"Creating Problems, and selling HALF solutions." Technically consistent

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Bosscannon wrote:
i like all these doomsayers that always come in and off the bat insist that what is currently available is the best possible and if anything changed it would be the end of things

when is reality its a poop system being propped up by other poop systems

only thing that would change with more items on market avaible is the exchange rates

there would still be shit u want that someone else has and vice versa


The items nobody wants are generally the items i want when designing a build for a league in addition to generally using a lot of niche stuff i'll go out of my way to use things that won't be popular.

This was not a big issue in the past since people would sell all kinds of things for lower currency's as they had enough value to stop and trade them but as time passes meta builds further dominate the market and of course the prices of those items rise with that creating this environment where i cant play what i want anymore at least not without significant discomfort.
Innocence forgives you
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Draegnarrr wrote:
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allionus wrote:
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Draegnarrr wrote:
I don't really know why OP plays the game considering they put such effort into writing posts about how shit it is :p


? Because I can ? I don't think there was any mystery to that lol.

Instead of saying this, you could've just said nothing.


That applies to you too, lucky for you forum moderation is extremely rare these days


Contrary to that, moderators are active in forums.

And my response to that quoted reply was not the softest, simply because there was just fancy use of language to hide a statement which boiled down to "If you don't like something, don't criticize it or engage in it", which is a very very invalid argument just by the look of it.

Which is why it had all that semantic makeup.
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vio wrote:
2 points:

* all items on trade sites don't sell for the advertised price or because there is no demand for them

* people having to be online to sell takes off 80% of items out of the market

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if you wanna make a suggestion on how to design a offline selling system you need to consider that.

how to increase demand for the millions of new items on the market?

how do you wanna keep people from advertising too much new items? the current system discourages advertising too much items cause you have to leave your map to sell... which fairly works but isn't very efficient.

yeah, all that just in case you care for a working economy and not just your own advantage and convenience.


Again, im not a game desginer working for GGG, and nor am I being put on a payroll to spend hours out of my day to design fully fledged replacement models for the trade system. Few points to your questions though-

*-Appears that you're spraying questions and doubts about the "new system" in a disproportionate manner relative to the "current system", surely if for you only a perfect system will pass, then you're already settling for a lot lot less. When in fact, a 1 degree improvement in the new system compared to this one, is sufficient to validate the removal of the current system. If you follow logic, if personal emotions and conditioning is accounted, then anything goes.

*- To increase the demand of the new items in market, increase build viability. Really simple. More build potential, more item demand variety.

*- Your 2nd point makes sense but half of it is flawed because you don't consider the fact that already the market is stuffed with mispriced items, and mass-priced stashes, simply because price comparing everything is a headache with the current system, and at many points it's better to STASH-WIDE-PRICE (that's why the feature also exists in premium authenticated stashes) entire piles of items and correct in a slimy manner depending on how much demand response you get. The current system allows for people to literally price and NOT allow sale, therefore A LOT MORE ITEMS EXIST ON THE MARKET, FOR LONGER, slowing other item sales purely by wasting time of people.

*- I've never price fixed a single item. Most items I sell are the lowest priced in their category. I dont care about real money, let alone anything in the game. All I want is for people to suffer through inconsiderate money making systems less, where they stay just because they like what's under that crap, and also because they invested time and money and mind into it.
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Bosscannon wrote:
i like all these doomsayers that always come in and off the bat insist that what is currently available is the best possible and if anything changed it would be the end of things

when is reality its a poop system being propped up by other poop systems

only thing that would change with more items on market avaible is the exchange rates

there would still be shit u want that someone else has and vice versa


Haha dddooooooooooommsayerrrrrs!!!
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SilentSymphony wrote:
"
Bosscannon wrote:
i like all these doomsayers that always come in and off the bat insist that what is currently available is the best possible and if anything changed it would be the end of things

when is reality its a poop system being propped up by other poop systems

only thing that would change with more items on market avaible is the exchange rates

there would still be shit u want that someone else has and vice versa


The items nobody wants are generally the items i want when designing a build for a league in addition to generally using a lot of niche stuff i'll go out of my way to use things that won't be popular.

This was not a big issue in the past since people would sell all kinds of things for lower currency's as they had enough value to stop and trade them but as time passes meta builds further dominate the market and of course the prices of those items rise with that creating this environment where i cant play what i want anymore at least not without significant discomfort.


Yep, a lot of things get over-valued, at the cost of everything else losing value. Balancing never got fixed, it just keeps swaying to random spots, hovers for a bit, then sways elsewhere randomly.
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allionus wrote:

To increase the demand of the new items in market, increase build viability. Really simple. More build potential, more item demand variety

imho it won't increase the overal demand for items if the amount of people buying doesn't increase.

there are 2 less less simple ways to fix trading after putting it ingame:
  • one is to have a market where people do not offer items but can only place item requests where people can place their offers to. could be automatised too.
  • the other is to force players to have a trading balance: people need to buy items before they can sell items and the other way around.
    this way you can't flood the market with items to get rich and you can't buy off endgame items after getting currency from rmt sources


and, i think the forum is all about theorising about game mechanics, the non gamers, ex players and "cool hater kids" rather linger on reddit.
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Mar 23, 2022, 3:11:36 PM

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