Content Update 3.16.0 -- Path of Exile: Scourge
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So a bit of sweet hype atop of huge nerfs. Not enough to make it good.
Trickster is dead. Without signature Ghost Shrouds there is no point in playing Trickster anymore. Block Gladiaor is dead. Spell block is now a rare stat that you can't get high enough without massive investments. Evasion characters becomes even more "glass cannon" than before. Deterministic Evasion and spell evasion capped at 50% is not enough to survive. Ele dot builds... We'll see. They got buffet on base level, but nerfed on EE/EO massively. After massive slow down in 3.15 timer-based league mechanic is a bad joke. Best maps are removed from the pool. Here I just can't understand why. Isn't it better to remove hated/unpopular maps? Added over-the-top-difficulty encounters as a mockery on those 99% of players who can't even reach it. Aurabots is nerfed. Great! Now top players forced to have two aurabots instead of one (not a problem i guess), but regular solo players will struggle with auras a lot. Overall, GGG killed a lot of interesting stuff and made some generic mess instead. For me PoE always was about creating outstanding build by clever usage of some unique mechanics. I've liked to test awkward concepts (even if 80% of them failed). It's not about huge numbers. Not about fast moving pictures. Not about clicks. But now GGG is trying to turn PoE into a generic ARPG. Killing unique and outstanding mechanics. Making them accessible. Feels bad. In 3.15 I've played for a week. And if this league will feel same I'll find another source of fun for my free time. |
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Give Sandstorm a defensive layer since blind is useless now for armor builds.
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" google: most spoken languages in the world. |
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Nice
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" The new trickster notable possibly synergises well with the Lethe Shade new notable though, by further reducing the damage done by half after the first second (so you get 1 second full damage, 4 second halved damage, and 5 seconds to recoup health after in time to prepare for the full damage burst again) |
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" First sentence already is a straight up lie, did you even care to read the post? Ghost Shrouds WERENT deleted, they're in the tree. Another example of random people who only cares about hating stuff, it doesnt matter if its true or not. Last edited by Riverwind77#5126 on Oct 15, 2021, 5:28:13 AM
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" Yeah they gave the spectre archetype a huge nerf this league, to the point where it probably won't be worth the investment, unless the gear is cheaper. So's are dead, ele spectres are dead due to no ee (unless the mastery that grants pen is sizeable), and no spectre bank is a huge qol nerf. Why on earth GGG doesn't implement and ingame spectre bank I don't know. |
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Chris in breaclast: We know we f..ed up (patch 3.15) ...
Soooo where is his reflection? |
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Where is the translation into other languages? Smells you know what.
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Defenses on the right side of the tree got nerfed into the ground, gladiator defenses got completely fucking destroyed, jugg defenses got nerfed, if you want a spectre bank you now need to spend several hours leveling a new character for it, cold DOTs got fucked, all the good maps got deleted, and triggered spells cost more mana now.
Did I miss anything? Also, the awakened gems change pushes more power to the top end, which runs counter to one of the things Chris talked quite a bit about during his post-3.15-disaster damage control interviews: most power should be front-loaded, with diminishing returns of improvement at the top end. Excellent work, balance team, on fucking that up. And you weren't even consistent in fucking it up, because you got it right with the uber lab change, which suggests you do understand the principle. PSA: Saying what the Templars and those in their employ did to the Karui, as seen and mentioned throughout the actual game, is apparently forbidden. Do NOT discuss in-game events or lore, or pass any kind of value judgments on in-game characters or their actions.
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