Is Path Of Exile too much to handle?

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ShadyC wrote:
I don't think PoE has too much to do. The reason is because you don't have to do it all. You can pick what you do.

I think the "issue" is that most human beings have to be told what they should be doing at any given time, and PoE doesn't do that for you, so people feel lost.




You get to pick what you like in PoE. Let that be a strength and not a weakness.



i can see why you say that, but pretty muhc all content which was great as a side got nerfed hard

delve fossils are rare AND pretty much all fossils got the uniqueness removed
heist never did it
incursion im not so sure about something gof buffed got qol other got nerfed ( overall still viable imo )

harvest? can pretty much removed
breach ( in map ) jsut feels so much worse compared to the past
abyss never did it, because it always feeld bad


delerium maps ( via mirror fossil ) removed
synt maps qutie nice spot, but hard to choose only those
elder/shaper maps abit easier to 100% maintain


rest of the content no idea
30 Shores with Double Pack / Breach / Max Sextants https://www.pathofexile.com/forum/view-thread/2006424/page/1
First Selfmade Build as Sparker ( MF ) https://www.pathofexile.com/forum/view-thread/1637690
1 Million Tool Tip Dps Sparker https://www.pathofexile.com/forum/view-thread/1761162

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KillerKrug wrote:
"
ShadyC wrote:
I don't think PoE has too much to do. The reason is because you don't have to do it all. You can pick what you do.

I think the "issue" is that most human beings have to be told what they should be doing at any given time, and PoE doesn't do that for you, so people feel lost.




You get to pick what you like in PoE. Let that be a strength and not a weakness.



i can see why you say that, but pretty muhc all content which was great as a side got nerfed hard

delve fossils are rare AND pretty much all fossils got the uniqueness removed
heist never did it
incursion im not so sure about something gof buffed got qol other got nerfed ( overall still viable imo )

harvest? can pretty much removed
breach ( in map ) jsut feels so much worse compared to the past
abyss never did it, because it always feeld bad


delerium maps ( via mirror fossil ) removed
synt maps qutie nice spot, but hard to choose only those
elder/shaper maps abit easier to 100% maintain


rest of the content no idea

thats really a false narative, to this day delve fossils are the best way to start mirror tier crafts on double influenced items

harvest? still best way to finish your item once u have suffix or prefix locked in
Its very difficult to personally farm enough fossils to craft with though, PoE has a problem with being a parasitic pyramid. It takes a ridiculous amount of playtime to farm enough of anything to actually set something up yourself and that's with the knowledge of how to do so.

Harvest was the only time this was changed which is why it was so divisive, suddenly the common pleb got to taste what its like when you can just go to trade and buy 1000 scorched fossils + resonators to spam on your double influenced tard hat.

The point is fossils aren't useless, but they are useless to most players and like all crafting currency are simply there to barter for a common item to trade for what they actually want.

As to does the game have too much content for new players yes, for established players it doesn't have enough actual content because most of the previous leagues have indeed been watered down to where its never really necessary to interact with them beyond a very few specific wants. They have tried to address this but so far its been a bit of a miss.

Personally i'd prefer it if Scarabs were removed entirely and we could just flag a mechanic to have present and could juice it with chaos but i'm into removing middlemen steps. GGG give far too little control of what content we run, they like to pretend that we do but we don't, Zana's crafts are the only part even close.
A lot of truth in this post.
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Aetherium wrote:
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KillerKrug wrote:
"
ShadyC wrote:
I don't think PoE has too much to do. The reason is because you don't have to do it all. You can pick what you do.

I think the "issue" is that most human beings have to be told what they should be doing at any given time, and PoE doesn't do that for you, so people feel lost.




