path of Exile is, if anything, one of the most strategic games ever made -- everything is done before you even think about attacking a monster. You create the build; you trade for the build's bits and pieces (or, if SSF, play a tried-and-true meta style to farm said bits and pieces). The goal is to make each click as devastating as possible regardless of what's actually thrown at you. That's raw strategy. Defensively, PoE tries to be tactical with its damage areas but again, many of these can be mitigated (need to be mitigated) with various layers of damage reduction/avoidance. GGG never quite figured out how to make something challenging for everyone, or maybe they were never that interested in it. I tried to play PoE tactically for years and while it could be fun, the ceiling for it was really low. Consider a skill like Smoke Mine, for example. Between its stealth mechanic and increased movement speed buff, there's a LOT of tactical potential there, but by the time you've set it up, you could have just killed the whole screen with, well, the usual suspects. It was one of those 'play it your way if you find it fun' situations that really just masked how inflexible the gameplay actually is. Ironically I use skills quite like Smoke Mine (reduced enemy detection, increased movement speed) in other ARPGs very happily. It's not that ARPGs are by definition far more strategic than tactical -- it's that PoE was made by D2 trade/build theory junkies who, when they made 'the game they wanted to play', took that one aspect of D2 and made it the entire foundation of their game, dispensing with a lot of the other stuff that makes D2 work -- which is why D2R has attracted a lot of veteran Exiles sick of GGG's trade/glorified clicker heroes simulator. That and the GaaS model really doesn't lend itself well to good, solid, reliable ARPG design and balance. It just doesn't. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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