POE just had it's 3rd biggest launch EVER! This forum be like "game is ded".

"
brunowa wrote:
This forum is hilarious.

Literally, EVERY LEAGUE without fail this forum is swarmed with "game is ded", "GGG don't know what they're doing", "goodbye threads".

The reality is that POE just had it's 3rd largest league launch in its history... And that was WITHOUT any new end game content added.

The game continues to thrive.

Sure, have your opinion that you don't like how things get nerfed, but that's POE and it has happened every league without fail for 8 years.

The good news is, GGG won't listen to you AND they will continue to thrive and smash 200,000 concurrent players soon (steam alone).

So complain all you want, but you're missing reality and it won't make a difference.

This game is a BEAST that will only continue to thrive, regardless of what you might say or think.


Every game has people like this. Some more than others.

Just got to ignore it and move on. If you don't feed birds, they're less likely to take a crap on your car.
"
DarthSki44 wrote:

Also please take a look at the retention metrics. People seem to be "maxing out" and leaving two weeks anyways. So this Harvest logic makes no sense. Elites gonna elite.


You could buy mirror tier stuff for something like 100ex per piece in 3.13. It was rediculous crazy. Like buying a chest with 3 elevated mods and 3 perfect T1 rolls for that price. Never in the history of PoE was it possible to get absolute perfect gear in every slot.

It was also the league where the game suffocated you in currency. It was never and most likley never will be ever again so easy to make insane amounts of currency like chain running beast maps that give you at least 30c in beasts per map, per player in that map ect.

Ritual was PoE turbo charged to the max, it felt like a void league.
Last edited by Zerber#2188 on Nov 8, 2021, 7:23:04 PM
"
Zerber wrote:
"
DarthSki44 wrote:

Also please take a look at the retention metrics. People seem to be "maxing out" and leaving two weeks anyways. So this Harvest logic makes no sense. Elites gonna elite.


You could buy mirror tier stuff for something like 100ex per piece in 3.13. It was rediculous crazy. Like buying a chest with 3 elevated mods and 3 perfect T1 rolls for that price. Never in the history of PoE was it possible to get absolute perfect gear in every slot.

It was also the league where the game suffocated you in currency. It was never and most likley never will be ever again so easy to make insane amounts of currency like chain running beast maps that give you at least 30c in beasts per map, per player in that map ect.

Ritual was PoE turbo charged to the max, it felt like a void league.


No. Just No. Most players don't / didn't have 1000+ exalts for a mirror tier gear set. Most people don't see 100ex during an entire league, let alone build enough currency to be buying 100ex items per item slot.

That is a total, complete, lack of understanding of the experience of 99% of players. Elites with Guilds, TFT, Dedicated party play, and more of course took advantage of the system. Good for them. For the rest of the community, Harvest was a useful tool to escape the insane rng this game has, to work on gear projects, and fix gear they had, to progress farther in the game.

So I'm glad you were rocking mirror-tier gear. Cool. You were an outlier, by a massive margin.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
More than 50% drop-off in 2 weeks. Thats bad. I played for 3 days. Least I've played poe in years. Won't be back
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
A lot of this is interesting and shows some really polarised views within the community.

Ultimately all that will really matter will be the numbers and whilst GGG does not share data they do have to issue annual accounts which will be publicly available in March next year.

At the moment there is just not enough data to make a judgement on the financial health of the game as we know nothing about spending patterns. Is GGG reliant on a low number of players to spend big or having a high number of short term players who never get to maps but buy a few stash tabs and some mtx in the few hours they play?

Until next years annual report is released anyone saying that the game is healthy or that it is dying is just making stuff up.
"
Onecardtoomany wrote:
A lot of this is interesting and shows some really polarised views within the community.

Ultimately all that will really matter will be the numbers and whilst GGG does not share data they do have to issue annual accounts which will be publicly available in March next year.

At the moment there is just not enough data to make a judgement on the financial health of the game as we know nothing about spending patterns. Is GGG reliant on a low number of players to spend big or having a high number of short term players who never get to maps but buy a few stash tabs and some mtx in the few hours they play?

Until next years annual report is released anyone saying that the game is healthy or that it is dying is just making stuff up.


I disagree. Even if they're financially "ok" in the short term, which I entirely doubt, there are glaring long-term problems at work right now. Low player retention is going to beget lower league launches. Then, there's the release of competitors which will draw more players away.

