Diablo 2 was popular for its multiplayer aspects, not its single player. Yall need to learn that.
Diablo 2 was popular for battle.net
Not for single player mode. Most of you for some odd reason, believe Diablo 2 was a single player game, or atleast that's how 90% of yall act on these forums. Well it wasn't! It never would have become as popular or popular at all, without battle.net's multiplayer lobbies. I don't even know anyone who played the single player. I'm sure they exist, but 90% played on battle.net lobbies. The characters were also divided, if I remember correctly, so you couldn't switch from offline to online chars. So whether you played alone on those lobbies or with people, doesn't matter, you joined battle.net, because ultimately you favorite multiplayer aspects, more than single player. So multiplayers being the dominant reason for success, not single players. Than POE comes around & you got devs who either made POE into a single player game at first, because they lacked the funds at the time. Or else lacked vision to evolve beyond battle.net lobbies version of a multiplayer for an ARPG. So when some PVE Andy, replies to me, " Oh it's a ARPG, ARPG's are never meant to broaden their multiplayer, ect " What the _____ freak game are you even talking about, pve andy? What game?! I can't find a single popular ARPG game that was a huge success. Besides some console games, that aren't even playing top-down with tinier rpg chars. Their isn't a game. Baldurs Gate: single player, not popular Diablo 2: popular for multiplayer lobbies entirely Lost Ark: A full out MMO Ragnarok Online (I'd consider it a ARPG): MMORPG Dragon's Nest: Multiplayer Guild Wars 1: Multiplayer online rpg (wasn't a mmo, but had bigger towns & parties) I should study some other examplse, but the top down ARPG market, isn't huge. Especially if they have instanced maps. What are you basing your quotes of " ARPG's are single player games " off of what?! Grim Dawn, a game most pc players have never heard of? Or other unpopular ARPG's? Thus nobody, I mean nobody, should have this generic response of, ARPG's are for single players, when not 1 big title ARPG with bite sized characters, was ever popular. So asking for POE to go from D2 lobbies to MMO worthy updates, isn't even a stretch. When all of the top-down ARPG's that were huge, or are becoming huge. Are not single player games. Not even 1 of them. 20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates. Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online. Last edited by PrairieTutanka#3123 on Sep 13, 2021, 8:26:09 PM Last bumped on Sep 24, 2021, 11:40:05 AM
|
![]() |
Kopogero #2
Eccentric Boogaloo |
![]() |
Nonsense. We had a thriving Single Player community.
There are plenty of Single Player only ARPGs that were successful. Sacred. Dungeon Siege. Titan Quest. You're choosing to see only what you want to see. Last edited by Shagsbeard#3964 on Sep 13, 2021, 8:33:10 PM
|
![]() |
" Who's this Kopogero fellow, seems like a good guy. Yall run him off? ;p 20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates.
Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online. |
![]() |
" Meh. " community " lol.. As much as a hermit is a community, reason yall have to make a youtube vids / share on the forums, just to relate with your builds. Because certainly you can't around town. Till they add 100 players to the towns. 20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates. Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online. Last edited by PrairieTutanka#3123 on Sep 13, 2021, 8:35:38 PM
|
![]() |
" Wonderful retort... have a great day. |
![]() |
"You're conflating two independent concepts here. "Single player" does not mean "offline". Logging into b.net doesn't mean people weren't playing single player. |
![]() |
" Yeah, they played solo here & there. Tho ultimately if they leaned for solo play, they'd play single player mode. They however leaned to a multiplayer game. So if they leaned to multiplayer, which they did for D2, than POE should have never made single player the main update force, for this game, ever.. Maybe at first when they had not enough funds. But not now, when they have more funds than Planetside 2 has - which holds 100vs100vs100 people daily. Yeah I played D2 solo sometimes, but if I ultimately had to pick 1 or the other, if I had to play with others as the only option or had to play alone. I would have picked with others. Most D2'ers would have. Luckily we don't have to make that choice. Still, I believe most played on lobbies, because they wanted to show off their achievements, at least. Also D2 was before WoW. So 80% of those originally D2 players, never played a MMORPG when playing D2. Just another reason why that model is outdated. 20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates. Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online. Last edited by PrairieTutanka#3123 on Sep 13, 2021, 8:41:32 PM
|
![]() |
Pretty sure YouTube didn't exist yet. We were still swapping binaries on USENET when D2 was out.
|
![]() |
I only played Diablo 2 single player.
Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 |
![]() |