You get to pick what you like in PoE. Let that be a strength and not a weakness.



i can see why you say that, but pretty muhc all content which was great as a side got nerfed hard

delve fossils are rare AND pretty much all fossils got the uniqueness removed
heist never did it
incursion im not so sure about something gof buffed got qol other got nerfed ( overall still viable imo )

harvest? can pretty much removed
breach ( in map ) jsut feels so much worse compared to the past
abyss never did it, because it always feeld bad


delerium maps ( via mirror fossil ) removed
synt maps qutie nice spot, but hard to choose only those
elder/shaper maps abit easier to 100% maintain


rest of the content no idea

thats really a false narative, to this day delve fossils are the best way to start mirror tier crafts on double influenced items

harvest? still best way to finish your item once u have suffix or prefix locked in


yeah how many mods are fossil only crafts?

wher are the remove/add harvest?

all you do with hravest is clean prefix and reroll those or for suffix till you hit something, thats not crafting its gambling on 3 instead of 6 mods

or you go the chaos route for better crit mods on jewels


30 Shores with Double Pack / Breach / Max Sextants https://www.pathofexile.com/forum/view-thread/2006424/page/1
First Selfmade Build as Sparker ( MF ) https://www.pathofexile.com/forum/view-thread/1637690
1 Million Tool Tip Dps Sparker https://www.pathofexile.com/forum/view-thread/1761162

pretty much like some of the ideas actually mentioned by some of the guys here, wish we could start a poll on things like rotating leaguemechanics, toggle on off mechanics etc

maybe over at reddit it is possible, especial because over there , there are more people reading about poe instead of here, weird i know but sadly true
The problem, as I see it, is that almost all this content is done for one reason, to craft something, or sell something that others will use to craft with.

Why not then, make all recipes/mats available via one path, so that the player can choose which content to engage in and still get the full crafting experience? (So for instance, you could delve, but still get monsters from bestiary via a delve modification of some kind and still get Syndicate (or whatever its called, the mechanic with Jun) recipes, etc.

Even players with a lot of experience still can't get the hang of crafting because it is so time consuming (not to mention expensive) and sometimes needs three or four mechanics to engage in just to make one item.
Players really have an uphill battle, because there is simply too much to learn.

The Sirus fight comes to mind too. It takes, what? 32 maps of the correct type so you fight the conqs in the right order to get a rematch? Is it 16 now? I forget. That's still a lot of work to get a rematch with a boss with really wonky mechanics that can be difficult to learn. Streamline it somehow. Untie it from Conqs. Do something so players can learn it before old age sets in.

And all this ignores my biggest beef that there should be a lot less crafting needed to begin with because better itemized items should drop. But that's a discussion I suppose for another day.
Last edited by jdp29#1389 on Dec 29, 2021, 1:58:37 PM
I dont think so...I like the variety of content but IM a scrub player that still messes around in standard. I have fun pushing delve and other league specific content and trying/failing to push end game content...8y and FINALLY beat U Atziri...still cant bring down Sirus or the other old end game bosses.

I dont know just feels like the forums will always be full of too much AND not enough content threads...play what you like and leave the rest alone.
I've lost control of the controls...
Jesus take the wheel"
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Ohohohoho.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
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chedrich wrote:
In its current state it feels too bloated. I don't want 20 different league mechanics interfering with the stuff I really want to do. A beast hunting me in an open breach while scourge and delirium are running and some prophecy activates... while I'm just trying to kill the boss in order to progress towards a conquerer is simply unnerving. Too much "garbage" happening and distracting from my actual goal.

That's my major complaint with old league content, there's something at every step and most of it is watered down like Japanese beer. You know, I'd like to run into harvest once in 20 maps but I want to be foreverhappychan when I see it because it means that there's a pretty high chance that something good is coming my way.

Sure, that would probably mean we'd get less agency over it, but I'd much rather take no agency over a gold nugget than full agency over several carts of dung. Maybe it's just me, but maybe it's perfectly normal, after all, not one man forked out their last saving to board a ship, hoping to find a nugget as big as an egg once in their life, when staying to sell regular eggs on Dublin market for half a penny a piece was an option.
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics#7540 on Dec 30, 2021, 12:27:39 PM

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