Please tell us what killed us, it is literally not hard.
" Well, getting the information about the last (lethal) hit, like that message shown in video above, doesn't look so. You have at least the information about the amount and type of damage taken, most likely trackable to the source object that have dealt it (and source as "monster X" should technically still be there, except some slow moving projectiles which can land after its death), but even the primary source ceased its existence, there's still be some type of the hitting projectile/degen/whatever_else, and that's enough "death log" information for very little cost imho. As for that "$" part, personally i wouldn't think asking money for a QoL feature that small, but i guess ggg can make it a paid feature, hehe, and with low enough price there most likely will be plenty of buyers. It would'n even be "pay to win" but rather "pay to see why you lose", lol. "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019 Last edited by dW2005#0568 on Sep 21, 2021, 7:05:55 AM
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I kinda feel like that they are not doing anything because they would want for the death log to be perfect. They have this philosophy of not doing a bandaid if they think it will only hide the problem and could be done better. Which is why they did not want to allow every PoE player to bind all flasks to one button, as it would not be a real solution.
With that in mind not everything has to be perfect the first moment people see a new feature. Incremental development has its many advantages and can be fine tuned in due time. For example freezing time for buffs, debuffs, flasks, es and mana from the time of death could help. Or an average damage taken per second from the last four seconds per damage type. Or a death animation for the player character, which can tell how the player died. | |
" Did you read the post? The Chinese version of the game already has it. There's no excuse anymore. They just sold their soul to Tencent and we're getting the shit version from there on out because they paid for exclusive features. |
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" GGG doesn't develop the chinese version of PoE. They sold it to Tencent and their team is handling those changes. So what Celd wrote might still be true, no matter what Tencent decides for their version. I think the chinese version of last hit taken doesn't bring much for the average player and will confuse some players more instead of helping them. I hope they are developing a death log in the back ground and try to make it as good as possible for PoE2... but I won't hold my breath unfortunately. |
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" have you ever seen the chinse "death log" ? its useless |
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" Sorry I wasn't clear enough my bad. When I said 'every PoE player' I meant besides the chinese client players. They have it, but not every PoE player does. GGG did feel the solution on the chinese client was something they would not do. I do not remember the exact words, but Chris himself said it in the "recent" podcasts with Tarke I think. Last edited by Celd#2630 on Sep 21, 2021, 3:00:18 PM
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" And then players, in the 9 out of 10 cases where you're in doubt of what actually killed you (it is rarely one hit, but a combination of factors), would complain that there's not enough information. Useless information (which is what a description of the killing hit would generally be) is worse than no information... Once you've played for a while, you generally KNOW what killed you most of the time. It will most likely be: - You rushing into too many mobs - You not reading the rare mob descriptions before attacking it - You standing still - You standing too close to porcupines - You not noticing a known dangerous mob - You ignoring a telegraphed boss attack - You now knowing a boss mechanic |
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" I do know it most of the time; also, as a softcore scrub i don't care that much about oneshots nor do i need precise timing to decide when to use Holy Logout Macro™. For more casual players small features like death log or (sitcom-style laughter in the background) say non-crippled ingame trade would have been great. Of course i wouldn't dare to question Teh Holy Vision™ and happily leave poe to be the monstrocity it is for average Joe, supported by over9000 3rd party crutches accompanied by 1500-page manual written in ancient klingon dialect. The game itself is still good, but the lack of these small QoL features isn't. "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
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Death log would be very welcome, but the problem is that it would only be usefull if it showed everything that happened to you in the last 3 seconds
Doing something wortless like that chinese did that only shows the last few hits would not help at all and likely would confuse players The problem of a log that keep track of what happened in the last few seconds is that the log would need to be constantly updated in chase you died suddenly, it can be done on games like mobas and such, but games like PoE are more complicated because there are often much more stuff going on than just a max of 10 characters plus a few minions trading damage and the damage multiplier sources are waaay more numerous, the log would need to inform if that cold damage was from the map affix rather than from the monster itself to be helpfull and keep track of all that meant the file would need to be updating itself in a rather furious rate wich would be hard on the servers Then again, hard if it was done server side, but maybe if they made possible for the player pc to format all that as it recieves damage data from the server it could be possible... would made the game even more bloated, but could be an optional resource for people with high-end rigs |
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would it be pay to win if ggg implemented some death log tracking and charge players for the malus of higher server load for those instances?
age and treachery will triumph over youth and skill!
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