Crafting in this game is bad and it is base on 1990 standards
mid-end crafting in this game is unnecessarily complicated and poorly done
and you need like 5 external websites for this poe trade to buy items and orbs craft of exile you need to in order to know what and how to, and on the end you need to buy harvest and betrail crafts on the next websites that are out of the game and still trust strangers and give them items and it still costs dozens of exalt which a normal player does not have who play for 2 hours a day, the year is 2021 not 1990 chris no one plays games anymore like they do 30 years ago and diablo 2 is no longer a model to follow, but an aechaic game for grandparents. Last edited by PozeraczCial#2841 on Aug 26, 2021, 7:10:29 AM Last bumped on Aug 30, 2021, 6:46:56 PM
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You are worng dude. It's based on 1790 standards. Completely outdated.
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People still find their way dude. Yesterday I sold a maven and awakened orb to some dude and he showed me his items. He crafted an almost mirror tier minion wand(fractured minion double damage, +2, minion speed, trigger) and aura stacker boots himself in a day, we debated a bit and then I understood that once again I was way way not on par with crafting meta, that I'm clueless as f.
Both of his items, he crafted them himself, we are talking about 100ex+ value per item(30-40ex investment total if I had to give a rough estimate) and both processes had nothing in common while the process was pretty much streamlined for both. With a big variance on the outcome of one with double influence but he still would have used it if it was "botched" a bit. What I'm trying to say here, is that PoE crafting, even atm where we miss harvest as it was in 3.13(and that imho we should still have), is a well oiled machine that is complex enough to look daunting/unplayable for low skill players and gg make it rain for people who know what to do with it, and it is designed this way. Last edited by galuf#4435 on Aug 26, 2021, 7:21:56 AM
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Yeah, after they took away Harvest, crafting went absolutely, completely terribad for an average joe.
This was intentional. In fact, there are players here at forums, who would defend the notion that crafting shouldn't be part of the game (!) but buying gear. Ofc we may disagree as much as we want, which is why I advice people who yearn for such features to play a different game. I'm playing TBC classic WoW right now and having a blast. Last edited by vmt80#6169 on Aug 26, 2021, 11:13:27 AM
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" Don't miss the hand of Adal ^^', best wow era. |
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" Nope, it´s not. Gid gud. |
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Again, this "old" argument. Crafting in PoE isn't based on "old standards", it's based on an RNG environment.
Call it bad? Fair. Call it not enough deterministic? By all means. But don't call it "old", it's a stupid argument. Bring me some coffee and I'll bring you a smile.
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Its a matter of preference.
I have nothing against people who like it. Personally I find it stupidly implemented, a overcomplicated slot machine where you can gamble. I have crafted two endgame items, using reddit guides to abuse fossil blocking, Harvest addons and double influence. I found it neither fun nor rewarding, just tedious and unintuitive. |
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the first early online game i played with complex crafting was Everquest.
Everquest also had completely random, non-deterministic, player discovered, crafting. it also had failures.... lots and lots of failure. failure in EQ1 meant that when you were crafting parts of an item, you would lose everything. the craft failed, no results. the only other game at the time that was popular was Ultima Online. Ultima had very basic, almost entirely deterministic crafting... basically you had a crafting skill that said you could or could not craft something, and all your skill would do is determine the possibility of better than average results. EQ1 was obviously seen as a "better" crafting system by many people that loved its variety and complexity. but in the end, no other game ever used EQ1 style crafting. players hate non-deterministic crafting. so much so that when World of Warcraft was going live, they touted their "complex" without "stealing your mats" crafting as a selling point. this system is dated... very very dated. not being able to stay in game has long been held as a design failure, not a success. a crafting system as layered and complex as PoE has is a failure design wise. but there is so much power wrapped up in it, players cant really fathom any change to make it easier or more accessible that doesnt also nerf it. Chris even said as much. personally, i would much rather they condensed and consolidated crafting and came up with a system that let players deterministically craft to a point, but then if you want that next level, you need to take those risks. useing Chris's "tiers" idea, where tier 1 drops are crap, and tier 10 are perfect, crafting should be able to spit out 7s assuming you have the cash to pay for it. you should really only need 5s to complete all basic (non-juiced) content, and random drops could still be 1-10. to get those 8+ drops would still use the same non-deterministic, chance to brick your item crafting we have now. In theory, there is no difference between theory and practice.
In practice, there is. |
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" right. im 39, im old enough to have played d2 on launch, i dont remember a crafting system like this being in it. i played d1 on launch, no crafting system like this. i played many games through the 90s, none had crafting like this. i remember playing pc games in 1990, what were we on then? 386 machines? a friend had a 286 we played stuff on, it was super basic, there was no crafting at all in the games. i had an amiga 500, i had no games with crafting in them, we had games like silkworm, you could move up, down, left, right and press the fire button. that was basically the game, that was pretty much every game at that point. so in this game 95% of the gg gear is crafted gear. probably safe to say crafting shouldnt be more easy/powerful than it currently is. they can improve it for sure, but the bit where we say oh, only rich people can do it with exalts... it should cost a few chaos instead? no. come on, thats not a reasonable expectation. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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