POE just had it's 3rd biggest launch EVER! This forum be like "game is ded".

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Aynix wrote:
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DarthSki44 wrote:

Total BS Hyperbole.

Most average gamers used Harvest to fix their gear by adding some life or resists to help them progress further, or have some gear goals to work on. Most folks didn't have mirror tier gear or use TFT to make reddit showcase abominations.

Also please take a look at the retention metrics. People seem to be "maxing out" and leaving two weeks anyways. So this Harvest logic makes no sense. Elites gonna elite.


No, its not. Harvest was so broken that everyone, who wasnt complete casual with no knowledge of a game and no time to play the game, could "max" their gear in max 2 weeks.
Should I remind you Harvest was one of worst league made in recent history? Should I remind you that suddenly, only after they removed it from the game, people realized that "Harvest good, give it back!"?


I mean sure ok if that's your opinion. I totally disagree about 3.13

I dont think its was the worst league of all time, in fact, I think its gone dramatically downhill since then.

You do you my man, the results speak for themselves. Chris didn't go on a panic media blitz because the the subsequent leagues were killing it.

No reason to tint so hard.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Nov 9, 2021, 2:40:56 PM
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DarthSki44 wrote:
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Onecardtoomany wrote:


We do not have financial data.


We do the annual revenue (gross), from the required NZ public data reporting.

Id have to dig it up, I have it somewhere, but if memory serves it was around 65 million. (Its been posted here before)

It will be interesting to see this years numbers given half the year wasn't...well let's just see what the data says.


Sorry I wasn't clear, I meant the financial data relevant to the period that relates to 3.15 and 3.16. This is due in March, unless there is some continuous disclosure I have missed (which is possible as I am not that familiar with NZ reporting)
"
Onecardtoomany wrote:
A lot of this is interesting and shows some really polarised views within the community.

Ultimately all that will really matter will be the numbers and whilst GGG does not share data they do have to issue annual accounts which will be publicly available in March next year.

At the moment there is just not enough data to make a judgement on the financial health of the game as we know nothing about spending patterns. Is GGG reliant on a low number of players to spend big or having a high number of short term players who never get to maps but buy a few stash tabs and some mtx in the few hours they play?

Until next years annual report is released anyone saying that the game is healthy or that it is dying is just making stuff up.


Some truth here, I dont think anyone can say healthy or non-healthy.

Based on the response from 3.15, where Chris did a mea culpa, and we had low starting numbers with a quick drop off, it doesn't really seem realistic to say player counts and forum tone and revenue have no relationship.

One angry poster does not a bad league make, however drop off, lots of people trashing game mechanics... I was not seeing this in Ritual.

You are correct its not proof Id take to court.
Last edited by trixxar#2360 on Nov 9, 2021, 10:12:05 PM
And less than two weeks later numbers have plummeted.
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Aynix wrote:
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DarthSki44 wrote:

Total BS Hyperbole.

Most average gamers used Harvest to fix their gear by adding some life or resists to help them progress further, or have some gear goals to work on. Most folks didn't have mirror tier gear or use TFT to make reddit showcase abominations.

Also please take a look at the retention metrics. People seem to be "maxing out" and leaving two weeks anyways. So this Harvest logic makes no sense. Elites gonna elite.


No, its not. Harvest was so broken that everyone, who wasnt complete casual with no knowledge of a game and no time to play the game, could "max" their gear in max 2 weeks.
Should I remind you Harvest was one of worst league made in recent history? Should I remind you that suddenly, only after they removed it from the game, people realized that "Harvest good, give it back!"?


Only if you TFT'd. I played all season and never even saw remove non influenced for influenced a tier 4. Only got like 10 add remove lifes and you need 10 per pc for T1. I made some decent stuff but nothing crazy like could have selling and buying at TFT.

It was meant to be SSF that's why they were not tradable and 10 hold restriction and balanced around that format.
Git R Dun!
In interviews before this league Chris noted that they lost 30% of revenue. I dont know how a lot of you can sit there and say "there's no problem, game is doing great!"

