A small thought on what is wrong with the game's development vision

Some people should take the advices they give others (and their own signatures xD) way more serious. :)
"Glattes Eis, ein Paradeis, für den, der gut zu tanzen weiß" - F. Nietzsche
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DarthSki44 wrote:
^


Indeed, Chris's "we are probably ruining the the game with this" was, and is, on of the better memes and sound bites in PoE history.


His mistake there was thinking they could temporarily add something to the game that was broken and this community would be okay with having a broken game temporarily. Hopefully they never make that mistake again. We as a community can’t handle having something temporarily clearly.

It will be my example used against every time someone suggests something in a temporary league to try something out because what’s the harm.
Thanks for all the fish!
Last edited by Nubatron#4333 on Oct 14, 2021, 2:15:31 PM
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DarthSki44 wrote:
You want pure objective fact? Fuck Steam, go straight to the horse's mouth from the lead dev.

Chris indicated himself, both with client and steam numbers which nobody but they have, that during launch weekend (4 days), they lost over 50% player concurrency, and over a 30% revenue shortfall from expected.

3.15 was a horror show. Players know it, and so does GGG. He admitted that a similar performance in subsequent leagues could threaten game operations.

The next two to three leagues are absolutely vital.

No reason to tint hard on 3.15, everyone on both sides of the equation know it was a failure.


Except what you're extrapolating from his statements still isn't really true.

The financial success of the league is very much dependent upon its popularity and hype because most of the revenue is generated on launch week when the supporter packs are released. Everything Chris said basically suggests a lot more people than expected didn't really even try 3.15 or stick with it long enough to want to put money into it. The vast majority of people don't even reach maps in 4 days let alone get far enough into the game to see what effect the changes have.

My perspective as someone who came back to PoE after nearly 2 years is that 3.15 has PoE in a pretty good state. Much better than when I left it for sure. However, because I missed a lot of leagues I'm not burned out on conquerors and maven nor did I feel the loss of power from the Harvest changes or even the flask changes this league.

To me this reveals what is probably the real issue that 3.15 had. What was it's selling point to people who have been playing for a long time? It's basically just the same content as the previous two leagues but with unpopular nerfs and another one-off click thing to spawn mobs league mechanic. I think the lesson here is not to have these kinds of changes be isolated because the negativity surrounding them becomes the content. Instead they should happen during major expansions with overarching content and system changes so that it feels like the whole meta is getting blown up and reset.

GGG doesn't have a game development problem, but perception management problem. They need to stack sweaping nerfs with big content and spend time buffing anything underused when it's smaller content leagues.
Last edited by Hackusations#2294 on Oct 14, 2021, 3:40:28 PM
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Clownkrieger wrote:
Some people should take the advices they give others (and their own signatures xD) way more serious. :)


I try not to take input from a Clown as a general rule, but thanks. :P
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Oct 14, 2021, 4:19:40 PM
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Hackusations wrote:
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DarthSki44 wrote:
You want pure objective fact? Fuck Steam, go straight to the horse's mouth from the lead dev.

Chris indicated himself, both with client and steam numbers which nobody but they have, that during launch weekend (4 days), they lost over 50% player concurrency, and over a 30% revenue shortfall from expected.

3.15 was a horror show. Players know it, and so does GGG. He admitted that a similar performance in subsequent leagues could threaten game operations.

The next two to three leagues are absolutely vital.

No reason to tint hard on 3.15, everyone on both sides of the equation know it was a failure.


Except what you're extrapolating from his statements still isn't really true.

The financial success of the league is very much dependent upon its popularity and hype because most of the revenue is generated on launch week when the supporter packs are released. Everything Chris said basically suggests a lot more people than expected didn't really even try 3.15 or stick with it long enough to want to put money into it. The vast majority of people don't even reach maps in 4 days let alone get far enough into the game to see what effect the changes have.

My perspective as someone who came back to PoE after nearly 2 years is that 3.15 has PoE in a pretty good state. Much better than when I left it for sure. However, because I missed a lot of leagues I'm not burned out on conquerors and maven nor did I feel the loss of power from the Harvest changes or even the flask changes this league.

To me this reveals what is probably the real issue that 3.15 had. What was it's selling point to people who have been playing for a long time? It's basically just the same content as the previous two leagues but with unpopular nerfs and another one-off click thing to spawn mobs league mechanic. I think the lesson here is not to have these kinds of changes be isolated because the negativity surrounding them becomes the content. Instead they should happen during major expansions with overarching content and system changes so that it feels like the whole meta is getting blown up and reset.

GGG doesn't have a game development problem, but perception management problem. They need to stack sweaping nerfs with big content and spend time buffing anything underused when it's smaller content leagues.


You are missing the point imo. The vast majority of players are not victims of some sort of perception issue. They don't stalk social media sites, and certainly are not reading 15k word manifesto's and epic patch notes (also PoE changes significantly every 3 months)

They simply logged in, and due to the major changes in 3.15, the game wasn't "fun" any longer, or at the very least, a different experience for the player that resulted in them logging out and not playing any longer. However you want to describe that response.

For everything I saw and read, the large majority of players that continued with the league indicated the league mechanic was quite good. To me, all this does is reinforce the sentiment that the core game / mechanic changes were received extremely poorly by a large segment of the player base.

Of course there are outliers here and there, but even the most general examination and response from the GGG dev team indicated that they were unhappy with the league performance in terms of both revenue and player concurrency. Chris was concerned, for good reason imo, and I don't think minimizing that, or trying to interrupt something different makes much sense.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Oct 14, 2021, 3:54:45 PM
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trixxar wrote:
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jewdas12 wrote:
poe is not an mmo, and therefor have an entirely different approach to character progression.
poe is an arpg which at its core is about randomized items, and grinding for said items by pulling a slot machine 10 million times a day.
this is what its always gonna be


I agree with you this is their vision, except that the slot machine is so worthless that it is pointless to pull. Your chance of getting good mods on a random drop are beyond astronomical. You might getting something you could level with sure, or a junk 6 link, but nothing you want to keep.

The 1/246,356,000,000,000,000,000,000 chance that something hits multiple useful mods has made deterministic crafting the only thing worth pursuing.

Somehow GGG does not understand this, hence the idiotic comment from Chris "Close your eyes and slam an exalt!".

I don't know if I have ever seen developers seem to understand their game less than PoE.


[Removed by Support] I LOVED this game so much and I've played every league since I can't even remember? I started in Beta, was spotty till Breach or so and haven't stopped since. But this shit is getting absurd. I'd be happy with all these nerfs to skills and play style if they gave us the god tier garden back. So I could at least craft and know I could craft cause it's deterministic. I fucking hate this new direction that he's trying to "course correct" to cause this has "always" been the goal.

[Removed by Support]
Last edited by Lisa_GGG#0000 on Oct 14, 2021, 4:18:43 PM

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