Is Path Of Exile too much to handle?
" I'm fine with Atziri. not because of the 2x Megan Fox mentioned earlier, but because it's non-intrusive optional side content. Getting jumped on by an Intervention ambush, while doing a Breach, with an Abyss opening up in the background and Omniphobia leaping over to smash you - is intrusive. and you can't see s*t. and if you survive, you'll need an entire tab for the 1000 different kinds of fragments. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Jan 3, 2022, 11:58:35 AM
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Bloatware nuff said. Speaking of bloat anyone try windows 11 yet?
uses 5 GB ram on boot and 70 GB HDD space on clean install. I didnt use 1/1000th of features in win 10 with 1/4 profile. Thats poe now. Git R Dun! Last edited by Aim_Deep#3474 on Jan 4, 2022, 2:58:30 AM
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" My 11 boots a lot cleaner than that. But..... I have Alienware. |
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" +1 You can speed a map, but the fomo from all the side content makes you waste so much time on a single map. As for too much to handle...if I knew how to properly make currency, I'd probably beat all content too, which is sad for how much I supported the game..but let's not go into expecting things, expecting leads to dissappointment. |
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" Yes, also it gains it too fast. Too much effort to keep up. Remove Horticrafting station storage limit.
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I'm a veteran PC gamer, but a new PoE player. 180 hours in, I'm in the process of my 2nd character remake, as the original characters didn't seem fixable build-wise. I'm likely wrong about that. I went around looking for opinions on if it's me or not and found this thread.
Rarely has a game left me with such mixed feelings... It's obviously a very well made game at this point, at least in terms of technical polish and production values. I like the world in terms of visuals, setting and tone very much. I like the characters and most of what's there in terms of story. Free to play was an initial draw for something this seemingly mature. I even bought a bunch of stash space and I'm now a 60 USD level supporter, love the associated cosmetics. So far, so good... That said, after what must at this point be tens of hours of research on various build and mechanics related questions over the holidays, it's my distinct impression that PoE, as it exists today, doesn't care for new players. At least in its design, in what's in the game. The reason for me saying that is that it obviously assumes competency and experience all over the place, that it doesn't make itself understandable to the new player "in the text". Even Youtubers covering the game seem to make convenient assumptions often enough (for the sake of manageability, I'm sure) in videos directed at new players. It's somehow taken as a given that a new player is willing to use someone else's gimmicky build to efficiently run content they know nothing about in an endgame they may or may not have experienced or be interested in. Coming from the outside this chafes. While I appreciate the often amazing level of effort put into many of the build guides I'm finding online and their maintenance, to a new player they often provide just as many questions as answers. "You can even do X, Y and Z easily with minimum currency investment". Thanks, but I've no idea what you just said. Also, what's a reasonable minimum investment in your view? And, while we're on the topic, what other that non-obvious assumptions are included in the build and why? Oh, go through this POB guide first? Fine. ... It still not clear. You'll hear things like "build has several defensive layers". Well, what qualifies as a defensive layer? What does one need to be able to withstand? Does it require a 50C/slot gear to be effective? More? I don't know what qualifies as cheap looking at the gear you're using. "Well, with this Ice Shot build, for example, blinding everything on screen would be one". Okay, how do we accomplish that? "Oh, there's a unique for that. It's what allows the build the build viable in 3.15 as presented" Great, what does it cost? "Erm... About [insert outrageous amount for a newbie]?" *Sigh* Is the build still viable in 3.16? "*crickets*" From the two builds I've invested time in so far (and tried to improve the viability of) - an Elementalist inspired by a 3.15 Freeze Pulse spamming build I found on YouTube and a ballista supported Deadeye bow build - I'm not confident that either is viable for end game regardless of my time investment. That's not critical in itself. What's worrying is that I don't seem to be expected to be able to produce a viable build with my current level of knowledge at all. I'm expected to copy builds as a start for an undisclosed amount of time. But, that's backwards thinking again - don't have enough information to decide if I want to do that. One of the Ranger ballista builds I found online didn't use its bow at all in gameplay, best I could tell. You plop your ballistae (incredibly quickly) then run around avoiding damage. The bow is there just as a mechanical base for the totem damage. Many of the currently popular builds appear to rely on very specific, highly optimized (broken?) mechanics, often a combination with one or more an ascendancy traits of a class that may not be obviously (to the new player) associated with the skills used at all. Given