Your top 3 downsides of POE

Done / bored with the league? Let's have some fun here!

If you were to describe POE's major drawbacks to someone, which 3 adjectives would be at the top of your list?

Mine are:
1. unintuitive
2. prohibitive
3. unrewarding
Last bumped on Nov 3, 2021, 6:59:02 PM
Not doing the word game but:

1) Either revert support gem nerf or bump up underutilized primary skills
2) Revert the flask accumulation nerfs
3) Bring back 3.13 Harvest and soul bound the items so Discord trading is not possible.
"
MorsExTenebris wrote:
Done / bored with the league?


Nope, but I'll play your game anyhow, without limitig it to only one adjective so it becomes actual feedback.

1) Melee continuously being an indirect handicap
2) Not enough buffing/balancing of underused/underpowered skills, supports and nodes.
3) The quality of dropped items.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Sep 4, 2021, 6:32:01 PM
1. RNG
2. RNG
3. RNG
time consuming (but still unrewarding)
unrewarding (unless you no life it)
repetitive (you just to the same thing over and over)
Why I have barely played in the last 4 leagues.

1. Ever increasing useless and confusing league mechanics.
2. Slot machine "crafting"
3. Very multiplayer unfriendly (graphics) and HC unfriendly.
1. No combat or death log
2. Too much graphical clutter on the screen obscuring ground effects
3. Long retry time on bosses gated by rng
Softcore, solo self-found.
----- Currently: -----
Holy Relic of Conviction Flicker Strike Necromancer in Mercenaries
1. no death log
2. rarest Harvest crafts much too rare (is Oshabi even in the game anymore?)
3. endless whining in the forum since 3.15

btw. I'm not bored, just lying in bed after a good day of PoE fun :)
-Bad group play performance.
-Price fixing, no response, and trading in general.
-Not allowing multi-action macros, but still allowing some macros and forms of botting. Let me streamline some grouped skills and save my hands & wrists from deteriorating.

Took awhile to think of more than one. This game is in a great state with the Maven expansion (amazing), Sirus & conquerers, and newer core mechanics.
So I also did a post like this on the RuneScape forums back before the game went to shit and no one listened to me. Guess I'll try again, maybe it will work now.

In order of importance:

1. Bring back the 3.13 ecosystem. Deep delve, fractured delirium mapping, beast hunting, ... With ecosystem I'm referencing Cutedog_'s and Grimro's youtube videos.
2. Bring back deterministic crafting. 3.11 Harvest was a good start. (Not the garden setup, this would've become a menial task each league; increase the horticrafting station slots by a lot; make all crafts tradable with an orb/note system like you did with incursion temples/beastiary monsters)
3. There is barely any counterplay to curses on maps. Revert the curse immunity on flasks or everyone will run Viridi's Veil/Kiara's Determination/Atziri's Reflection/Kikazaru.
4. Auction house for basic commodities. (Currency/Fragments/Prophecies/Scarabs/Maps/Incubators/...)
5. Stop nerfing ground loot when you implement stuff like Tujen. Really annoying... Players shouldn't be at a disadvantage if they don't wanna interact with your new blingbling league mechanic.
6. Buff underutilized/underpowered skills. Nerf OP skills. Nerf aurastackers/aurabots.
7. No immunities on monsters. [Expedition]
8. Remove physical/elemental reflect from the map pool.
9. Introduce chase items/uniques. Stop nerfing chase uniques. Example: Starforge is obsolete once you're able to kill Shaper.
10. Decrease other players' skill effects to increase multiplayer friendliness.
11. Increase pick up range of loot by a little bit.
12. Add a prophecy stash tab.
13. Simplify Heist -> change the rogue gearing/leveling you have to do each league.
14. Make talismans well-rolled again.
15. Combat log / Death screen
16. Shorten the marathon on the Shaper map.
Last edited by Foortsatak#1644 on Sep 5, 2021, 11:45:39 AM

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