I am disapointed by the new bosses, they don't feel EPIC at all, and they are so weak..

Elden Ring and Dark Souls bosses in general are of course much better.

This is because player power is in a much more narrow window. Let's compare

Elden Ring
DPS - 500 to 1200
Effective Health - 1000 to 2000
Movement Speed - Base

PoE
DPS - 500,000 to 120,000,000
Effective Health - 4,000 to 250,000
Movement Speed - Base to 300% of Base


If you are building a boss for Elden Ring, you know EXACTLY what to design around.

If you are building a boss for PoE, you need to challenge a ridiculous range of players, making it trivial for none and beatable by most.



That being said, pinnacle bosses are important to the game, and it feels like it would not require that much work to refresh them more than once every 2 years.

"
trixxar wrote:
Elden Ring and Dark Souls bosses in general are of course much better.

This is because player power is in a much more narrow window. Let's compare

Elden Ring
DPS - 500 to 1200
Effective Health - 1000 to 2000
Movement Speed - Base

PoE
DPS - 500,000 to 120,000,000
Effective Health - 4,000 to 250,000
Movement Speed - Base to 300% of Base


If you are building a boss for Elden Ring, you know EXACTLY what to design around.

If you are building a boss for PoE, you need to challenge a ridiculous range of players, making it trivial for none and beatable by most.



That being said, pinnacle bosses are important to the game, and it feels like it would not require that much work to refresh them more than once every 2 years.


Sure :P (From a guardian PoB I saw the other day) :D


I only have 1.7m eff hit pool on my char though :P
Last edited by arknath#4740 on Mar 27, 2022, 1:16:30 AM
I dreamt for so long.

My flesh was dull gold...and my blood, rotted.

Corpse after corpse, left in my wake...

As I awaited... his return.

... Heed my words.




I am Malenia. Blade of Miquella.

And I have never known defeat.




The scarlet bloom flowers once more

You will witness true horror.

Now, rot!




LOOK UPON MY WORKS YE MIGHTY, AND DESPAIR
Still sane exile?
Last edited by Acolina87#4172 on Mar 27, 2022, 2:48:56 AM
On the buildup side though, that's something where Siege imo really dropped the ball, even with comparison with itself.

Shaper had an entire related story line, which told us his entire stroy, and a related NPC went along with us on the journey.

Elder had an entire league designed to give us lore on him.

Sirus has, once again, a related NPC (there's a reason everyone loves Zana and it's not because she sold chisels), a gradual build up through his companions, who left behind books to tell us their stories. Oh, and he had a cutscene at the encounters start.

Maven has her own envoy NPC, who tries to tell her story, just fails a little because of how convoluted his dialogue is. This is a typical author darling, that should had been killed because while having a purple prose-talking npc sounds really cool, the end result is weakening of the story.

Now, I haven't the faintest idea who any of the new bosses are and what's their deal, even after killing them. That info about them is told almost exclusively through the purple prose envoy and Maven, who can't form a coherent paragraph, really doesn't help.

How boring and small.
Last edited by Xyel#0284 on Mar 27, 2022, 3:10:58 AM
"
On the buildup side though, that's something where Siege imo really dropped the ball, even with comparison with itself.

Shaper had an entire related story line, which told us his entire stroy, and a related NPC went along with us on the journey.

Elder had an entire league designed to give us lore on him.

Sirus has, once again, a related NPC (there's a reason everyone loves Zana and it's not because she sold chisels), a gradual build up through his companions, who left behind books to tell us their stories. Oh, and he had a cutscene at the encounters start.

Maven has her own envoy NPC, who tries to tell her story, just fails a little because of how convoluted his dialogue is. This is a typical author darling, that should had been killed because while having a purple prose-talking npc sounds really cool, the end result is weakening of the story.

Now, I haven't the faintest idea who any of the new bosses are and what's their deal, even after killing them. That info about them is told almost exclusively through the purple prose envoy and Maven, who can't form a coherent paragraph, really doesn't help.


this.

they have like no character, you just go into their only arena, listen for like two lines and fall over them.

No new skill gems, long time between bosses, and i swear there was smth else important missing, cant remember.. But hey, we got new Kirac hideout and new atlas..
Still, i have to say that leagues like expedition, heist, betrayal, delve felt more content full than this expansion.

