I am disapointed by the new bosses, they don't feel EPIC at all, and they are so weak..

"
Acolina87 wrote:
I dreamt for so long.

My flesh was dull gold...and my blood, rotted.

Corpse after corpse, left in my wake...

As I awaited... his return.

... Heed my words.




I am Malenia. Blade of Miquella.

And I have never known defeat.




The scarlet bloom flowers once more

You will witness true horror.

Now, rot!




LOOK UPON MY WORKS YE MIGHTY, AND DESPAIR


Majestic, thanks for posting that, this is exacfly what i am talking about, it leaves something deep inside our soul, the experience was beautiful, PoE 2 needs that to set a new standard for ARPGs
"
ryuukk33 wrote:


https://www.youtube.com/watch?v=3ITVOJedlPo&t=202s




looks very much like PoE boss-fights: run around in circles and attack from time to time ;p
“Human decency is not derived from religion. It precedes it.”
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My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Lot of butthurt in these comments.

I think the new bosses are cool. They look awesome, their attacks and boss arena are sick. Of course, this means nothing when they are so weak. Sirus is memorable for me because he was the first boss that wrecked me. And even though I beat Maven on first attempt, I thought it was a great fight.

Although the rework to the atlas and other changes are appreciated, the lack of new challenging boss is disappointing!
"
trixxar wrote:
Elden Ring and Dark Souls bosses in general are of course much better.

This is because player power is in a much more narrow window. Let's compare

Elden Ring
DPS - 500 to 1200
Effective Health - 1000 to 2000
Movement Speed - Base

PoE
DPS - 500,000 to 120,000,000
Effective Health - 4,000 to 250,000
Movement Speed - Base to 300% of Base


If you are building a boss for Elden Ring, you know EXACTLY what to design around.

If you are building a boss for PoE, you need to challenge a ridiculous range of players, making it trivial for none and beatable by most.



That being said, pinnacle bosses are important to the game, and it feels like it would not require that much work to refresh them more than once every 2 years.



These numbers are wrong.

PoE spread is more like 1 to 6 billion. Standard Lives Matter!
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I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
Its either they are too hard or too easy. Do your thing GGG.
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"
Droch_Rendger wrote:
I suppose you play tutorial mode (Softcore) and complaining about low difficutly level. Let me check your profile.

Yeah. You play only tutorial and I didn't find high level characters.


they are still easy on hardcore too OP is right those bosses didnt felt like shaper on release or uber elder on release
"
ryuukk33 wrote:


I am not talking about the gameplay, i am talking about how they feel and what i remember of them once i beat the game

The scenography, ambience and how they are introduced

I could understand for early act-bosses since PoE was made many years ago, but for new content, they have no excuse

Maybe it's not their priority, if that's the case, then all i can say is that's unfortunate


Uh, you're complaining they're too weak. That's entirely down to the gameplay.

Besides, they're all the same thing. The quality of the gameplay lends itself to how the bosses feel and what we remember when we beat a game. No amount of scenography or ambience can save a poorly designed boss with crappy gameplay. Arguably PoE has mostly the latter and little of the former, which as I said is the real argument you should be making. Not that Elden Ring does bosses better (I'm pretty everyone at TencentGGG knows this), but that PoE COULD DO ITS OWN BOSSES BETTER (...I'm pretty sure everyone at TencentGGG knows this too -- but if the business is making money, so what?)


So yeah, you definitely are talking about the gameplay as much as you are those lovely cut scenes and their expert delivery. Don't move the goalposts.


You seem to be asking for a different sort of game, and that's fine. Those games exist; in fact, I'd argue that games with cinematic bent and dramatic flair when it comes to bosses are the norm whereas PoE's niche appeal lies in its lack thereof. GGG committed to a style that eschews that cinematic flair long ago, back when their budget forced them to make that choice (or so they said -- I can't imagine it'd cost much to do shit like a brief act transition splash screen) and they've stuck to that, with very few exceptions.

People generally do not play this game to be awed by its bosses. They play because of the dopamine hit found in its gameplay loop. They play to feel really smart when they figure out their own way through the Gordian knot of mechanics (or cut it by copying someone else's). They play to engage with a volatile but lucrative market, because pretend rich can still feel pretty rich if you ignore your diet of instant ramen and pop tarts. Occasionally there is some moment of awe at a boss' arrival (I thought Act 5's mid boss did this very well) but for the most part it's just not what this game is about. This is, as someone so cleverly put it, 'Freeablo'. Which, of course, virtually no one plays for free. Welcome to GAAS.

