Didn't people skip the D2 campaign as much as possible?

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Imaginaerum wrote:

I think another weird way of looking at it is this: If you lived on an island and could choose Diablo 2 or Path of Exile to play for the rest of your life, and only that game, which would you pick? The old ones are masterpieces, but the new ones are modern.


POE. D2 is a brilliant game with probably the best soundtrack ever but it's very repetitive. It's basically running Mephisto Diablo and Baal over and over. POE has a lot more variety. So many more things to do. Mapping, delving, heists, an almost absurd amount of builds. There's just so much more content.

I give D2R until the end of the year before it really fizzles. It's the same exact game still.
I deny much of your hypothesis. I don't believe in people.
I dont understand the "alternate" leveling process stuff. Every single game i can think of has a base game youre virtually required to experience unless youre a dog shit company like Blizzard and let people pay to skip everything.

People are going to get bored with the tedium regardless of what you do to the leveling process. Its just as boring as delving as it is running through the campaign. The thing is, its wasting resources on alternatives when they know that regardless of the alternative the end result of players being bored until they get to X point in the game is going to be a constant.

It doesnt matter what century the game is thats how games even in the modern era work so i just do not understand this as an aruging point. Id rather there be more content, more focus on the future game than trying to "fix" and trivial issue that has no happy ending regardless of what they do unless they turn into Blizzard and let people buy a character boost, which they wont do.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
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Tin_Foil_Hat wrote:
Every single game i can think of has a base game youre virtually required to experience unless youre a dog shit company like Blizzard and let people pay to skip everything.


Appeal to popularity isn't an argument. Just because everyone doesn't doesn't mean it is good or desirable.


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Tin_Foil_Hat wrote:
People are going to get bored with the tedium regardless of what you do to the leveling process. Its just as boring as delving as it is running through the campaign.


Yes, leveling is boring. Why it even still exists is beyond my ken. No one likes it after the first time through, so why keep it in the game? It's nothing but a relatively minor time-sink. Further, it being boring is exactly why there should be variety to the process, just like there is at 'end game'.

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Tin_Foil_Hat wrote:
The thing is, its wasting resources on alternatives when they know that regardless of the alternative the end result of players being bored until they get to X point in the game is going to be a constant.


But Delving already exists. Endless Delve was already in the game! So...why take it away? Mapping already exists. Why not add maps with negative tiers?

Tie campaign waypoints to level, and then people can hop back and forth between the campaign and the alternatives.

This isn't rocket science. It's game design. Inventing brand new stuff to do only for players to level up to the Atlas /would/ be a waste of resources, you're right. But adapting things that already exist to facilitate some alternative modes of leveling is not.
Adapting it is an equal "waste of time" though, thats what youre not understanding, they wouldnt just throw you delve and be like "go level in this". Its "in the game" but youd have to adjust it to be equivalent to the actual leveling process, in regards to quests, quest rewards, experience, item rewards, etc.

At that point youre wasting time on something to fulfill a role, in which people already feel exactly the same about regardless of "separate leveling experience".

Its a complete waste of time regardless of how youre trying to spin it.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on Aug 20, 2021, 2:14:24 PM
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Tin_Foil_Hat wrote:
Adapting it is an equal "waste of time" though, thats what youre not understanding, they wouldnt just throw you delve and be like "go level in this". Its "in the game" but youd have to adjust it to be equivalent to the actual leveling process, in regards to quests, quest rewards, experience, item rewards, etc.


This is absolute nonsense. Adjustments are vastly less work than creating something from the ground up. So no, it is not "an euqal 'waste of time'." Claiming it is indicates you're either being purposefully deceptive, or unbelievably ignorant.
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JoschyZG wrote:
I absolutely cannot understand why Path of Exile is compared to Diablo 2!

D2 took place in a completely different century! It was a completely different feel to the game, a completely different hype!

Act 1-5 as quick as possible, then Cow and Baal runs endlessly to farm gear and to level.

Nothing of that exists in Path of Exile. Don't compare the games to one another.


Diablo II set arpg standards 20 years ago, and POE is in my opinion the best clone of this game, and there is nothing wrong with that.
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xaerobb wrote:
Diablo II set arpg standards 20 years ago, and POE is in my opinion the best clone of this game, and there is nothing wrong with that.


After Playing D2R for a bit this weekend: the times of diablo II are long gone. It was great 20 years ago. But so many outdated mechanics ... it's awful
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firenovix wrote:
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Thror2k5 wrote:
yea, the campaign was skipped after you played it a few times

you made your character and got to level 4, then did tristram runs to 12.
then you skipped to act2 and got to 18.
then you went back to act1 for cow level to ~30.
then you went to nightmare and did cows to ~50
then you went to hell and did cows to ~70
then you went to mf baal runs for the rest of the 'game'.



Sure, the campaign was the whole game, because there wasnt any game afterward. You even had to make new instances EVERY TIME. 4 minute baal run, then newgame. that's basically what mapping is now.


Not sure when you played D2 but when I did you were able to just get powerleveled from level 1 onwards by people bringing you into normal, nightmare & hell cow level runs.

I also never actually did mf baal runs, there was so much dupes and hacked items in D2 as well as public games where duping was done that I was able to just trade for everything I ever needed. I just spent every day PvP'n outside Tristram.


In fact there was period of time with ubertrist powerleveling 1-70 in 1-2h :) (including rush through acts)


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xaerobb wrote:
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JoschyZG wrote:
I absolutely cannot understand why Path of Exile is compared to Diablo 2!

D2 took place in a completely different century! It was a completely different feel to the game, a completely different hype!

Act 1-5 as quick as possible, then Cow and Baal runs endlessly to farm gear and to level.

Nothing of that exists in Path of Exile. Don't compare the games to one another.


Diablo II set arpg standards 20 years ago, and POE is in my opinion the best clone of this game, and there is nothing wrong with that.


Too bad they didn´t copy all game mechanics (fhr, fcr, block and staff like that) with its hard caps to keep game really balanced.
Last edited by Rakiii#5559 on Aug 21, 2021, 5:01:59 AM
D2 campaign is only "fun" the first time. After that most people are doing everything in their power to skip as much as possible. Getting waypoints from others, grinding spots before jumping to next forced quest update: repeat.

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