Now that aura bots are gone….

its not gone... still will be strong
Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Mercenaries veiled crafting all service all crafts mods
Mercenaries SC master craft service Mercenaries SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
"
elemental_oasis wrote:
"
jsuslak313 wrote:
^about your point C: assuming nothing changed except moving medium to small, you can get a max of 9 small clusters (using voices), each one rolling a MAXIMUM of 4+4+6 aura effect = 14. 14 x 9 = 126 aura effect from jewels. Not sure where you got 30 lol.

Instead of one aura bot, players will be forced to run with 2 or 3, and they STILL will have obscene amounts of aura effect if the numbers haven't been changed. The total amount of aura effect certainly has gone down but it is still possible (and probable) for a GOOD aurabot to get 200+ effect.


128 passive points are not enough for every medium clusters to have a corresponding small cluster jewels. If you want to socket small clusters to every medium clusters then you will sacrifice a jewel socket for watcher's eyes. If you want more small clusters for more aura effect, you have to sacrfice the small passives in your medium clusters resulting in decrease efficiency. It's efficiency(more aura skills) versus aura effect(less aura skills) when it comes to passive points.

To be able to use 9 small cluster jewels, you cannot use a 6 passives medium clusters (ex. https://pastebin.com/U5WkY6DV )because not enough passive points. The remaining source to get more passive points is from timeless jewel if you can find something with good pathing.

the 30% was calculated from this assumption:

5 small cluster jewels (assuming you decided to invest heavily in efficiency becasue you want to run more auras and you can only afford to pump points to 5 small clusters)
3 passives small cluster with 1 notable (stalwart commander) but no 35% increased effect
3% increased aura effect for each small passive
therefore,

30 = 5(3+3)


GGG has said medium cluster jewels will have no aura effectiveness at all
"
TreeOfDead wrote:
its not gone... still will be strong


how can half as many auras (16 > 8) at 60% less effectiveness so be strong? I've set my aurabot up according to 3.16, what we know so far, and it is shockingly terrible. I died all the time and when i didn't die, I provided almost no dps boost.
"
InsiderTradingX wrote:
"
elemental_oasis wrote:
"
jsuslak313 wrote:
^about your point C: assuming nothing changed except moving medium to small, you can get a max of 9 small clusters (using voices), each one rolling a MAXIMUM of 4+4+6 aura effect = 14. 14 x 9 = 126 aura effect from jewels. Not sure where you got 30 lol.

Instead of one aura bot, players will be forced to run with 2 or 3, and they STILL will have obscene amounts of aura effect if the numbers haven't been changed. The total amount of aura effect certainly has gone down but it is still possible (and probable) for a GOOD aurabot to get 200+ effect.


128 passive points are not enough for every medium clusters to have a corresponding small cluster jewels. If you want to socket small clusters to every medium clusters then you will sacrifice a jewel socket for watcher's eyes. If you want more small clusters for more aura effect, you have to sacrfice the small passives in your medium clusters resulting in decrease efficiency. It's efficiency(more aura skills) versus aura effect(less aura skills) when it comes to passive points.

To be able to use 9 small cluster jewels, you cannot use a 6 passives medium clusters (ex. https://pastebin.com/U5WkY6DV )because not enough passive points. The remaining source to get more passive points is from timeless jewel if you can find something with good pathing.

the 30% was calculated from this assumption:

5 small cluster jewels (assuming you decided to invest heavily in efficiency becasue you want to run more auras and you can only afford to pump points to 5 small clusters)
3 passives small cluster with 1 notable (stalwart commander) but no 35% increased effect
3% increased aura effect for each small passive
therefore,

30 = 5(3+3)


GGG has said medium cluster jewels will have no aura effectiveness at all


exactly, that's why you pump your passive points in medium cluster for efficiency so that you can run more auras at the cost of not having enough passive points to use small cluster jewels for increased aura effect. In 3.16, you have to balance your medium clusters and small clusters.
Pumping more points into efficiency will make no difference after you can reserve 8 or so auras. Look at the analyses people have done in reddit or youtube. There is simply no way to reserve more auras, which is why aurastackers are dead and aurabots nerfed to close to death.

and, what a complete waste of points!! we use rmr on high quality jewels now, and the new system will make that redundant.
With how much power aura / curse bots where providing to groups it honestly surprises me this nerf didn't happen years ago. The amount of benefit it was giving groups was way out of proportion and greatly limited what GGG could do with aura's for solo players, which is the majority of the playerbase.

But I'm sure you'll figure it out, maybe now you just need two aura bots instead of one and even then it would still be very strong. Especially since party play is one of the few big quantity bonuses in the game which makes running souped up maps even more profitable.

I get its annoying tho, you have been playing like this for a long time. But don't worry even with this nerf you'll still make more currency than 99.99% of the playerbase.
Imagine having only 2 classes in the game dps and support and then kill one of them
Need more brains, exile?
"
Souchirou wrote:
With how much power aura / curse bots where providing to groups it honestly surprises me this nerf didn't happen years ago. The amount of benefit it was giving groups was way out of proportion and greatly limited what GGG could do with aura's for solo players, which is the majority of the playerbase.

