I am disapointed by the new bosses, they don't feel EPIC at all, and they are so weak..
I just finished Elden Ring, of course both games are different, but man.. the boss fights... the way they announce themselves, the way they move to you, the way they attack, the way they are difficult.. everything is perfect.. it make PoE's bosses looks like a cheap fantasy joke..
I sincerely hope for PoE 2, new bosses get proper in-engine cutscenes and proper announcement too, with multiple proper phases with cutscene too It adds a LOT for the game, i now have lot of memories for Elden Ring just because of the way the bosses are announced, similar thing for old Final Fantasy games (music + boss fights) Look at this beauty, the way she says: "Of the last Queen of Caria, Rennala of the Full Moon." It's pure beauty.. https://www.youtube.com/watch?v=3ITVOJedlPo&t=202s Last bumped on Apr 1, 2022, 6:24:36 PM
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I suppose you play tutorial mode (Softcore) and complaining about low difficutly level. Let me check your profile.
Yeah. You play only tutorial and I didn't find high level characters. Last edited by cursorTarget#1174 on Mar 26, 2022, 5:23:14 PM
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The newer the bosses get in PoE the worse they are designwise. What bosses need to be difficult here are way more dangerous attacks that appear often but still offer ways for meaningful counterplay.
Best example would be shaper. His slam and his beam are easy to anticipate, but his ele pen balls come quite more often (especially in uber elder fight) while it's still very dangerous to get hit. They are slow enough to dodge them manually but still fast enough to demand more or less instant response. Designwise, they are perfect. Same goes for aul, all his intermediate attacks can be dodged by perfect movement and should, as they can hurt in deeper delves. The new bosses feel lackluster not because of the mechanics that are introduced, like the ball phase of the searing exarch or the beamphase of the green dude, but the lack of mechanics between those phases. U can pretty much phasetank everything which is NOT a dedicated mechanic, which lowers the demand of professional movement and the difficulty threshhold of the boss. |
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" Meh... |
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I love the new boss are weak and just meant to be a little gateway (otherwise fuck you new player, you never able to use sextant. Did you want it really?)
I think GGG still placed real pinnacle bosses are Sirus Maven Uber Elder and Shaper This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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I actually really like the Black Star fight. Wish more fights were like that.
Last edited by Xyel#0284 on Mar 26, 2022, 6:40:26 PM
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Saying Elden bosses are even mediocre would be generous, let alone perfect. Additionally you're commenting on these bosses based on your experience in SC trade.
/thread HC balance should be separate from SC I don't care which outdated 1993 game dev philosophy this goes against. youtube/twitch.tv/DESPAIR268
REVERT SUNDER :) REVERT SEISMIC CRY :) REVERT IMPALER :) REVERT GAME :)) MAKE DUALWIELD GREAT AGAIN :) |
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Perosnally I think the Black Star feels more like a pinnacle boss than searing exarch. They need to tweak those two a little.
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Gather around everybody let's design an average Dark Souls enemy
1: Two fast attacks 2: Followed by an inconveniently timed third attack 3: Tiny enemy hitbox f you guardian ape |
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Okay, so you found the bosses in Elden Ring more satisfying than the ones in PoE.
That's fair enough, I doubt you're alone there. Boss design was never GGG's strong suit, although compared to the ARPG it succeeded (Diablo 2, not 3 -- it was and is contemporaneous with Diablo 3) they're spectacularly advanced. But how is Elden Ring's passive system? Last I checked, it only uses a fairly straightforward attribute method there. Oh, and how customisable are its skills? Wait, some of the strongest weapon skills are tied to unique items? Huh, I bet that makes the game REAL flexible. And how is Elden Ring's trading situation? Can players roleplay as a Wolf of Wall Street with that game? No? Huh, go figure. See how this works? You're trying to apply another game's perceived strengths to this one, without being fair and acknowledging that THIS game's strengths are distinctly lacking in that one. By all means, criticise PoE. It surely deserves it. But doing so with this poor method of inappropriate comparison only makes the criticism look laughably thin and ill thought out. GGG have absolutely every right not to take it seriously. If you're going to come at the king, don't do it half-heartedly. And definitely don't try to criticise it for what it doesn't do compared to other games. Criticise it for what it does POORLY in and of itself. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Last edited by Foreverhappychan#4626 on Mar 26, 2022, 11:45:57 PM
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