Unfair to standard players

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aggromagnet wrote:


The challenge/tedium/whatever of that content is fine, and there are enough T16's available to skip out on Elder or Maven for those who really want or need to. But requiring completion of that content to fully access the easier and more straightforward map system just seems like an oddly backwards design choice to me.



and thats where players who do carry services get revenue.

i m fine with having difficult content that most players arent expected to complete, but i m not fine with difficult content that boils down to dps rushes gating important things like voidstones and atlas passives.

i've been getting all watchstones every league ever since sirus was introduced. all except this patch.

i probably can get the last 2 after completing a few of my crafted gear and leveling up 1-2 times but that said, i really dont see myself playing on temp leagues with such a difficulty spike which unlike the first 2 voidstones can be overcome by understanding boss mechanics without need of high dps.

[Removed by Support]
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exsea wrote:
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aggromagnet wrote:

What would be unfair is if Standard players never had to work their way through it, unlike everyone else.


voidstones aside. i would summarize 1 point of contention.

why do std players even need to "re unlock" their atlas. its been going that way EVERY new league. GGG needs to index their maps and tie completions based on that index. atlas bonuses/clears should be tied to the indexes instead of map name. that std players dont need to reunlock nor reclear a few maps that was just introduced into the current rotation.

as for voidstones, my main point of contention is the last 2 require very dps oriented builds in order to clear. the first 2 stones are gated behind bosses which are mechanically balanced where knowledge and skill can be used to chip away at the bosses health.

mavey / shapey+eldy? take ur time bro while dot vomits on the ground pile up.




you run a map. i rly dont get it, whats the issue? if you dont want to run a map why are you even loading the game? why would you need an atlas unlocked if you are not going to run a map?

if someone doesnt want their entire atlas unlocked, if they consider a full unlock somehow bricked and want to only unlock specific maps they can never do that again if they have at one point fully unlocked an atlas. this way is much better.


youre saying why do standard players need to run a map if they want to run maps. is that really the level of complaint we are at now?


you need about 1 or 2 million dps to comfortably beat uber elder and maven. if you cant beat them you dont deserve or need the voidstones from the encounters.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk wrote:

you need about 1 or 2 million dps to comfortably beat uber elder and maven. if you cant beat them you dont deserve or need the voidstones from the encounters.


Thats pretty harsh Snorkle_uk, GGG f***ed over some casuals this patch by gating content behidn uber-elder that was not gated in that way before.

its like stealing someone's home and saying well if you can't take it back from me then you don't deserve or need it anyway.

Not going to say i agree with every context implied by the OP here but they could have gone about this in a better way, t16's are not "endgame content" to be gated like some effing treasure.
Innocence forgives you
@silentsymphony: i sort of disagree with the premise that content that was previously not gated is now gated.

With the new atlas tree, much of what we got in watchstones AND sextants is directly on the tree. Thus greatly reducing the actual need for "voidstones" to run the "same" content we did before this league. In addition, there are MORE t16 maps available now after even just 1 or 2 stones then what was previously available with fully maxed out watchstones.

Being able to make ALL maps t16 is NEW content never before seen before this league and, as such, is not "old content" being gated behind new mechanics. It's a VERY mild gate of sextants, but as mentioned there is far MORE juice in the atlas tree that's automatically re-unlocked in standard.
Last edited by jsuslak313#7615 on Apr 7, 2022, 11:03:57 AM
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jsuslak313 wrote:
@silentsymphony: i sort of disagree with the premise that content that was previously not gated is now gated.

With the new atlas tree, much of what we got in watchstones AND sextants is directly on the tree. Thus greatly reducing the actual need for "voidstones" to run the "same" content we did before this league. In addition, there are MORE t16 maps available now after even just 1 or 2 stones then what was previously available with fully maxed out watchstones.

Being able to make ALL maps t16 is NEW content never before seen before this league and, as such, is not "old content" being gated behind new mechanics. It's a VERY mild gate of sextants, but as mentioned there is far MORE juice in the atlas tree that's automatically re-unlocked in standard.


Well i'm not going to even try to argue with you, But it doesn't sit right with me at all, something at my very core as a PoE player is screaming very loudly that this is a bad direction.
Innocence forgives you
Standard players are affected by league changes a lot. I'd say its pretty fair for them to want to keep things as stable as possible progression-wise.

