[Serious] Please reconsider bossfights required for voidstones next league

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arknath wrote:
You have access to more T16 maps with 2 voidstones than you did with full watchstones before. The 2 extra is just bonus to make all maps T16. It is 100% fine that they are behind challenging content.

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Exactly 100% this.

Yet the complainers here want even more with no effort on their part.

Also the 2 we obtain from the "quest level" eater/exarch. Should be way more difficult bosses. We were told they were "a bit harder than the maven".

Even with rolling them they are still easier.
Mash the clean
Last edited by Mashgesture#2912 on Apr 15, 2022, 6:17:41 PM
Red Elder and Shaper or even Sirus need a voidstone.

While extra voidstone....they serious need to consider should allow player to shape the atlas to T17 or not as way many people missed the ilvl 84 cluster jewel, ilvl 86 ritual/expedition base /incursion mod
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Chickenwink wrote:

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Exactly 100% this.

Yet the complainers here want even more with no effort on their part.

Also the 2 we obtain from the "quest level" eater/exarch. Should be way more difficult bosses. We were told they were "a bit harder than the maven".

Even with rolling them they are still easier.


are we forgetting that getting 2 out of 4 watchstones also means we're only limited to 50% less watchstones than we previously had?

i've played many leagues and obtained 16 watchstones pretty consistently.

many others are in the similar boat.

i would say the main issue with maven and elder/shaper battles are they are MECHANICALLY difficult, AND they're DPS rushes at the same time. the longer you take, the harder the encounters can become.

it can become ridiculously difficult with certain skills. for example heavystrike with a 2 hander.

if the correct "answer" is to roll a different build, then the encounter is definitely not balanced.

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I'd like a "weaker" form of void stone solely for the purpose of sextants prior to beating all the end game bosses.
Украина в моём сердце
I'd like the atlas map buff-ups to come from atlas mapping.

Perhaps the boss buffs (like 2 guardians, increased chance for WE drop, etc) can be gated behind killing the bosses.

Grinding maps is all prep to me and I want the bigger boss fights to be goals for the end, while now I feel they need to be done somewhere in between or maybe early to not end up with a truck of maps that are basically useless to me.


What is the harm of giving 4 void stones for completing all atlas maps (incl bonus)?
Did you try turning it off and on again?
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Chickenwink wrote:
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arknath wrote:
You have access to more T16 maps with 2 voidstones than you did with full watchstones before. The 2 extra is just bonus to make all maps T16. It is 100% fine that they are behind challenging content.

👍👍👍👍👍
Exactly 100% this.

Yet the complainers here want even more with no effort on their part.

Also the 2 we obtain from the "quest level" eater/exarch. Should be way more difficult bosses. We were told they were "a bit harder than the maven".

Even with rolling them they are still easier.


I see that you haven't been here that long, so you aren't familiar with the previous versions of the atlas.

But, you at least remember what voidstones were like when they were added. Lots of Rng and needing specific maps at specific times.

When the voidstones were introduced, I recall them dropping from the guardians with Sirus and Uber being needed only for storyline quest completion.

Coming back, I found that we not only needed Uber but Maven as well. The worst part of the big boss fights for me isn't so much the fight, but getting back in after that first death. I lose more portals just trying to restart a fight than I do fighting and dying. Sirus is probably the worst offender, since you can be navigating through the storms getting back to him and suddenly eat a die beam from off screen before you ever see him.

Maven I fought once and failed. Its not the failure that bothers me so much as all the time and effort spent just to fail. Given that you're typically looking at 10 different maps and an invitation for just one splinter, that breaks down to about 100 maps plus 10 different battles against 10 bosses (depending on atlas config). Sure you can buy the maven crescent but that's still a very expensive failure if you don't succeed.

When a fight is prohibitively expensive, it discourages completion. Uber Elder is already over an exalt just to run these days, and even if you get all the frags yourself you're gambling that you'll not only succeed but that the loot will be worth it.

I'd be fine with uber being the hardest and the last of the 4, but I'm definitely not content with maven requirement just so I can finally start running 4 sextants. I'm not fast or efficient enough to make the most of the first month of a league's economy.
Yep, totally over league play.
I like the idea that you get some permanent improvements to your endgame for special achievment. I liked Uncharted realms passives which you get for beating special boss fights (all Shaper/Elder/Venariur guardians). For example with 2 passives you could get a lot master messions. Or with 4 passives make about 90% guarantee to get at least one guardian fight in Zana missions. But now it feels too unrewarding, you just get one extra passive for atlas tree which almost nothing.
Exarch and Eater of Worlds probable were intensionally made so easy, i think their difficulty is shighly harder than guardian. Intension was to make it easy for players to get their hands on first two voidstones. I think they need uber versions, but by uber i mean not numeric hard but new attacks, new fight mechanics.
But Maven's memory game still sucks.
Last edited by exiled_cacodemon#4629 on Apr 20, 2022, 5:26:21 AM
First of all, don't listen to anyone telling you to get good or that you're entitled, if said person is playing either traps, mines, totems or minions.

The real issue in all this is simply that some builds are more powerful than others, on completely different levels of investment. The gap is so huge, that's it's a blatant game design failure.

In my opinion, traps, mines, totems and minions should be absolutely gutted. GUTTED as in 80% less damage if not more.

Maybe then, people would start to understand why people are complaining about the new voidstones feeling ''gated'' behind content.
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks and valdo's boxes simply isn't fun.
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kanzaki01 wrote:
First of all, don't listen to anyone telling you to get good or that you're entitled, if said person is playing either traps, mines, totems or minions.
and a bunch of other random text


What a hot take lmfao

Get less forums
Get good
Mash the clean
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kanzaki01 wrote:
First of all, don't listen to anyone telling you to get good or that you're entitled, if said person is playing either traps, mines, totems or minions.


They said playing toxic rain, i'll be over here with Tidus as expected.

Some builds are stronger than others but Maven is pretty easy as bosses go once players build around the mechanics and only focus on the ones that matter which ironically isn't any of Maven's attacks its the arena challenges.

So git gud does apply in this case whether the player saying it actually has done so or not, once you've got a few key mechanics on lock Mavens only ? is how long will it take. The margin for error is pretty wide too as if you feel you scuffed a memory phase can just use an available portal so you get a good number of attempts.

Uber Elder is a harder fight still just because it isn't so consistent and requires much more freestylin.
Last edited by Draegnarrr#2823 on Apr 23, 2022, 4:02:22 AM

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