Probably poe2 is taking resources. Would be interesting to see whats new, it was about time for a quite a while.
Last edited by Andrius319#4787 on Mar 27, 2022, 3:41:55 AM
At least according to GGG 95% of the players ENJOY the maven fight..
"
Xyel wrote:
a purple prose-talking npc


*Scion 1.0 flashbacks abound*

And she wasn't even an NPC but an actual PC designed to be an 'exposition deliverer'. Thank god they killed that darling, although they went too far in the opposite direction and now she's Bland Dubois.

I've always found PoE's dialogue shines brightest when it does a lot with a little (eg most Exile commentary) and sort of tuned out with anything Zana 2.0 onwards which is when I felt PoE started to crawl up its own inner sanctum writing-wise, with one distinct exception: the Syndicate dialogue. That stuff is great.

OTOH there's always Borderlands 3 to make PoE's writing look amazing.



If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
ryuukk33 wrote:
I just finished Elden Ring, of course both games are different, but man.. the boss fights... the way they announce themselves, the way they move to you, the way they attack, the way they are difficult.. everything is perfect.. it make PoE's bosses looks like a cheap fantasy joke..


I sincerely hope for PoE 2, new bosses get proper in-engine cutscenes and proper announcement too, with multiple proper phases with cutscene too

It adds a LOT for the game, i now have lot of memories for Elden Ring just because of the way the bosses are announced, similar thing for old Final Fantasy games (music + boss fights)



Look at this beauty, the way she says:


"Of the last Queen of Caria, Rennala of the Full Moon."

It's pure beauty..


https://www.youtube.com/watch?v=3ITVOJedlPo&t=202s




If you think the bosses in PoE are too easy, try equiping a Tabula and gear from whitemaps.

Elden Ring bosses aren't hard inherently. It's PvE content after all and it's scripted which means you just have to grind mechanics until they become muscle memory. The reason why PoE feels so easy is because you're overgeared, which is the purpose of ARPGs as it's a power fantasy.

You can do the same thing in Elden Ring. Overgear and overlevel yourself and then go and clap the bosses there. The difference is, in PoE it's so much easier to overgear yourself. Especially in softcore and if you're good at trading/crafting.

If you want a challenge in this game, don't follow a buildguide and play SSF. You can even throw hardcore into it if you like. Try to make your own build on the fly as you're playing.

Would that be as hard as Elden Ring? I don't know, maybe. Depends on who you are as a player. If you're completely new to the PoE with limited ARPG experience I think it probably would be as hard for a new player to beat the Game(The Feared/Wave30 et.c.) as to finish Elden Ring. Especially if they went in blind looking up nothing, following no build guide and doing Hardcore SSF.

I even think such a PoE experience would be harder than Elden Ring.
The reason why Elden Ring is hard right now is because the game is fresh and people haven't spent enough time memorising bosses and their attack patterns. Give it a few months or a year and ppl will speedrun the game in an hour.
PoE has been out for 10 years, so obviously, us Veterans think the game is very easy now because we understand how to make broken builds and flip 10 exalteds on trade in an hour to fund our builds.
By the new bosses, I guess you mean The Searing Exarch and Eater of Worlds. (I just returned to POE recently.)

You say they are weak, however according to steam achievements, only 1.1% of playerbase have defeated the bosses.
"
Foreverhappychan wrote:
Okay, so you found the bosses in Elden Ring more satisfying than the ones in PoE.

That's fair enough, I doubt you're alone there. Boss design was never GGG's strong suit, although compared to the ARPG it succeeded (Diablo 2, not 3 -- it was and is contemporaneous with Diablo 3) they're spectacularly advanced.

But how is Elden Ring's passive system? Last I checked, it only uses a fairly straightforward attribute method there. Oh, and how customisable are its skills? Wait, some of the strongest weapon skills are tied to unique items? Huh, I bet that makes the game REAL flexible.

And how is Elden Ring's trading situation? Can players roleplay as a Wolf of Wall Street with that game? No? Huh, go figure.

See how this works? You're trying to apply another game's perceived strengths to this one, without being fair and acknowledging that THIS game's strengths are distinctly lacking in that one.

By all means, criticise PoE. It surely deserves it. But doing so with this poor method of inappropriate comparison only makes the criticism look laughably thin and ill thought out. GGG have absolutely every right not to take it seriously.

If you're going to come at the king, don't do it half-heartedly. And definitely don't try to criticise it for what it doesn't do compared to other games. Criticise it for what it does POORLY in and of itself.



I am not talking about the gameplay, i am talking about how they feel and what i remember of them once i beat the game

The scenography, ambience and how they are introduced

I could understand for early act-bosses since PoE was made many years ago, but for new content, they have no excuse

Maybe it's not their priority, if that's the case, then all i can say is that's unfortunate

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