Please tell us what killed us, it is literally not hard.
" I'd say yes and it would set a very difficult precedent. Players could then say, GGG makes the game extra "1-shotty", just so u have to buy the death log MTX to know what killed u. I wouldn't want that, especially when mostly newer players want the death log the most... so they would feel it's mandatory for PoE. |
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how helpful is it really when you just get a message that says "hit by monke for 12 bananas" because thats technically what made you die but you really had 2 curses and some other random debuffs on you
R.I.P. my beloved P.o.E.
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" Telling you which enemy killed you isn't the important part of a death log, the important parts would be things like in a MOBA death recap where it tells you which abilities and debuffs were active at the time of your death, as well as the damage type which killed you. It took the community about a week of Tora racking up kills during the Betrayal league for everyone to learn that she does chaos-converted physical damage with literally all of her attacks, and that's the kind of thing that even an extremely basic death log could easily convey to players. I'd say this is even more important for newer players than veterans, because any experienced players already know to cap their resists ASAP? But the game's acts are filled with bosses which do elemental damage that doesn't look like it should be elemental damage (Belly of the Beast Piety is one glaring example of this: all of her red blood spells do lightning damage, even though the visual similarity to corrupted blood would suggest physical damage), and conveying to people who don't know why they're dying that it's because their resists are low is something a death log could and should accomplish. |
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" I mean... if even Riot can do it... C'mon GGG, we kinda believe in you. |
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" Wooooooow, didn't know that China had everything i wanted in PoE... Why am i even playing on non-China servers? |
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" Because I suspect the ping on the China servers would be pretty bad? Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" TLDR: sure they can. I can't figure out why this would create server stress, unless not all the things that happen are communicated to the client. But if that's not the case, how is HP and such accurately shown? If the client is given full game state information back from the server, it should only be the client side that maintains something like a 300 or such entry sized cache and perform a write of it on a death (can't I/O to the disk all the time). So get a fixed size good enough for any entry, get your fixed size buffer and recycle slots - super fast. Put them in their own clean pages that you can mmap straight on a disk area - no searching no offset no nothing. Seriously, the only issue that I can imagine is that our clients would only show some sort of an approximation of the game state instead of receiving everything. And to the argument that the game is much faster than older games, well that's because hardware got faster. Did you try turning it off and on again?
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" Thought about this, but you don't need a combat log. You need a death log. Filtering can be done on what actually hit (or affected HP/shield or such) the character. So you don't need a log of 100k actions, just say the last 300? effects that hit. You also don't need the entire instance alive, it probably holds way more information than needed for a death log. edit: grammar Did you try turning it off and on again? Last edited by kaepae#2068 on Sep 25, 2021, 1:33:04 AM
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They are lying. Just see the fact that POE is the only "modern" hNS where you don't know your damage.
Recording what object did to another it's just storing a number. I suppose that the reason behind is probably there is too many bug and played will complain about it; Regularly you can read stuff like "the damage was calculated incorrectly" or bonus or malus was not applied...Dev have obviously tool to show and track damage to ensure the math are correctly done. Who know how many thing are actually not working |
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" Really? Since ur so sure, enlighten me which other online ARPGs are comparable in calculations to PoE and have a proper Combat-/Deathlog? |
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