Now that aura bots are gone….
Hello Chris,
Can we make increase the drop rate of Voices Large Cluster Jewel? So we can create niche and unique builds. Thanks, P.B. Last bumped on Oct 14, 2021, 12:06:49 AM
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aurabots will not be dead in 3.16
they will probably only lost 3-4 auras and +100% increased aura effect from medium clusters aurabots will be significantly weaker in 3.16 but will be stronger compare to their versions before delirium/clusters |
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" This is rubbish. I've setup my aurabot with the auras and aura affectiveness of 3.16, using the data we have been provided. It is massively worse than earlier leagues, even worse than pre-cluster jewels. I ran some maps with my carries and I provided about 1.5x boost to dps, BUT, I died constantly because I have low ES, no armour and no evasion. So I tried armour and evasion, and dropped haste and hatred, but my ES still was terrible, and I couldn't keep up with them, and, I provided almost no dps boost. I've played aurabots for 4 years, including my current 600ex build. GGG has destroyed them with these changes. |
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" in 3.16 despite the lost of % increased aura effectiveness sources you will still have higher energy shield compare to pre cluster/delirium that's because you need to roll flat energy shield in your medium clusters and small clusters now. concerning the lost of % increased aura effectiveness sources, you need a good timeless jewel with good pathing points near Pain Atunement something like +20% increased aura effect base and the rest of the % increased aura effect sources will be the new small clusters rolling %increased aura effect. The total % increased aura effect from timeless jewels & new small clusters will exceed the top tier timeless jewels of pre delirium/cluster. to smoothly adapt, we just need to pretend that cluster jewels didn't exist. Last edited by elemental_oasis#3583 on Oct 11, 2021, 9:33:11 PM
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play something else ...
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019 |
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Single Players (99% of players..) and 2 Man Teams with Aura Bot+DPS is really all that's getting hurt by these changes. Which is classic GGG balance seeing as how those two types of players using Auras were never the issue in the first place and the ones who were the main issue with Aura Bots which are 6 Man Teams are laughing at the changes because it changes almost nothing for them. Oh no one extra DPS will have to swap over to running the other half of the Auras to make sure they get all of good ones with effect now and it will take a couple seconds longer to melt the bosses in each 100% Delirious Map now..
They will still crush maps with ease with a massive Quant Bonus no single player can ever achieve even in full MF gear all while amassing massive amounts of wealth in the first weeks of a new league to divide up between each other then go about their separate ways with mirrors in hand each like they do every single league. Nothing changed except what always changes everyone else getting fucked while the main issue is still never solved... What should have changed was 15% Less Effect of Auras per player in Groups (20% per player would make it so 6 player teams Auras are only effecting the player running them at that point so that's why 15%.. Maybe 10% Less per if that turns out to be too much) and cut the Quant Bonus of Grouping per player by at least half. THEN the actual Problem would have been solved. Little will change where the problem is from these changes like I said some small adjustment between the teams and a little more pre planning together and nothing more. Meanwhile tons of other single player builds are getting removed from the game once again.. There is a fine line between Consideration and Hesitation. The former is Wisdom, the latter is Fear. Last edited by Demonoz#1375 on Oct 12, 2021, 12:38:18 AM
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" I have 400% aura effectiveness, of which 154% comes from 7 cluster jewels. (The most one can get from one jewel is 22%). From the information released so far, no ae will be available from these. Moreover, each of these cluster jewels has a 5-10ex rmr jewel in it. To replace these with small cluster jewels with ae will not only give a lot less than 154%, it will remove 7 jewel slots. Base ES for me is irrelevant - I need ae to boost es of party members. |
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" In 3.16, a.) old RMR in corrupted jewel when converted is rubbish anyway it will just be 2% efficiency. if the jewel rolled an es we can just compensate it in our clusters by rolling flat es. b.) medium clusters will be used to stack reservation efficiency. It will be a decision whether to go full 35% increased effect with no notables or 35% increased effect with notables like (sublime form, self-control, or other notables that provides specialized efficiency). c.) we don't have yet information about the value of % increased effect of non-curse auras from your skills in the small passives of small clusters. Assuming it's still 3% then if you can squeeze 5 small clusters with 3 passives each small cluster then the total % increased aura effect you can get is probably only 30%. If you are concern about giving es to your party, then the best notable for your small cluster is a stalwart commander. d.) yes you will be socket starved no enough sockets to put your expensive rare jewels and the auarastackers will be the most affected but for aurabots it's going to be fine. For auarbots, the most important jewels will be might of the meek, intuitive leap, watcher's eyes, & timeless jewels. small cluster and medium clusters will be competing for your apssive points becasue it will be efficiency vs aura effect. |
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^about your point C: assuming nothing changed except moving medium to small, you can get a max of 9 small clusters (using voices), each one rolling a MAXIMUM of 4+4+6 aura effect = 14. 14 x 9 = 126 aura effect from jewels. Not sure where you got 30 lol.
Instead of one aura bot, players will be forced to run with 2 or 3, and they STILL will have obscene amounts of aura effect if the numbers haven't been changed. The total amount of aura effect certainly has gone down but it is still possible (and probable) for a GOOD aurabot to get 200+ effect. Last edited by jsuslak313#7615 on Oct 12, 2021, 6:43:41 AM
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" 128 passive points are not enough for every medium clusters to have a corresponding small cluster jewels. If you want to socket small clusters to every medium clusters then you will sacrifice a jewel socket for watcher's eyes. If you want more small clusters for more aura effect, you have to sacrfice the small passives in your medium clusters resulting in decrease efficiency. It's efficiency(more aura skills) versus aura effect(less aura skills) when it comes to passive points. To be able to use 9 small cluster jewels, you cannot use a 6 passives medium clusters (ex. https://pastebin.com/U5WkY6DV )because not enough passive points. The remaining source to get more passive points is from timeless jewel if you can find something with good pathing. the 30% was calculated from this assumption: 5 small cluster jewels (assuming you decided to invest heavily in efficiency becasue you want to run more auras and you can only afford to pump points to 5 small clusters) 3 passives small cluster with 1 notable (stalwart commander) but no 35% increased effect 3% increased aura effect for each small passive therefore, 30 = 5(3+3) Last edited by elemental_oasis#3583 on Oct 12, 2021, 7:21:44 AM
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