As noted elsewhere, reddit and these forums aren't blowing up as much as it was during harvest, yet the player counts are dwindling faster than ever. That means people have stopped arguing and are moving straight to quit. It's now been conditioned into the minds of the playerbase that voicing their concerns will remain unanswered. Just take a look at harvest as the largest example.

I really foresee only 3 things here.
1) They start rolling back unpopular changes asap. If you see this, you know the game is in dire straits.
2) Tencent finally steps in. Would probably kill the game given western vs eastern animosity in the world today
3) The game limps along far past its prime, would have to compete with d4 with PoE2. At this point, PoE has as much negative publicity as d3 on release, so people would have to pick their poison. I think people will still side with d4, especially since blizzard, as they're known to do, will try to schedule a release close to a league launch.

I don't think PoE is really pulling in any new players now. If they are, they sure aren't staying given the #'s we do know.
Whilst it is completely up to you to disagree;

We do not have financial data.

We do not have any data around player spending patterns.

We do not have any data around player engagement statistics, (are the number a lot of players playing a little or a few players playing a lot).

The forums do not represent a statistically significant proportion of the playerbase to enable judgements. Out of interest I had a quick look at a couple of recent vids posted by Zizaran and MBXtreme (I chose them as two very different streamers) and viewing numbers looked good and comments were generally positive.

That being said, some people are clearly unhappy but I really don't think that it is possible to make definitive comments about the playerbase as a whole or Tencent's strategy at this point in time.

Personally I don't mind the league but I have quit over performance issues - going back to D2R

Last edited by Onecardtoomany#6433 on Nov 9, 2021, 1:50:37 AM
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Onecardtoomany wrote:


We do not have financial data.


We do the annual revenue (gross), from the required NZ public data reporting.

Id have to dig it up, I have it somewhere, but if memory serves it was around 65 million. (Its been posted here before)

It will be interesting to see this years numbers given half the year wasn't...well let's just see what the data says.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
"
DarthSki44 wrote:
"
Zerber wrote:
"
DarthSki44 wrote:

Also please take a look at the retention metrics. People seem to be "maxing out" and leaving two weeks anyways. So this Harvest logic makes no sense. Elites gonna elite.


You could buy mirror tier stuff for something like 100ex per piece in 3.13. It was rediculous crazy. Like buying a chest with 3 elevated mods and 3 perfect T1 rolls for that price. Never in the history of PoE was it possible to get absolute perfect gear in every slot.

It was also the league where the game suffocated you in currency. It was never and most likley never will be ever again so easy to make insane amounts of currency like chain running beast maps that give you at least 30c in beasts per map, per player in that map ect.

Ritual was PoE turbo charged to the max, it felt like a void league.


No. Just No. Most players don't / didn't have 1000+ exalts for a mirror tier gear set. Most people don't see 100ex during an entire league, let alone build enough currency to be buying 100ex items per item slot.

That is a total, complete, lack of understanding of the experience of 99% of players. Elites with Guilds, TFT, Dedicated party play, and more of course took advantage of the system. Good for them. For the rest of the community, Harvest was a useful tool to escape the insane rng this game has, to work on gear projects, and fix gear they had, to progress farther in the game.

So I'm glad you were rocking mirror-tier gear. Cool. You were an outlier, by a massive margin.


In 3.13 you could make insane money by just spamming maps in the bestiary part of the map by running them with rusty scaraps (which cost less than a chaos) over and over. Its like guaranteed 20c at least, usually more per map by just running through them and only kill the beasts. Everyone was able to generate silly ammounts of currency in 3.13.
Last edited by Zerber#2188 on Nov 9, 2021, 12:35:04 PM
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DarthSki44 wrote:

Total BS Hyperbole.

Most average gamers used Harvest to fix their gear by adding some life or resists to help them progress further, or have some gear goals to work on. Most folks didn't have mirror tier gear or use TFT to make reddit showcase abominations.

Also please take a look at the retention metrics. People seem to be "maxing out" and leaving two weeks anyways. So this Harvest logic makes no sense. Elites gonna elite.


No, its not. Harvest was so broken that everyone, who wasnt complete casual with no knowledge of a game and no time to play the game, could "max" their gear in max 2 weeks.
Should I remind you Harvest was one of worst league made in recent history? Should I remind you that suddenly, only after they removed it from the game, people realized that "Harvest good, give it back!"?

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