what I've watched and read over the past couple of weeks I wouldn't be the least bit surprised if it turns out that there isn't a single end game viable Ranger bow using(!) build in 3.16 at all. Whatever end-game viable means (which, by the way, is an important question, because otherwise you're just playing with cars/dolls on the kiddie table). Note that I haven't touched on any of the none-core content. I've been willfully ignoring it, leaving it for later, as I have enough on my plate already. Overall, I'm not getting the impression of a mature game with PoE. I feel that, mechanically, GGG have bitten off more than they can chew from the start and they are still running around dousing outlier fires while placating the existing (outlier-using) player base with new content with varying success. I don't begrudge GGG the challenge of solving this puzzle, if they ever get to it. So, is Path Of Exile too much to handle? Yeah. To a new player? Most definitely. Will I be around for long enough to feel it click and commit long term? Sunk cost will keep me around for a little longer. After that - we'll see. |
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" Solid feedback, and GGG should take note of it. For every post such as this one, there are thousands that simply uninstall the game without any feedback given. My impression of the game as it stands is close to what was said in the quote. GGG as a whole has been chasing new mountain peaks instead of focusing on making available the hill next to the mountain. As I stated in previous posts, the whole atlas shuffle post Abyss league with the removal of Shaper/Elder and adding Conquerors and Maven has been a move in the wrong direction. Having 2 influences was good, having delve only mods were good, moving them into the conqueror influences and Maven was not good. The bloat that some in this topic refer to is basically item drops. The items don't drop anymore. It used to be that with 1000 chaos orbs you could chaos spam item bases and obtain usable items. That is no longer possible. ![]() The above image would be a "basic" int stacker chest piece with 3t2 and 1 t1, and it would require 420 220 chaos orbs on average luck. That in real terms of the item dropping would be 420k item drops, with shaper influence, with level 86. Even in the most unlikely scenario that EVERY mob in EVERY map drops such an item, it would require 1000+ maps. Again to make a point. If every single mob in a map would drop a level 86 Vall Regalia with shaper influence, you would need to run 1000 maps to get that 1 item drop. That is simply unfeasible as a drop thereby making items null as a drop mechanic. A fact is a statement that can be supported to be true or false by data or evidence. In contrast, an opinion is a personal expression of a person’s feelings or thoughts that may or may not be based in data.
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That is indeed some solid feedback there, interesting read, thank you. I hope GGG reads it, understands it, processes it, does something with it. I am, however, rather doubtful.
Remove Horticrafting station storage limit.
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" Utter nonsense. You're looking at scaling based on crafting, not on drops. Drops are weighted toward the top and have been for some time. Furthermore, you're eliminating shortcuts which make the craft far cheaper and far more available. You're also talking about a specific very narrow triple ES outcome, while excusing the fact you can craft at least one of those, or even use Essence to lock in one. Made in only 80c, 1 Aisling, and dual influence (scourge will T1 all the mods) Not finished by no means, but the suffixes are finished. Also, it's not my best ring base. I've been chaos rolling these, and same principal as the belt. Project I haven't gotten to yet, but do you see what's here? 100% +1 all lightning augment. Then I can choose whatever suffixes I generally want just by running a few Harvest and then add influence and only have 3-5 outcomes, which can easily be rerolled just by using single Harvest influence replacement. Ring with most potential of any of its kind in game; 2 suffixes perfect essence with rollable prefixes. If I get +3 Socketed Gem, and 1 other T1 mod like Added Lightning Damage to Shocked enemies, and Life gained on spell hits, The ring instantly becomes godly, can go through a similar Aisling process. I could even add an Aspect of Cat guaranteed. I made this purely with crafting to this point. No expensive meta crafting and not even Maven. Coupled with this, that unlocks about 80% Cooldown recovery for movement. Pure godly items. Not perfect but easy to roll. Almost as cheap as chaos orbs and only takes about 150-200. You don't have to get perfect drops because occasionally you get an item that's just a step or two away from there. |
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I must confess, there is too much for me to absorb. Too many mechanics, too many crafting options, too many things to consider and incorporate. I suppose it is inevitable when a game keeps adding new content every quarter for years. And I think it's also wonderful for those who have kept up, growing their knowledge and experience from the start and able to assimilate all the new info as it is released and implemented into the core game. But it's too much for me, I'm not inclined to spend the time necessary to get a handle on the game.
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