Id be willing to bet that they are still significantly down revenue. They had little community trust, put out another league that couldn't retain players, and I'm sure a lot of players waited to buy supporter packs if they liked the league.
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johnssec wrote:
In interviews before this league Chris noted that they lost 30% of revenue. I dont know how a lot of you can sit there and say "there's no problem, game is doing great!"

Id be willing to bet that they are still significantly down revenue. They had little community trust, put out another league that couldn't retain players, and I'm sure a lot of players waited to buy supporter packs if they liked the league.


I'm still playing the league and still having fun.
But now that we're entering the mid leagues it's apparent what the problems will be.

I think majority are very dissatisfied with the "crafting" portion of the league mechanic. The infuriating amounts of RNG needed to start crafting mid tier gear as upgrades is also a problem.

Think what you will about the developers vision of the game.
But I think it's pretty safe to say that most gamers don't enjoy the highly unpredictive nature of this game when it comes to upgrade paths.
Most seem to like to have a clear vision of what they're supposed to do and build their character bit by bit.

Woke'n praying, randomly anulling your items with Aisling or slowly building carpal tunnel by spamming 5000 frigid fossils on your base isn't the type of endgame crafting most people like. I think people are looking for endgame crafting with more determinism.
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Zerber wrote:


In 3.13 you could make insane money by just spamming maps in the bestiary part of the map by running them with rusty scaraps (which cost less than a chaos) over and over. Its like guaranteed 20c at least, usually more per map by just running through them and only kill the beasts. Everyone was able to generate silly ammounts of currency in 3.13.


I always like to ask players that have this opinion if they had fun in 3.13. Because, for all the power they say it provided, I never hear them describing it as unfun or taxing to play (unlike leagues that followed it).

Actually, the most I heard in the form of complaints was that it forced them to run Haemlet 24/7 or that it made other crafting options obsolte. Yet you say that you were doing beast hunting and still managed to fully equip your character in mirror tier gear.

Please, help me understand how making the game rewarding no matter what you decided to farm and providing better avenues for character progression was detrimental for the game and its players?
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QuiquePoE wrote:
Please, help me understand how making the game rewarding no matter what you decided to farm and providing better avenues for character progression was detrimental for the game and its players?


Yea, this is a valid question. It only really might have hurt people who were deeply into trading, and fuck trading, I've yet to come by PoE players cheering how the trade aspect in this game shines so bright.

I'm sure there are outliers (as there always must be) but in general, why would you rather starve on gearing options so bad it invalidated most builds than have actual pathways to make them work with reasonable time sink. The Haewark Hamlet grind was easily fixed, if they wanted. The real problem with Harvest was, it highlighted how much other crafting in PoE sucked. Therefore, twisted logic insisted on bringing down Harvest instead and go back slam and pray tactics.

If there at least was a genuine slow progress with gearing up in standard, I could manage seeing benefits with starve tactic. However, that's not how this game works: devs come up with retrospective nerfs to your items in stash, or, they introduce new power creep items into game while simultaneously buff up monsters. This means you can't accumulate anything under reasonable time sink.

This is why I gave up PoE. There were other issues but this was probably the biggest one for me. I don't need a full time job in a game to keep running in a mouse wheel and knowing everything I pile up in this game loses all its uses league after league.
Last edited by vmt80#6169 on Nov 10, 2021, 12:56:56 PM
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brunowa wrote:
This forum is hilarious.

Literally, EVERY LEAGUE without fail this forum is swarmed with "game is ded", "GGG don't know what they're doing", "goodbye threads".

The reality is that POE just had it's 3rd largest league launch in its history... And that was WITHOUT any new end game content added.

The game continues to thrive.

Sure, have your opinion that you don't like how things get nerfed, but that's POE and it has happened every league without fail for 8 years.

The good news is, GGG won't listen to you AND they will continue to thrive and smash 200,000 concurrent players soon (steam alone).

So complain all you want, but you're missing reality and it won't make a difference.

This game is a BEAST that will only continue to thrive, regardless of what you might say or think.


Do you want to reconsider your stance yet? This league is dying quicker than 3.1 lol, as people have now experienced the league for 2 weeks, the hype of masteries has now turned I to the realisation that these changes were massive nerfs for many builds.
Last edited by IcedInferno007#3962 on Nov 10, 2021, 1:05:04 PM

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