Crafting in this game is bad and it is base on 1990 standards

For the life of me I can't think of a single game in 1990 that had crafting. Hell, I can't think of a game in the 90's that had crafting. I'm sure there was, but none that I can recall.
Thanks for all the fish!
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stalkingjackal wrote:
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PozeraczCial wrote:
mid-end crafting in this game is unnecessarily complicated and poorly done
and you need like 5 external websites for this poe trade to buy items and orbs craft of exile you need to in order to
know what and how to,
and on the end you need to buy harvest and betrail crafts on the next websites that are out of the game and still trust strangers and give them items
and it still costs dozens of exalt which a normal player does not have who play for 2 hours a day,
the year is 2021 not 1990 chris
no one plays games anymore like they do 30 years ago and diablo 2 is no longer a model to follow, but an aechaic game for grandparents.


Given the unprecedented success this game has had for nearly a decade, I'm assuming Chris might just have a teeny bit more expertise in this area than you?


Hmmmm. Wasn’t it Chris who implemented 3.11 Harvest, took a league off to review and think about it and then brought it back in 3.13. Seems to say, to me, that he understands the current system needs work. And IMO the issue was the trading of the crafts that he didn’t take into account. But still - there had to be a reason for 3.13 crafting.

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