Sometimes they don't even get the new mechanics, but they do have to go along with changes. Sometimes a league drops that nerfs items that may have taken a long time to get. I can imagine that to be frustrating.

But then again this is not new and if you can't shrug it off PoE can be frustrating altogether. It's not bad at all to quit PoE now and then. Can even be healthy. When you re-enter, mentally prepare for what you're getting into, Exile.


Cheers
Did you try turning it off and on again?
ya we never had all maps being t16, and if you cant beat uber elder and maven you shouldnt use 4 voidstones even if you have them. i dont use 4 voidstones, its a bad idea for anyone other than uber uber juicers who heavy invest in their maps running quad sextant quad scarab deli orbed vaaled t16 maps.

i have 4 voidstones, i use 2 most of the time, occasionally ill use 3. never 4.

what gates casual players from uber endgame isnt the voidstone system, what gates casual players from uber endgame is the fact theyre casuals. if youre the kind of person who will make good use of 3 voidstones then u can beat uber elder, if you are juicy enough to easily sustain a full t16 atlas you are a good enough player to beat maven and get ur stone.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk wrote:
what gates casual players from uber endgame isnt the voidstone system, what gates casual players from uber endgame is the fact theyre casuals. if youre the kind of person who will make good use of 3 voidstones then u can beat uber elder, if you are juicy enough to easily sustain a full t16 atlas you are a good enough player to beat maven and get ur stone.


My build(s) are great for mapping, but not for bossing. I don't want to do those bosses either, I want to do maps and chain t16's. I had ~1.6k t11-t15 maps in my stash before I decided to get the voidstones through a carry. Was running a build with spark using a +4 eternity shroud and spark is bad for bossing.

Grinded up a HH, a squire and 2 undeniable forbidden's. My new 300+ ex accu zerker was still not focused on bossing and not sure if I could because of low defenses and HH not doing much. What I wanted to make was quite out of my league still.

But I'm pretty sure I didn't need another thousand and some lower tier maps I'd never run.

Just my 2ct as you know..casual. :-)

Edit: spark would be ok for uber, but Sirus/Maven...meh
Did you try turning it off and on again?
Last edited by kaepae#2068 on Apr 7, 2022, 12:59:12 PM
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aggromagnet wrote:
It's still a one and done situation for Standard though. It's more than fair that we need to do it at least once and then we can be finished with it.
I agree with your whole post but in particular, while I don’t like it, I suppose that is fair comment.

But then I also agree with the posts above. To gate the “end game” behind such bosses that can well be incompatible with your build just seems cruel. After all isn’t one of the reasons we play standard is because we like our builds.

My main build can melt most T16 maps but is very squidgy so dies a lot. But thats how I like it. To have a build thats strong enough and tanky enough to do those boss’s would mean that I can clear a whole map with one button press and never die would make mapping boring.

Anyway seems that the “end game” in poe for me is a distant memory
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AnyNick wrote:
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aggromagnet wrote:
It's still a one and done situation for Standard though. It's more than fair that we need to do it at least once and then we can be finished with it.
I agree with your whole post but in particular, while I don’t like it, I suppose that is fair comment.

But then I also agree with the posts above. To gate the “end game” behind such bosses that can well be incompatible with your build just seems cruel. After all isn’t one of the reasons we play standard is because we like our builds.

My main build can melt most T16 maps but is very squidgy so dies a lot. But thats how I like it. To have a build thats strong enough and tanky enough to do those boss’s would mean that I can clear a whole map with one button press and never die would make mapping boring.

Anyway seems that the “end game” in poe for me is a distant memory
But if you look at what's still available without doing Uber/Maven, nothing has really been lost besides being able to feel like you've "finished" the Atlas. As others have mentioned, there are actually more T16 maps available now with only 2 Voidstones than there were with all Watchstones. Being able to transform the entire Atlas to T16 is brand new. Couldn't do that before.

Gating easier maps behind harder deep endgame content was still a weird choice, for sure. Really though, it's just one of those things that feels worse than it actually is. It was just poorly implemented in some ways, IMO. It seems like there's less when in reality there's more. It is more punishing to fully complete the Atlas now, but it's also not necessary to.

I have a pretty good sense of humor. I'm not German.

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