But I'm sure you'll figure it out, maybe now you just need two aura bots instead of one and even then it would still be very strong. Especially since party play is one of the few big quantity bonuses in the game which makes running souped up maps even more profitable.

I get its annoying tho, you have been playing like this for a long time. But don't worry even with this nerf you'll still make more currency than 99.99% of the playerbase.
I think the reason you didn't see aura bots nerfed so long ago was because group play stopped being a popular way to play after a certain point except for coordinated groups so it kind of became forgotten. You also had competitive racing shifting to SSF because they got burnt on things like their dedicated merchant single handedly losing the race for the entire team or losing to the other players mass stockpiling breachstones and running them, so naturally aurabots stopped being a point of discussion there too.

I think they only became controversial again because every build was getting nerfed so significantly so everyone turned to express their frustration towards aurabots being untouched despite not really having any relevance in a lot of formats.
"
VolcanoElixir wrote:
"
Souchirou wrote:
With how much power aura / curse bots where providing to groups it honestly surprises me this nerf didn't happen years ago. The amount of benefit it was giving groups was way out of proportion and greatly limited what GGG could do with aura's for solo players, which is the majority of the playerbase.

But I'm sure you'll figure it out, maybe now you just need two aura bots instead of one and even then it would still be very strong. Especially since party play is one of the few big quantity bonuses in the game which makes running souped up maps even more profitable.

I get its annoying tho, you have been playing like this for a long time. But don't worry even with this nerf you'll still make more currency than 99.99% of the playerbase.
I think the reason you didn't see aura bots nerfed so long ago was because group play stopped being a popular way to play after a certain point except for coordinated groups so it kind of became forgotten. You also had competitive racing shifting to SSF because they got burnt on things like their dedicated merchant single handedly losing the race for the entire team or losing to the other players mass stockpiling breachstones and running them, so naturally aurabots stopped being a point of discussion there too.

I think they only became controversial again because every build was getting nerfed so significantly so everyone turned to express their frustration towards aurabots being untouched despite not really having any relevance in a lot of formats.


I super agree with your observation. It was when the gems supports in 3.15 were nerfed affecting a lot of players and some frustrated players bitching in reddit about the generosity support gem being untouched.
"
elemental_oasis wrote:
aurabots will not be dead in 3.16
they will probably only lost 3-4 auras and +100% increased aura effect from medium clusters

aurabots will be significantly weaker in 3.16 but will be stronger compare to their versions before delirium/clusters


Agreed!
What gave them the power were the Cluster jewels. As long as they stay in the game, the archtype can be maintained somehow. Support-Players just have to adjust.

Money can't buy skill. It pretty much a call for "back to the drawing board" and figure out what still works and what is the new "Support meta".

"
InsiderTradingX wrote:

It is massively worse than earlier leagues, even worse than pre-cluster jewels.


Not worse than before Delirum league (March to June 2020 !). Cluster jewels gave alot of power. True that "aura effect" and the amount of auras were nerfed hard. But the changes can be bypassed.

"
InsiderTradingX wrote:

I ran some maps with my carries and I provided about 1.5x boost to dps, BUT, I died constantly because I have low ES, no armour and no evasion.


Then your Support was not good enough. You and your carry should be nearly immortal with a dedicated Support.

The only thing we really lose is because of the nerf of "Memory Vault". Dodge is dead now! Evasion has and will always be useless. The mechanic is Russian Roulette, therefore unreliable without heavy investment.

The true kings will be true mitigation like block, armour/es and spell suppression.


"
InsiderTradingX wrote:

So I tried armour and evasion, and dropped haste and hatred, but my ES still was terrible, and I couldn't keep up with them, and, I provided almost no dps boost.


DPS:

DPS can be neglected, if your carry already does 20-40 Million DPS. There is not much increase from that point on. Preventing one-shots seems the higher priority. However, nobody knows if this is possible in 3.16.


Defences:

Focus more on buffing defences in general and make him survive the heavy juiced maps and heavy boss encounters. At the same time think about your character too. You are not a good support if you keel over all the time.

If the infos so are true, ES + Armour combi skill trees might get very popular. Depends what the heck changes on the skill tree and if classes get changed entirely.


There will surely be different specialist needs to either supply massive armour gain or evasion buffs.


Speed:

Keeping up with a fully geared speed-meta char is impossible, especially with Tailwind + infinite Headhunter stacks. I think investing in your own movement speed will be one of the future support builds main needs.


"
InsiderTradingX wrote:

I've played aurabots for 4 years, including my current 600ex build. GGG has destroyed them with these changes.


Nonsense!
You will no longer be able to run all auras. Aura effectiveness is down the drain too. Yet there are still alot of tools, including god damn "Voices".

If you played Supports for years now, you should already be used to getting nerfed. We have been getting cut down like trees all the time. Every powerful jewel and party mechanic was nuked from orbit. The power creep will happen again and the Supports will be stronger over time.

What GGG actually destroyed are Cursebots and maybe Minion Aura builds.

All that has changes is your carry will have to run with a few more support dedicated party members than before. They will each be specialists instead of jack of all trades.
Last edited by TheGoodBadWeird#7151 on Oct 13, 2021, 11:39:22 PM

Report Forum Post

Report Account:

Report Type

Additional Info