And you want to compare that to a buy to play one-and-done (for now) sandbox/soulslike by the actual creators of the Soulslike genre? GGG are INCREDIBLY good at what they do, what they've been doing for a decade or so now. From, the same, but even longer. And although they both make games, what they actually do couldn't be much more different.

Also, keep something else in mind here: you can play both. Obviously not at the same time, but to hit very different pleasure centres. Want to be awed by boss design and world immersion and all that? Elden Ring! Want to kill shit real fast in a spectacularly flashy way? Touhou shmups! Sorry, I mean PoE.

That was probably in poor taste, sorry. Touhou shmups have *excellent* boss design.


anyway, I'm out. This is one incredibly futile thread and it's already spoiled some ER for me, so gee, thanks for that. :)
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Mar 28, 2022, 12:14:36 AM
"
Antigegner wrote:
"
ryuukk33 wrote:


https://www.youtube.com/watch?v=3ITVOJedlPo&t=202s




looks very much like PoE boss-fights: run around in circles and attack from time to time ;p
A bit of an over-simplification. Possibilities are:

Run in very small circles around a dangerous boss (Shaper, Sirus).

Run in big circles around the arena because I seriously don't understand the mechanics.

But then, I play totems, minions, vortex, maybe cyclone? Spamming Heavy Strike and face-tanking bosses sounds like a bad time.
"
Foreverhappychan wrote:
"
ryuukk33 wrote:


I am not talking about the gameplay, i am talking about how they feel and what i remember of them once i beat the game

The scenography, ambience and how they are introduced

I could understand for early act-bosses since PoE was made many years ago, but for new content, they have no excuse

Maybe it's not their priority, if that's the case, then all i can say is that's unfortunate


Uh, you're complaining they're too weak. That's entirely down to the gameplay.

Besides, they're all the same thing. The quality of the gameplay lends itself to how the bosses feel and what we remember when we beat a game. No amount of scenography or ambience can save a poorly designed boss with crappy gameplay. Arguably PoE has mostly the latter and little of the former, which as I said is the real argument you should be making. Not that Elden Ring does bosses better (I'm pretty everyone at TencentGGG knows this), but that PoE COULD DO ITS OWN BOSSES BETTER (...I'm pretty sure everyone at TencentGGG knows this too -- but if the business is making money, so what?)


So yeah, you definitely are talking about the gameplay as much as you are those lovely cut scenes and their expert delivery. Don't move the goalposts.


You seem to be asking for a different sort of game, and that's fine. Those games exist; in fact, I'd argue that games with cinematic bent and dramatic flair when it comes to bosses are the norm whereas PoE's niche appeal lies in its lack thereof. GGG committed to a style that eschews that cinematic flair long ago, back when their budget forced them to make that choice (or so they said -- I can't imagine it'd cost much to do shit like a brief act transition splash screen) and they've stuck to that, with very few exceptions.

People generally do not play this game to be awed by its bosses. They play because of the dopamine hit found in its gameplay loop. They play to feel really smart when they figure out their own way through the Gordian knot of mechanics (or cut it by copying someone else's). They play to engage with a volatile but lucrative market, because pretend rich can still feel pretty rich if you ignore your diet of instant ramen and pop tarts. Occasionally there is some moment of awe at a boss' arrival (I thought Act 5's mid boss did this very well) but for the most part it's just not what this game is about. This is, as someone so cleverly put it, 'Freeablo'. Which, of course, virtually no one plays for free. Welcome to GAAS.

And you want to compare that to a buy to play one-and-done (for now) sandbox/soulslike by the actual creators of the Soulslike genre? GGG are INCREDIBLY good at what they do, what they've been doing for a decade or so now. From, the same, but even longer. And although they both make games, what they actually do couldn't be much more different.

Also, keep something else in mind here: you can play both. Obviously not at the same time, but to hit very different pleasure centres. Want to be awed by boss design and world immersion and all that? Elden Ring! Want to kill shit real fast in a spectacularly flashy way? Touhou shmups! Sorry, I mean PoE.

That was probably in poor taste, sorry. Touhou shmups have *excellent* boss design.


anyway, I'm out. This is one incredibly futile thread and it's already spoiled some ER for me, so gee, thanks for that. :)


weak is mentioned last, and is not the main subject, please don't make it the main subject.. oh wait it's too late..

but why i even bother..

thankfully some people understand, like here https://www.pathofexile.com/forum/view-thread/3259359/page/2#p24570125

[Removed by Support]
Last edited by Will_GGG#0000 on Mar 28, 2022, 2:54:41 AM
try saying somone with 70 bllion hp in a tier 7 map and berzerk with frenzy charges

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