POE just had it's 3rd biggest launch EVER! This forum be like "game is ded".
" I mean sure ok if that's your opinion. I totally disagree about 3.13 I dont think its was the worst league of all time, in fact, I think its gone dramatically downhill since then. You do you my man, the results speak for themselves. Chris didn't go on a panic media blitz because the the subsequent leagues were killing it. No reason to tint so hard. "Better to remain silent and be thought a fool than to speak out and remove all doubt." - Abraham Lincoln Last edited by DarthSki44#6905 on Nov 9, 2021, 2:40:56 PM
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" Sorry I wasn't clear, I meant the financial data relevant to the period that relates to 3.15 and 3.16. This is due in March, unless there is some continuous disclosure I have missed (which is possible as I am not that familiar with NZ reporting) |
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" Some truth here, I dont think anyone can say healthy or non-healthy. Based on the response from 3.15, where Chris did a mea culpa, and we had low starting numbers with a quick drop off, it doesn't really seem realistic to say player counts and forum tone and revenue have no relationship. One angry poster does not a bad league make, however drop off, lots of people trashing game mechanics... I was not seeing this in Ritual. You are correct its not proof Id take to court. Last edited by trixxar#2360 on Nov 9, 2021, 10:12:05 PM
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And less than two weeks later numbers have plummeted.
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" Only if you TFT'd. I played all season and never even saw remove non influenced for influenced a tier 4. Only got like 10 add remove lifes and you need 10 per pc for T1. I made some decent stuff but nothing crazy like could have selling and buying at TFT. It was meant to be SSF that's why they were not tradable and 10 hold restriction and balanced around that format. Git R Dun!
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In interviews before this league Chris noted that they lost 30% of revenue. I dont know how a lot of you can sit there and say "there's no problem, game is doing great!"
Id be willing to bet that they are still significantly down revenue. They had little community trust, put out another league that couldn't retain players, and I'm sure a lot of players waited to buy supporter packs if they liked the league. |
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" I'm still playing the league and still having fun. But now that we're entering the mid leagues it's apparent what the problems will be. I think majority are very dissatisfied with the "crafting" portion of the league mechanic. The infuriating amounts of RNG needed to start crafting mid tier gear as upgrades is also a problem. Think what you will about the developers vision of the game. But I think it's pretty safe to say that most gamers don't enjoy the highly unpredictive nature of this game when it comes to upgrade paths. Most seem to like to have a clear vision of what they're supposed to do and build their character bit by bit. Woke'n praying, randomly anulling your items with Aisling or slowly building carpal tunnel by spamming 5000 frigid fossils on your base isn't the type of endgame crafting most people like. I think people are looking for endgame crafting with more determinism. |
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" I always like to ask players that have this opinion if they had fun in 3.13. Because, for all the power they say it provided, I never hear them describing it as unfun or taxing to play (unlike leagues that followed it). Actually, the most I heard in the form of complaints was that it forced them to run Haemlet 24/7 or that it made other crafting options obsolte. Yet you say that you were doing beast hunting and still managed to fully equip your character in mirror tier gear. Please, help me understand how making the game rewarding no matter what you decided to farm and providing better avenues for character progression was detrimental for the game and its players? |
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" Yea, this is a valid question. It only really might have hurt people who were deeply into trading, and fuck trading, I've yet to come by PoE players cheering how the trade aspect in this game shines so bright. I'm sure there are outliers (as there always must be) but in general, why would you rather starve on gearing options so bad it invalidated most builds than have actual pathways to make them work with reasonable time sink. The Haewark Hamlet grind was easily fixed, if they wanted. The real problem with Harvest was, it highlighted how much other crafting in PoE sucked. Therefore, twisted logic insisted on bringing down Harvest instead and go back slam and pray tactics. If there at least was a genuine slow progress with gearing up in standard, I could manage seeing benefits with starve tactic. However, that's not how this game works: devs come up with retrospective nerfs to your items in stash, or, they introduce new power creep items into game while simultaneously buff up monsters. This means you can't accumulate anything under reasonable time sink. This is why I gave up PoE. There were other issues but this was probably the biggest one for me. I don't need a full time job in a game to keep running in a mouse wheel and knowing everything I pile up in this game loses all its uses league after league. Last edited by vmt80#6169 on Nov 10, 2021, 12:56:56 PM
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" Do you want to reconsider your stance yet? This league is dying quicker than 3.1 lol, as people have now experienced the league for 2 weeks, the hype of masteries has now turned I to the realisation that these changes were massive nerfs for many builds. Last edited by IcedInferno007#3962 on Nov 10, 2021, 1:05:04 PM
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