Is Path Of Exile too much to handle?
" Id settle for reducing the odds of spawning random mechanics you havent specced into each time you do spec into an Atlas notable. Essentially: Once you do have all 10 passive Atlas points allocated, only the mechanics you opted into can spawn in this specific area and nothing else. Doing mechanics which arent supported by Atlas passives isnt worth it anyways. But yeah, anything giving more agency to players would be appreciated. |
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It definitely feels overwhelming a lot of the time. As a super casual player myself I can confirm that I'm overloaded with just running simple maps sometimes as my head keeps telling me to go for heists, delves, incursions etc. at the same time.
So at the end of the day I keep playing for hours but feel like I've accomplished absolutely nothing in terms of progress despite maybe having explored 90% of the atlas. My most neglected league mechanics these days are Incursion, Delve, Expedition, Blight, Metamorph and especially Harvest. I never liked harvest to begin with and I feel it only kept getting worse over time, whenever I see a sacred grove I just ignore it completely. |
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I am glad they are starting to "trim the fat" so to speak.
~ Please separate the PoE1 and PoE2 forums.
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There is surely a certain benefit to limited content that leads you down a definite path like D2R does. However... There are thousands of those kinds of hand-holding games out there.
I'm glad that PoE is a much more complex game with many more options for game play. It's clearly not for everybody (and I have my gripes about it too), but the world would be worse off if PoE played like D2R. - here's my sig
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There is not too much to do, the problem already a several leagues ago was that to get rewards for doing things, you had to play in a non-streamlined fashion. Constant stops, press these buttons, do that dialogue, check them website, f*ck this npc, click that pyramid, place those pickle marbles.
Which could be fine, if originally genre hadn't been hack 'n slash arpg but some weirdo multitasking micromanagement minigame sim. Also, f*ck timers. They break the free gameflow albeit in a different manner, forcing player yet again to pick another pace (nvm being also a dps check). Anyway to the counter-argument of 'you don't need to do any of those things'. You're right, I don't, which is yet another reason why I don't play PoE. Last edited by vmt80#6169 on Dec 27, 2021, 9:21:15 AM
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saw a few people saying its not to much, people are lost etc.
first , i play ssf for 2 leagues in a row now because that way i have a reason to actually play all the aviable content instead of skipping non-profitable ones, that out of the way lets quickly list everything you can do/should do to no have fear of missing out or whatever it is called: abyss - chance for abyss jewels, chance for abyssal depths abyssal depths - 100% stygian vise and abyss specific uniques if boss spawns blight - for oils and free currency/blighted maps blighted maps - for above said reasons delirium - cluster jewels duh, simulacrum splinters simulacrum - op exp if a good build, else massive amounts of currency/ rewards in general plus chance for delirium specific uniques like voices syndicate - most op currency farming method once board is setup, massive amounts of crafting unlocks, safehouses are better breachstones, safer and faster, catharina worst waifu but decent loot temple of atzoatle - many only to obtain there crafting recipes, double corruptions, gem corruptions, multi mirror belt drop chances (qual and quant belt for example) must have to also juice maps massively metamorph - albeit one of the thougher and yet less rewarding mechanics, best way to get catalysts, everyone needs these prophecy - already gets removed next league because its to complicated for way to little reward (its actually not realy complicated but you know, reward is still to low for it to be worth) heist - easy currency for normal blueprints, or whatever you are going for grandheist - replica uniques, specific to heist base types, alt gems, heist trinkets harvest - already requires you to either get extremly lucky or have crafting bases in your stash, most OP crafting method in the game ritual - specific base types plus usualy alot of free currency expedition - logbooks, ward base items, specific unique items, rog, gwenn, tujen logbooks - a better blight einhar - although you actually passivly kill the mobs anyways, you get the beasts wich are needed for specific crafts only aviable in the menagiery delve - aul, fossils, resonators, flickerspiders level 1 essence - all kind of essences legion - 3way 4way 5way if you are into it that is, specific unique jewels, unique items only aviable in legion (takkakukugaga... amulet for example) i think this covers all the base mechanics that are constantly aviable, as you can see, its alot and all of them are worth in one way or another... dont know why i wanted to do it, guess its because i have to wait till friday to get back to ff14 again >.> |
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" That sounds like an amazing game. - here's my sig
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" That sounds like a big-time clusterf*ck that pretends to be a game. |
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I think they should try to create a sytem like they are starting with maps.
League 1: Maps A,C,D,R,T,K,L Mechanics: Delve, Heist, abyss, delirium, expedition All items you cant get cause "mechanics" is on pause is put on bosses of the actual league-mechanic (for example ritual right now). Next league Maps and mechanics will be different. They could make us vote for 1-2. Perhaps some are so important they always will be around. Just an idea. Would make every league more differnt. But at all for me i dont see a problem with the current state. If i dont like it i dont play that mechanic. |
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Yes bloatware at this point and I wish you could install it like other bloatware like MS Word and pick choose options.
PoE2 cant come soon enough. Git R Dun! Last edited by Aim_Deep#3474 on Dec 27, 2021, 2:17:12 PM
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