Unfair to standard players

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ciel289 wrote:


i´m fully aware why ppl use heavy strike,its still a dumb thing to do

there will always be power differences in skills that are mechanical uneven
this simply cant be avoided

this means there will awlays be good and bad skills
you should never balance around the "worst" or atleast mechanical worst skill possible
this would lead to making the whole game a complete joke for every other skill

a good geared heavy strike build will still beat endgame bosses when the player has enough gear+skill
a bad player needs more gear

there are videos with heavy strike bosskills on youtube

another thing is that you can swap out heavy strike for a lot of other skills without changing gear or the passiv tree

or

you can support heavy strike with ancetral totems etc

if you or the player you are talking about still insists on using only heavy strike while lacking gear and/or skill
its the players problem

creating a failsafe for the worst possible choices kills every game over time,it makes the game boringbecause you gona win/kill the boss anyway


right so in other words you understand that some skills are worse and that some encounters are mechanically unfair to said skills and that players SHOULDNT use said skills. rather than make the those encounters more fair to the gazillion mechanical weaker skills, players should simply stop using those skills.

in that case why would GGG keep trying to rebalance those skills? just delete them already. let everyone just play cyclone or totem or something.

also the vids you mentioned with boss kills, are any of them using heavy strike with 2 million dps? the other guy mentioned the bosses are well doable with 2mill dps.
[Removed by Support]
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ciel289 wrote:


creating a failsafe for the worst possible choices kills every game over time,it makes the game boringbecause you gona win/kill the boss anyway


I can't see why you think its better for the game if strikes are just bad/dumb choices, they don't have to be identical so its stale but they can make them more representative.

your already basically guaranteed to kill the bosses if you pick X and glass cannon does it matter? You make a point like it isn't already very stale weighted on one side lmao
i was actually curious so a repurposed a build into a 2 mil dps 2 hand heavy striker to try maven.
it wasnt pretty but she went down
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Draegnarrr wrote:
"
ciel289 wrote:


creating a failsafe for the worst possible choices kills every game over time,it makes the game boringbecause you gona win/kill the boss anyway


I can't see why you think its better for the game if strikes are just bad/dumb choices, they don't have to be identical so its stale but they can make them more representative.

your already basically guaranteed to kill the bosses if you pick X and glass cannon does it matter? You make a point like it isn't already very stale weighted on one side lmao


at no point i said "i think its better for the game if strike skills are bad"

what i said was

-skills have different mechanics or everything would be the exact same skill
-some skill mechanics are better than others

its not that i want some skills to be weaker,i simply want a game were i can play skills that play differently

the result of having different skills will always be that some are better than others

having to make choices,is what makes the game fun for me

i.e.

you cant make heavy strike mechanicly better without changing the identity of the skill

if you give it aoe it will be a lot like groundslam

if you give it projectiles it will be very similar to lightning strike or molten strike

if you give it a dot its basicly viper strike

if you give it a buff or fortify on hit its a lot like vigilint strike

its an unsolvable problem


this all leads to

if someone wants to play heavy strike thats totaly fine,but asking to make it "better" is pointless
the only option would be to increase the dmg of heavy strike,but this wouldnt solve the "i cant hit the boss" problem

im not agaionst improvements for strike skills,but if the skills get change so much that it isnt the old skill anymore its better to just add a new skill and keep the old one as it is

for the game to still be challenging and fun you simply cant balance around the weakest skill
I agree with you, but damage does fix the i can't hit the boss problem :p

Once they stop modelling DPS off 100% uptime strikes will get the damage they should have, its fine to assume my fire trap build has 100% uptime for example because it does.

Did my heavy strike guy in metamorph have 100% uptime on Sirus? Fuck no it probably wasn't even 30%.

I don't want them to mechanically change strikes i even like the weapon range and ancestral call methodology they are fun to build towards - but the damage has to be there thats all and right now it isn't.

Heavy strike does pretty close to the same damage as ground slam, but ground slam hits the entire screen without much investment. The numbers are simply too long (slams aren't in a great place either tbh)
Last edited by Draegnarrr#2823 on Apr 8, 2022, 5:10:57 PM
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Draegnarrr wrote:

I don't want them to mechanically change strikes i even like the weapon range and ancestral call methodology they are fun to build towards - but the damage has to be there thats all and right now it isn't.


i once specced into strikes skills target 1 additional enemy and added a bunch of melee range.

damn it felt good being able to stay not too far away from the enemy but still being able to take a few pot shots while stutter stepping.

after a while i realized. i was technically playing close ranged bow/wand style.
[Removed by Support]
You are playing pseudo ranged but that's a play choice, realistically ancestral call and additional strikes should be a direct more multiplier but the "repeats" should do less damage as its a clear assist.

The idea behind you actually melee the target you want to do full dps too and the rest is there for supplementary clear, but everything costs dps.

Full "melee" probably isn't coming back though, I played melee plenty before AC or strikes and the game is fundamentally different now, you just can't engage with the content one pack at a time the game is designed for you to trash most of the screen in one swing.

#1 thing for them to fix is the stupid fucking swing timing on some strike skills though, it shouldn't have even got past QA they shoulda sent it straight back with no change is better than bad change. Then damage, cause its fast.

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